Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
For some reason I can not beat orc on charge or divide and conquer, with the new fire arrow added my ghost died too easily ( with the combination from troll & grunts) and all my other units tend to last less than a ghost. i think undead need a unit with high HP coz all the undead units are now too...
I was wondering if anyone could try to make a map or code that lets you make alliences during a game and break them I certainly could I don't know anything about Wesnoth code! :( Please reply if you have an oppinion on this.
personally i think the Iron Mauler is under powdered for a lvl three unit 22-2 attack from 18-2 as lvl two and its health is lower then a lvl two orc grunt...
Is this thing under control or what? There've been some very odd things appearing in the WIKI unit list....The Fighter looks like a Burner now, the Tribalist has DRAIN :evil: :evil: :evil: , the Clasher is completely rearranged.....
I've heard some things about this, and it seems that much of it...
The purpose of this poll is to find what the most needed developments are to improve Wesnoth competitive multiplayer. Naturally the intended audience is people who play multiplayer alot.
me and my friend both think the high elf looks way cooler than the wood elf, perhapes the developers can make that as a seperate faction(and i mean being able to play as them on multiplayer as well) or mix them with the wood elf.
1) rooms(channels) - posted many times, but now on mp srv we have a lots of new players and somtimes its problem whenn few peoples want to say in same time
2)whispers - messages only to one selected player, works with players in games
3)change that irritating refresh in game list - thenn is played...
After a good deal of observation of what appears to be good, and what other people think is good, and such, I have concluded that there is an optimal ratio between attack damage and # of attacks, which is approximately 3:1.
Thus, a 6-2 attack is generally better than a 3-4 attack; a 9-3 attack is...
I strongly believe one should be allowed to set time limits for multiplayer games. Honestly who takes 10 minutes to move 3 units??? This would be an excellent addition to the game. The host could specify a time limit or not, that would allow for more people's satisfaction. The time limit per...
I recon the drake units price should increase by 1 or 2 is this a good idea? coz some of the units are a bit cheap for their purpose and drake is suppose to be expensive.
hi this is a map I made I think it maybe a little unbalenced toward the south-east leader. Also this might be a little advantageous for flying units and dwarves.
I've made a 75x75 map consisting of quite a few islands, connected by bridges. There's a ton of detail in it, and I've made individual versions for 2-7 players, with the castles positioned so the starting positions should be pretty balanced. It's most balanced for four players, IMHO. The reason for...
Im an orc player, and i really like some of the orc units, but dont u guys think orc is a bit underpowered? eg.orc play around with fire alot dont they? then how come they dont have starting units with fire attack? and orc is kinda weaker than all the other factions in a long game
Increasing the cost of this unit helps but I still find on maps with important water, it dominates other water units - this is because neither Mermen fighters or Nagas have any ranged weapon, so they can attack without retaliation day or night and wear the opposing units down....
:idea: Hi again, if you like playing campaings, well read this;
I think that we should have multiplayer campaings. I have no idea how to do that but i think that in a futre version we should have them, I mean i love playing campaings in a hotseat mode with my friends but with other players on the...
Ok, to understand how people view the current balance (0.9.1) I would ask you to answer the following questions, assuming that you do not know in advance what the map will be or what your opponents faction is:
1) which faction would you choose to play, assuming your primary goal is to win?
2) for...
There are some things that i would like to see in a future release. Sorry if some of them have been proposed before, I browsed the forum, but didn't find any of them:
* optional password protection for mutliplayer games
* optional muting of observers
* optional denying observers to place labels on...
I think that it'd be good if we could test units and balancing changes on a scale more granular than with each release.
For instance, with the recent balancing of the Ulfserker, it is difficult to achieve when we don't know how a stat change will act until we release the version. There are ways...
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