Search found 80 matches
- May 19th, 2018, 6:50 pm
- Forum: Website
- Topic: server statistics on status.wesnoth.org
- Replies: 2
- Views: 4533
server statistics on status.wesnoth.org
hello,
the link gives this error : Can't use 'defined(%hash)' (Maybe you should just omit the defined()?) at /usr/lib/cgi-bin/drraw/drraw.cgi line 276.
the link gives this error : Can't use 'defined(%hash)' (Maybe you should just omit the defined()?) at /usr/lib/cgi-bin/drraw/drraw.cgi line 276.
- May 19th, 2018, 6:40 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: (info] building 1.14 with ubuntu
- Replies: 4
- Views: 6329
Re: (info] building 1.14 with ubuntu
hello,
i have followed your instructions and the game is installed. thanks.
you wrote "to update later" : does it mean that these commands uninstall 1.14.1 and install 1.14.2?
i have followed your instructions and the game is installed. thanks.
you wrote "to update later" : does it mean that these commands uninstall 1.14.1 and install 1.14.2?
- May 12th, 2018, 11:08 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074998
Re: World Conquest II
hello,
please port it in 1.14. thanks in advance.
for the custom terrain, i always enable it, like that only people who have downloaded and know the add-on can join. do as you think the easy way.
please port it in 1.14. thanks in advance.
for the custom terrain, i always enable it, like that only people who have downloaded and know the add-on can join. do as you think the easy way.
- December 29th, 2017, 2:13 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074998
Re: World Conquest II
hi Tek
please give the calculation for the gold at the end of a map. how much is carry to next map? is the number of turn a parameter in the calculation?
thanks.
please give the calculation for the gold at the end of a map. how much is carry to next map? is the number of turn a parameter in the calculation?
thanks.
- December 25th, 2016, 7:51 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074998
Re: World Conquest II
hi tek,
i'm playing an 1p. and i notice a funny case at the beginning of map 6. the intro shows me and 3 AI. the third is always an orcish slayer named Gorong. a bug at random factions?
i join the saved file at the end of map 4.
i'm playing an 1p. and i notice a funny case at the beginning of map 6. the intro shows me and 3 AI. the third is always an orcish slayer named Gorong. a bug at random factions?
i join the saved file at the end of map 4.
- August 6th, 2016, 8:57 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074998
Re: World Conquest II
hello, i would like a feature which let you to reorder the list of recruit at beginning, and only at beginning. example with the trust. my list is guard/clasher, drake fighter/dwarf fighter, ulf/saurian, etc. i click on a button and my list becomes guard/clasher, dwarf fighter/drake fighter and ulf/...
- June 20th, 2016, 11:02 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074998
Re: World Conquest II
hi,
for 2 weeks, i have played an 1p WC, and picked always random faction. never got the empire faction.
and i remember, online i chose always random, and i never got the empire.
a bug in the random faction?
for 2 weeks, i have played an 1p WC, and picked always random faction. never got the empire faction.
and i remember, online i chose always random, and i never got the empire.
a bug in the random faction?
- May 14th, 2016, 5:01 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074998
Re: World Conquest II
hi tek!
can you give to Ogre the legendary trait? his 11*4 damage kill everything and that is a waste .
can you give to Ogre the legendary trait? his 11*4 damage kill everything and that is a waste .
- May 5th, 2016, 9:30 am
- Forum: Users’ Forum
- Topic: [POLL] Removing planning mode
- Replies: 56
- Views: 22314
Re: [POLL] Removing planning mode
hi,
planning mode is useful only for a game with teammate. it let you show your moves without words, especially for players which english is not a primary language.
can someone make it as add-ons if it will be removed?
planning mode is useful only for a game with teammate. it let you show your moves without words, especially for players which english is not a primary language.
can someone make it as add-ons if it will be removed?
- March 6th, 2016, 6:22 am
- Forum: Users’ Forum
- Topic: [POLL] Removing planning mode
- Replies: 56
- Views: 22314
Re: [POLL] Removing planning mode
hello,
i play mainly world conquest and 2 vs 2. i use planning mode to show to my teammate my moves. it's very useful, instead of talking.
but, are there issues even it is not activate? in my case, i activate it when it's necessary, and deactivate in other times.
i play mainly world conquest and 2 vs 2. i use planning mode to show to my teammate my moves. it's very useful, instead of talking.
but, are there issues even it is not activate? in my case, i activate it when it's necessary, and deactivate in other times.
- February 12th, 2016, 5:45 pm
- Forum: Users’ Forum
- Topic: Android 1.12 support thread
- Replies: 116
- Views: 77270
Re: Android 1.12 support thread
Hello,
Thanks for the Android version.
Just a remark, it's very hard to write using the keyboard. Exemple to type g which is under t on the keyboard, i tap on t, then move my finger to g. Not really easy.
Is there another way to write?
Thanks for the Android version.
Just a remark, it's very hard to write using the keyboard. Exemple to type g which is under t on the keyboard, i tap on t, then move my finger to g. Not really easy.
Is there another way to write?
- September 4th, 2015, 10:28 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1074998
Re: World Conquest II
hello,
the RNG is broken : the position of the 3 sides is no longer random in map1. if AI is in north-west, side 3 is always in south-east, if AI is in south-west, side 3 is always in north-east, and etc.
the RNG is broken : the position of the 3 sides is no longer random in map1. if AI is in north-west, side 3 is always in south-east, if AI is in south-west, side 3 is always in north-east, and etc.
- July 5th, 2015, 8:37 am
- Forum: Users’ Forum
- Topic: Balance of the game
- Replies: 39
- Views: 27188
Re: Balance of the game
hello,
my suggestion is to give to this faction an unit like the lieutnant for loyalists : an unit that get the leadership ability but is not promoted from units level 1 that can be recruited.
my suggestion is to give to this faction an unit like the lieutnant for loyalists : an unit that get the leadership ability but is not promoted from units level 1 that can be recruited.
- April 7th, 2015, 1:01 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19276
Re: 2p Campaign Battle System, v1.5 on addon server
hello, i watched someone playing the add-on on 1.12. shroud on. but player 1 didnt see his teammate. Hmm, that sucks. Maybe there has been a WML change or something. It's been a long time since I jumped into Wesnoth for a game, sorry. Recently this very same problem was reported to me by one of the...
- February 28th, 2015, 12:44 pm
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19276
Re: 2p Campaign Battle System, v1.5 on addon server
hello,
i played it on 1.10 and there are no shroud, no fog!!!
i played it on 1.10 and there are no shroud, no fog!!!