Search found 130 matches
- April 17th, 2011, 10:47 pm
- Forum: Users’ Forum
- Topic: 1.9.5 swallow water / plain = bad terrain
- Replies: 32
- Views: 9209
Re: 1.9.5 swallow water / plain = bad terrain
Nobun: Sorry, maybe my post was a bit rude. I didn't intend to, but due to my limited English skills I cannot write as polite as I want to :P I am not a native english too... I have a limited english too, so I understand what you mean ^^ No, it's a very reasonable solution because not all colorblin...
- April 17th, 2011, 12:25 pm
- Forum: Users’ Forum
- Topic: 1.9.5 swallow water / plain = bad terrain
- Replies: 32
- Views: 9209
Re: 1.9.5 swallow water / plain = bad terrain
Why should that actually matter? If you are color-blind you cannot enjoy Wesnoth's beautiful terrain, no matter what color it has Sorry... no offense... but what kind of answer is this? I perhaps explain worse my pont. I am NOT color-blind (luckly) so I can distinguish the terrains. But however I t...
- April 17th, 2011, 7:39 am
- Forum: Users’ Forum
- Topic: 1.9.5 swallow water / plain = bad terrain
- Replies: 32
- Views: 9209
1.9.5 swallow water / plain = bad terrain
I don't know if I should report it here or in GNA. I want to mark that the terrain used for the "path in swallow water" (mixed type: swallow water - plain), or at least the one used in caves of basilisk if there are more, is not good in my opinion (so I suggest to turn back to the old one ...
- June 12th, 2010, 9:50 am
- Forum: Technical Support
- Topic: Please, take an eye to bug #15795 (never assigned to anyone)
- Replies: 1
- Views: 497
Please, take an eye to bug #15795 (never assigned to anyone)
A lot of players mentioned this type of bug in multiplayer. From ladder.subversiva.org please be aware of the fact that with the new version 1.8 rejoining after disconnect the rejoining player may not be able to move his or some of his units properly. In such a case please be nice and try to solve w...
- May 27th, 2010, 6:17 pm
- Forum: Ideas
- Topic: very little suggestion
- Replies: 1
- Views: 660
very little suggestion
I have a very little suggestion: Think about a mp game when a player disconnected or quit... than the host must choose what to do (give controls to...) My suggestion is to change the message "give control to local player" with a more intuitive message "give control to yourself" (...
- May 1st, 2010, 2:32 am
- Forum: Users’ Forum
- Topic: The 1.8 Mp Lobby
- Replies: 26
- Views: 9209
Re: The 1.8 Mp Lobby
Thank for this info. I will provide to fix the upload. This is the first time I used gcc 4.4.0 (I usually use 3.4.5) so I didn't see that the binary required also this library (that was in my path so in my pc it started). In the meantime I will pass you a mediafire link where to download the dll. Le...
- April 22nd, 2010, 9:53 pm
- Forum: Users’ Forum
- Topic: The 1.8 Mp Lobby
- Replies: 26
- Views: 9209
Re: The 1.8 Mp Lobby
I compiled the patched version too. I released it as a zip with only the files needed and two text files for instructions (Italian and English). This link should be useful for those ones that already have installed wesnoth 1.8.0 in their own windows system. The zip file is about 3.5mb Note: follow i...
- April 18th, 2010, 3:14 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.0 error in SConstruct line 113 <module>
- Replies: 12
- Views: 4030
Re: Wesnoth 1.8.0 error in SConstruct line 113 <module>
uhm... I don't know what happens under cygwin but I am trying to compile wesnoth under windows too (in my case using Mingw with scons). I can say two things: 1) Boost must be builded every time you use a new compiler, or boost iostream not recognized (in my case was so). So try to rebuild boost agai...
- April 15th, 2010, 4:47 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Trying to compile wesnoth under Windows with scons+Mingw
- Replies: 2
- Views: 1396
Re: Trying to compile wesnoth under Windows with scons+Mingw
Thank a lot, ilor... I will try with a 4.x version of g++ and I will see if it works. I will let you know if using a newest compiler solves the problem.
- April 15th, 2010, 4:24 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Trying to compile wesnoth under Windows with scons+Mingw
- Replies: 2
- Views: 1396
Trying to compile wesnoth under Windows with scons+Mingw
I have resolved wesnoth dependencies (except optionals like freebidi) but after the build process starts I have building errors. I'm using the source of 1.8 from main main page (not the svn version), I changed it applying the 1.6 lobby patch made by silene (patch uploaded somewere here). However I t...
- April 8th, 2010, 10:13 pm
- Forum: Users’ Forum
- Topic: The 1.8 Mp Lobby
- Replies: 26
- Views: 9209
Re: The 1.8 Mp Lobby
Major problems are: 1) Player lists and, more important, GAME lists scroll up any time a new player enters. In this way is very difficult to reach the games opened 2) I suggest to make the "icons" of games greater (I suggest the same size used in 1.6... in that way the infos of a single ga...
- April 8th, 2010, 6:06 pm
- Forum: Users’ Forum
- Topic: Asking to re-introduce 1.6 lobby as an optional choice
- Replies: 27
- Views: 6056
Re: Asking to re-introduce 1.6 lobby as an optional choice
Thank very much also by me for making this patch, silene.
Only a (noobish) question... how to use the "diff" file to patch the source?
Do you need some type of program?
Thank for your time
Only a (noobish) question... how to use the "diff" file to patch the source?
Do you need some type of program?
Thank for your time
- April 4th, 2010, 2:22 pm
- Forum: Technical Support
- Topic: Trying to "import" 1.6 lobby aspect in 1.8
- Replies: 2
- Views: 494
Re: Trying to "import" 1.6 lobby aspect in 1.8
thank a lot, silene... I'll give a try
- April 4th, 2010, 1:29 pm
- Forum: Technical Support
- Topic: Trying to "import" 1.6 lobby aspect in 1.8
- Replies: 2
- Views: 494
Trying to "import" 1.6 lobby aspect in 1.8
I'd like to try (even if I am surely unable to do it) to modify the 1.8 lobby aspect.... but this isn't the question In the meantime I'd like to have (while I am playing) the same lobby GUI used in 1.6 in my wesnoth 1.8 (without changing nothing else.... only lobby general interface.... like was in ...
- April 3rd, 2010, 5:13 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.0
- Replies: 57
- Views: 23619
Re: Wesnoth 1.8.0
hmm... I reported in GNA this opinion when I tried the beta the first time (1.7.11). But the day after I see that my report was deleted. I thought it was unaccepted or marked by someone else (so useless) and I decided to not report again becouse I didn't want to insist. However I have to say a thing...