Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

Moderators: Forum Moderators, Developers

New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • Getting Started
    by shadowm » July 25th, 2015, 2:17 am
    63 Replies
    38181 Views
    Last post by Pentarctagon
    May 20th, 2017, 9:09 pm
  • Autofight Utility
    by Yomar » September 15th, 2019, 8:52 pm
    2 Replies
    828 Views
    Last post by josteph
    October 10th, 2019, 6:44 pm
  • Ask for help to create "asynchronous/PBEM" matches
    by C4nt3r » September 6th, 2019, 9:59 am
    11 Replies
    436 Views
    Last post by lhybrideur
    September 12th, 2019, 4:43 pm
  • Lua Bots documentation and samples?
    by C4nt3r » September 9th, 2019, 9:33 pm
    3 Replies
    842 Views
    Last post by josteph
    September 23rd, 2019, 1:35 pm
  • HOWTO: wesnothd + user_handler=forum
    by psymin » July 18th, 2019, 3:57 pm
    3 Replies
    620 Views
    Last post by Pentarctagon
    August 13th, 2019, 3:37 am
  • Importing ANCIENT maps
    by SurekUr » July 31st, 2019, 6:20 pm
    2 Replies
    254 Views
    Last post by SurekUr
    July 31st, 2019, 7:41 pm
  • Out-of-game Map generation and Tiled Map Editor
    by nyov » July 14th, 2019, 10:27 am
    5 Replies
    383 Views
    Last post by nyov
    July 18th, 2019, 12:20 am
  • png usage
    by Luc7y » July 15th, 2019, 1:45 am
    2 Replies
    249 Views
    Last post by Luc7y
    July 15th, 2019, 9:03 pm
  • fonts missing
    by Luc7y » July 15th, 2019, 2:52 am
    3 Replies
    250 Views
    Last post by Luc7y
    July 21st, 2019, 8:03 pm
  • How long did it take to program the engine of wesnoth until it worked? How many worked on it?
    by Iceblade » July 3rd, 2019, 4:38 pm
    2 Replies
    323 Views
    Last post by Iceblade
    July 5th, 2019, 12:29 pm
  • Sequence Code
    by Luc7y » July 2nd, 2019, 2:52 am
    0 Replies
    225 Views
    Last post by Luc7y
    July 2nd, 2019, 2:52 am
  • New feature to allow for easier voice acting
    by The_Gnat » January 8th, 2019, 7:25 pm
    37 Replies
    9276 Views
    Last post by josteph
    June 26th, 2019, 8:21 am
  • Tips for AI development for a beginner
    by Thnick » February 27th, 2019, 6:09 pm
    8 Replies
    2537 Views
    Last post by Shiki
    March 3rd, 2019, 8:53 pm
  • possible bug with BaB tile
    by denispir » January 17th, 2019, 10:54 am
    16 Replies
    3894 Views
    Last post by doofus-01
    January 20th, 2019, 12:59 am
  • WML syntax tree analysis
    by Ravana » June 1st, 2017, 9:24 pm
    12 Replies
    4197 Views
    Last post by Ravana
    January 12th, 2019, 6:11 pm
  • Tools development
    by LovCAPONE » December 6th, 2018, 3:45 pm
    12 Replies
    2609 Views
    Last post by Ravana
    December 11th, 2018, 10:43 pm
  • Has anyone tried actually creating the "less random combat" mod?
    by Facehunter » November 4th, 2018, 3:15 am
    3 Replies
    15236 Views
    Last post by Facehunter
    November 4th, 2018, 3:18 pm
  • Did you succesfully solve transparency problem with SDL2?
    by AlBo » September 11th, 2018, 2:06 pm
    3 Replies
    5973 Views
    Last post by GunChleoc
    October 3rd, 2018, 6:18 pm
  • lexical_caster overloads
    by josteph » October 2nd, 2018, 10:56 pm
    0 Replies
    2567 Views
    Last post by josteph
    October 2nd, 2018, 10:56 pm
  • AI based on Deep Learning
    by milwac » April 11th, 2016, 7:20 am
    37 Replies
    11591 Views
    Last post by Dugi
    September 21st, 2018, 7:21 am
  • Level 5 plus
    by MotherNight » September 17th, 2018, 2:51 pm
    3 Replies
    1541 Views
    Last post by josteph
    September 17th, 2018, 7:52 pm
  • Two version lines in replay savegames
    by josteph » September 16th, 2018, 2:49 pm
    2 Replies
    2047 Views
    Last post by Pentarctagon
    September 16th, 2018, 3:27 pm
  • New tools to make running Wesnoth MP server easier
    by fstltna » June 16th, 2018, 3:34 am
    1 Replies
    5081 Views
    Last post by fstltna
    September 12th, 2018, 4:23 am
  • How does wesnoth tiling system work?
    by dagnelies » June 2nd, 2018, 8:01 am
    2 Replies
    2723 Views
    Last post by dagnelies
    June 2nd, 2018, 7:48 pm
  • Wesnoth's stable binaries for linux as appImage?
    by lea » May 28th, 2018, 5:44 pm
    2 Replies
    3439 Views
    Last post by shadowm
    May 28th, 2018, 10:12 pm
  • In-Game help (encyclopedia) - Feedback
    by shevegen » May 25th, 2018, 10:28 pm
    3 Replies
    4402 Views
    Last post by Celtic_Minstrel
    November 14th, 2018, 4:45 am
  • Developing an AI using C++
    by milwac » December 21st, 2017, 4:51 pm
    2 Replies
    3017 Views
    Last post by shevegen
    May 25th, 2018, 10:30 pm
  • MultiplayerServerWML bot creation
    by Ravana » March 26th, 2016, 9:43 pm
    11 Replies
    5757 Views
    Last post by Ravana
    April 30th, 2018, 12:59 am
  • Optimisation Discussions Advises Experiences Ideas Etc
    by enclave » June 8th, 2017, 9:35 pm
    52 Replies
    13204 Views
    Last post by gfgtdf
    April 29th, 2018, 4:50 pm
  • Random map generator utility (beta)
    by batoonike » December 24th, 2017, 6:50 pm
    1 Replies
    3104 Views
    Last post by The_Gnat
    April 24th, 2018, 8:21 am
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum