Search found 957 matches
- November 11th, 2020, 9:53 am
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9125
Re: Up the River Bork
I'm guessing you played on hard mode? That difficulty is highly untested and apparently is, as you have noted, buggy. Most of the gameplay bugs should go away if you play on easy/normal. The naming of Beltor bug is new to me and I'll check it out. Was there no dialog saying that the allied leaders f...
- October 24th, 2020, 2:10 pm
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9125
Re: Up the River Bork
Thank you! Sorry about that, it's been fixed and updated! I actually missed the close twice, both were fixed!
- September 28th, 2020, 8:43 pm
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9125
Re: Up the River Bork
v0.1.3 release on Dev and Stable! So the next release I plan to be more focused on the story/dialog, so any feedback in regards to that would be greatly appreciated! Changelog: Ep1: Fixed bug where loyal goblin wouldn't become loyal wolf rider upon kill of wolf Ep2,3,4,5,7,8 Added hard mode Ep8: Add...
- September 22nd, 2020, 8:34 am
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9125
Re: Up the River Bork
Not sure if double post here is a problem, I apologize if it is. That being said another update just got released! V0.1.2 live on Dev and Stable! Changelog: General: Added loyal as a random trait that units can get General: Added traits to randomly spawned units General: Added flag variants Ep1: Gav...
- September 21st, 2020, 8:56 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 39
- Views: 8629
Re: Marbus’s Escape
Could it be just a loyal unit then rather then a hero?
- September 19th, 2020, 5:43 pm
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9125
Re: Up the River Bork
Version 0.1.1 is now live on both Development and Stable! (The c is because I mixed up the starting scenario and messed up the ep4 then fixed it). I like your campaign. It may be of a simple design, but its entertaining to follow the orcish tribe in their struggle. My only recommendation is to incre...
- September 17th, 2020, 7:18 pm
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9125
Re: Up the River Bork
Thank you for your feedback! ...Level design is simple, however. A way to improve it would be to add more micro details that increase variety. Add more fronts in different biomes, for example... Do you mean there should be more diversity in the maps? Different terrains? Pilauli, wow, you have so muc...
- September 16th, 2020, 6:32 am
- Forum: Scenario & Campaign Development
- Topic: Up the River Bork
- Replies: 86
- Views: 9125
Up the River Bork
Hello all! So it's been a long time since I've tried anything like this, and I've never completed a campaign before, but I figured I'd give it a shot. This campaign takes place during the orcish civil war early on in Wesnoth history: pre-100YW. It focuses on one orcish clan and the journey that it m...
- September 4th, 2020, 2:46 pm
- Forum: Art Contributions
- Topic: Royal warrior portrait
- Replies: 17
- Views: 6141
Re: Royal warrior portrait
I'm not anyone important but i do have 2 observations that you may be able to clear up on my brain. 1. The hanging cod piece thing looks like it's facing us directly. This implies to my brain, along with the slope of the waist, that his hips are angled towards us directly as well. 2. Below the knee ...
- October 4th, 2018, 2:04 am
- Forum: Art Workshop
- Topic: Minotaurs - Assistance with polishing?
- Replies: 19
- Views: 8293
Re: Minotaurs - Assistance with polishing?
Nice! These are the best Minotaurs that I've seen around here. I would say that you probably want to avoid having a character actually looking directly south (at least in a base frame). But, although I haven't read all of the comments, I would say a few other things. -The light source doesn't really...
- October 4th, 2018, 1:53 am
- Forum: Art Contributions
- Topic: Loyalist Units
- Replies: 36
- Views: 25953
Re: Loyalist Units
I think that those look amazing. However I would say that they are probably facing just a bit too much to the East, and not South enough. But besides that and the size discrepancy... I think they look fantastic.
- May 2nd, 2017, 1:22 am
- Forum: Art Workshop
- Topic: Sprite Assistance
- Replies: 6
- Views: 4469
Re: Not really sure where to go from here
Okay, now that I have another minute to look here...I did forget about the angle regarding sprites so that's good to be reminded of As for the other response: - the eyes are not eye-shaped, they look more like black circles - I can't see a nose and I can't make out the mouth - his right shoulder and...
- April 28th, 2017, 1:45 am
- Forum: Art Workshop
- Topic: Sprite Assistance
- Replies: 6
- Views: 4469
Sprite Assistance
Hey guys. I've been trying to learn how to make sprites, and although I've done much worse than this, I'm not really sure how to go about fixing this guy. I was just wondering you you guys could help me out at all.
- December 31st, 2013, 5:37 am
- Forum: Users’ Forum
- Topic: how long will this game survive?
- Replies: 26
- Views: 11143
Re: how long will this game survive?
Even so, there are only like 8-10 on at a time, I believe.
- December 30th, 2013, 9:02 pm
- Forum: Users’ Forum
- Topic: how long will this game survive?
- Replies: 26
- Views: 11143
Re: how long will this game survive?
I haven't played this game in quite a while, mostly due to lack of skill in creation areas (attempting to create my own faction [Era of the Future-which I am pleased to see at least partially still in use in the Ageless Era {thanks mnewton :) }]) and life kind of hitting me like a brick wall and lea...