Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
In our progression toward 1.0, I want to enter a stage of 'feature cooling', while will progress toward feature freeze.
As part of this, I am now announcing that non-trivial user-contributed patches that add features to the game will have any consideration delayed until after version 1.0.
In a recent discussion, it was pointed out to me that Wesnoth doesn't have local variables at all, and in particular, it doesn't have lexically scoped local variables. In the context of Wesnoth, if a (local) variable is lexically scoped, that would mean that, for instance, an event defined within...
You know, EP, trample is actually a really good idea and could add some very interesting elements to gameplay (as long as it was used very infrequently).
I agree, and it seems like it shouldn't be that hard to implement. Unfortunately, I think the AI probably would be unable to use it...
As a quick experiment, I launched a 40-turn with 2 players game. Wesnoth spat around 75000 lines of messages (3MB of data); and it was without having activated the debug option!
That's definitely too much. And it considerably slows down the game (std::cerr outputs are not buffered). Redirecting...
Okay, this should be really simple, but I'm having a lot of trouble making scenarios load maps from a seperate file Everything works fine when I just cut and paste the map into the scenario file. But I'd prefer to have the maps stored seperatly so I can easily change which map a scenario uses....
I see examples on how to make a unit disseappear at the end of one scenario and bring him back in another, such as is done with the Morimeru (sorry, the white mage in Hero to the Throne).
But I noticed that while the tag in scenarios allows you to set a unit's HP, it doesn't allow you to set...
Is it possible to create a custom movement type? I want to create a new unit that has a different movement type than the options provided. It would be great if I could create a file with my own movement type definition, and then reference that file when creating new units.
I used OS X, so in my version of Wesnoth, all the files are stored within the wesnoth application. I have a friend who's trying to learn about WML and making scenarios. He uses Windows and he is confused where the scenarios, units, campaigns and all the other data folder are. Looking at the windows...
I'm currently writing a text_area class. This is static text widget with support for word-wrapping. I've just started hacking on it and there is still much to do, but the basic features work at least (unless a single word is too long) and there shouldn't be too difficult to fix the rest of it (and...
I'm going to propose that we limit the length of WML element and attribute names to 32 characters.
The reason for this limit is because with the way WML compression works, very long element or attribute names could be used to perform DoS attacks on the server.
This is a proposal for a multi-hex tiling system, based on a simple constraints system.
The way the system would work is for terrain descriptions to describe sets of constraints for tiles, where if matched, that terrain would use an image other than the normal image for that terrain.
One of the limiting factors of WML macros is that sometimes only one element is allowed in a certain context, and other elements beyond that will be ignored.
For instance, it has been suggested that the Dwarvish units, who have special resistance definitions inside their tags, should have a macro...
I would like to propose including the rcs tags in the code, not just in comments. There is a fairly simple way to keep the rcs Id tags not be optimized away by the compiler, for example:
now causes the string with the rcs tag to be kept in the .o files and the binary file.
In linux you can then...
- I have made it so that specifying a directory inside {} will recurse into subdirs. This makes it unnecessary to have a file that specifically includes campaign directories inside the scenarios/ directory. I have removed these files.
Today, most languages supported by Wesnoth use the latin-1 (iso-8859-1) charset. Texts in the .cfg files (and in the source code) are assumed to be (and are) encoded in latin-1.
Now, there are 2 languages that do not use the latin-1 charsets: Slovak and Polish (And there is also French which really...
Some scenario names in some locales use characters that are outside the 'standard' ascii range - i.e. chars with a value above 127.
Does anyone know if there is any filesystem used by any platform that Wesnoth supports that does not allow filenames containing such characters? I'm pretty sure FAT...
In a private mail to David, I suggested improving the developer documentation of Wesnoth. He suggested that I should post to this forum.
In this post, I wish to argue what I believe the benefits of improved developer documentation is, and what problems I see with the current version in CVS in this...
I have a couple of questions about the menu-class in wesnoth.
1. When creating a dialog (or any other gui-element) with more than one menu, they all recieve the same key-events. E.g. down-arrow will change the selection for all menus. Is this a bug or am I just using them wrong?
This is the first steps towards a new random Scenario generator. It is extremely primitive at the moment, but it at least generated a map that worked (when replacing the filename in tutorial).
Code was done in MSVC (yuck) but it *should* compile with GCC, didn't test it, though. It's more for...
What would you have me write? Like do you need me to code the option into the GUI? Or do you need me to just write the clause to insert the move into the undo/redo stack?
I thought of we should find out if the user has SDL_image with PNG support and not Just SDL_Image..
Becouse i dont have Png support but don't get any error messages..
Exept for when running the game.. :)
And maby we could add, to find where Kde, Gnome and other WM that we can make a mime/type and...
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