Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
im not sure if this is in the right section, im sorry if it isnt XD
ive just writien a very basic scenario to practise on using the tutorial on wesnoth. Howver it says that all scenraios and campaigns need to be saved as .cfg files. But i dont have a clue how to save it in that fomat, or what a...
Hi,
I'm new at WML, and am trying to get affects applied to all units on a particular terrain at the start of their turn. This was my best guess, looking at the WML references, but doesn't seem to work. No doubt I'm missing some basic things here-- any pointers would be appreciated. :)
-Dov
how do you make new unit ablilites/ weapon specials, i know this has probalby been asked before, dut i cant find it in the wml refrence in the wiki. also is it posible to make multi-hex units, this would be bad for the mainline, but potentialy usefull for usermade campain bosses and big monsters...
Hi there!
I'm somewhat lost in this problem:
how can I give a normal standard unit, special abbilities (custom made)
more concrete: how can I make an elvish archer (and all of it's level-ups) to hide when it is in arctic terrain (anything with snow on, letter a)
i want a shop where you can buy different things when you have differnet leaders. every unit should be able to buy mercenaries there but deoending on the leader other kind of mercenaries. i tried this but i never get the option to buy the ghost. ( should appear when a unit that has a red mage as...
If an avoid tag is set several turns into a scenario and the side with the avoid has units in the avoid area, the units just stop moving/attacking. Is this the intended behavior or should they be expected to retreat from the new avoid zone?
If an avoid tag is set several turns into a scenario and the side with the avoid has units in the avoid area, the units just stop moving/attacking. Is this the intended behavior or should they be expected to retreat from the new avoid zone?
edit: If this is in the wrong place please move it.
I've looked everywhere on this site about 3 times now. I just want to make maps similar to survivalXtreme. but I don't know how to place units, or shops. Sorry for posting such a newbie question. ^^ Just need some help getting the WML thing started
I want to add a new tile.
Can anybody tell me what steps are to be taken, to play around with it in the editor?
P.S.: I have already edited the terrain.cfg. So i can see the tile in the editor now :) but when i want to fill some hexes with it, the editor draw these hexes black, after i released...
Oh i am so noob ;DI have and problem. In mine first campaing, there is a problem. Only on scenario works. And even if I do exatly same scenario that it is, that other wont work.
So i got only one working scenario. Can someone tell ne what is the problems. All path codes should be right, but they...
How do you get the game going even if all enemy leaders are dead? victory_when_enemies_defeated=false does not help. The best solution I can think of is placing an ally in some unreachable part of the map, but that's not really a solution =(
I'm working on a program in Ruby that is supposed to check if tags/attributes/values are valid and some other stuff, but some things that are necessary for it I don't know.
-in which order are files loaded when a folder is loaded?
-does it make a difference if a value is enclosed by or not? (like...
It appears to be a rather common pattern to use macros for code reuse. As the expanded version of macros appears to be written into savegames, this practice bloats savegames.
Am I right in suspecting the same holds for the caches the game generates for scenarios, and that this practice therefore...
Is the recall list between scenarios automatically generated from all surviving units? Or do I need to do something special?
Case in point. The experienced units are recallable in SC#2 after SC#1. But when SC#3 is started after winning SC#2. There are no experienced units to recall.
So I did plenty of wiki research beforehand, but this continues to puzzle me. What I'm achieving is so that any time a unit levels up, it will be fully healed, which would apply to max leveled units. I am aware of AMLA and all that, but apparently this code does not wish to work under an era...
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