Search found 8041 matches

by Elvish_Pillager
January 8th, 2017, 1:56 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

EoHS 2.2.7 released! Get it on the wesnoth 1.12 add-on server now! – There is a new error-detecting scheme. I probably won't have to ask people for screenshots of errors anymore. – Creating scrolls, which were overpowered in PvP, now costs 5 additional mana. – Black Cats, which were STILL very effic...
by Elvish_Pillager
December 24th, 2016, 5:52 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

Yes! I always consider suggestions :-) Unfortunately I have to reject most of the ones I get, but that doesn't mean I don't like it when people try. 1: It's a flavorful idea, but doesn't quite work as a spell, because it doesn't actually DO anything game-mechanics-wise. It's more suitable as a flavo...
by Elvish_Pillager
December 24th, 2016, 4:39 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

Interesting! I wonder how that bug got introduced. Anyway, I'll have it fixed in the next version.
by Elvish_Pillager
December 24th, 2016, 4:06 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

If you're talking about the "EoHS with any era" mode, that isn't actually a bug. Wizards are special. They can be different level than their unit type. I COULD replace them with a lower-level version of the unit, but that only works if a lower level version actually exists, which isn't gua...
by Elvish_Pillager
December 24th, 2016, 4:10 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

EoHS 2.2.6 released! Get it on the wesnoth 1.12 add-on server now! – Mentor now has a limited number of apprentices – 1 per talent purchased. However, later apprentices are now somewhat cheaper. – I've made a new "Campaign settings" preset, which makes you much weaker than normal survival ...
by Elvish_Pillager
December 10th, 2016, 3:31 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

EoHS 2.2.5 released! Get it on the wesnoth 1.12 add-on server now! – New spell: Annulling Lance. Evocation rank 5. A line attack, like Corridor of Frost, that also dispels, like Dispelling Touch. – Kill Literally 1000 Zombies now has a "challenge" mode that also spawns Dark Adepts. – Energ...
by Elvish_Pillager
November 28th, 2016, 9:54 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

EoHS 2.2.4 released! Get it on the wesnoth 1.12 add-on server now! – New survival scenario: Kill Literally 1000 Zombies. – TONS of optimizations. This version should be MUCH faster than previous versions. – Mount now overwrites the rider's movement-related abilities (e.g. skirmisher, teleport), for ...
by Elvish_Pillager
November 21st, 2016, 8:22 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

EoHS 2.2.3 released! A bugfix and balance release. No new spells or maps, but a lot of work went into this one, so I'm counting it as a significant new version. Get it on the wesnoth 1.12 add-on server now! – Removed a huge source of slowness in networked games. Many things should be much faster, es...
by Elvish_Pillager
October 25th, 2016, 8:52 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

EoHS 2.2.2 released! Get it on the wesnoth 1.12 add-on server now! – The Forceful talent was underpowered. I have redesigned it. It is now named Battlemage, and it now gives a 50% attack bonus, with no penalty. Summons get +50% attack and health, but only for one turn. – New map: Chaos Survival. The...
by Elvish_Pillager
October 9th, 2016, 9:03 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

We did, and it was good :) Now I can release EoHS 2.2.1! A new release after a long absence! Get it on the wesnoth add-on server now! – New talent: Forceful. Your attack spells and summons are 20% more powerful, but they cost 20% more mana. – New map: The Plane of Chaos. A randomly generated map for...
by Elvish_Pillager
October 9th, 2016, 5:37 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

I've actually found and fixed this very bug in my latest local version! I only haven't released it because I haven't had people to playtest it (and I still have hand problems, so I don't want to do a lot of play testing myself). Want to meet up on the server and run some games with the new version? ...
by Elvish_Pillager
July 4th, 2016, 9:09 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

It is not. I expect that I will return to it eventually, but I don't know whether that will be months or years away.
by Elvish_Pillager
December 20th, 2015, 12:10 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

Darn, guess I was wrong. Replace "code=" with "codexx=", then. (Really, the point here is to just replace a word that means something with a word that doesn't actually mean something. It could be anything, but I got used to adding "xx" to things so that I could easily c...
by Elvish_Pillager
December 19th, 2015, 1:38 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

Here's a test that you can probably do: Unzip the save file, and open it in a text editor. Do a find-and-replace, replacing "new_animation" with "new_animationxx" – that should disable all the custom animations. Then load the save file and see if the problem still happens. EDIT: ...
by Elvish_Pillager
December 19th, 2015, 12:56 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 118746

Re: Era of High Sorcery

Second, I didn't mention it before and don't know if it's any relevant but I disabled both the standing and idle animations during that first game and it didn't help. Yeah, that wouldn't make much/any difference. My theory is that the issue has to do with the total amount of animations, of which st...