Search found 409 matches

by Yoyobuae
October 7th, 2010, 9:46 pm
Forum: Multiplayer Development
Topic: "Special choice" of faction
Replies: 5
Views: 1529

Re: "Special choice" of faction

I wouldn't mind a "hide all faction choices" or "show all ..." for instance. Then again the subject has been discussed to death and back. Still I frankly wouldn't call it "balanced". Specially when it has been mentioned that chosing Random is supposed to be advantageous...
by Yoyobuae
October 5th, 2010, 11:14 pm
Forum: Users’ Forum
Topic: Dwarven Max Levels
Replies: 13
Views: 3173

Re: Dwarven Max Levels

If the a unit doesn't have any more advances available (only AMLA ) then it's experience bar will be purple (instead of light blue). If that unit has not gained any experience (empty bar), you can look at the right panel while mousing over/selecting that unit, the current/required experience numbers...
by Yoyobuae
October 4th, 2010, 7:56 pm
Forum: Strategies & Tips
Topic: How do you use Fencer ?
Replies: 10
Views: 3709

Re: How do you use Fencer ?

If an unfavorable ToD is coming for your opponent and he is retreating, using a fencer to move around and behind one of his retreating units may be a good idea, although there is the possibility you may loose the fencer. You can zoc him so that he can do nothing but move toward your forces, separat...
by Yoyobuae
September 29th, 2010, 8:11 pm
Forum: Users’ Forum
Topic: Reduce Luck
Replies: 13
Views: 3526

Re: Reduce Luck

The game is not only about killing units. When learning to play Wesnoth, it is easy to miss the real goal of the game. You need to make efficient use of your resources (gold/units) to reduce the resources your opponent has (by killing units/stealing villages) or to kill the opponent's leader. If one...
by Yoyobuae
September 28th, 2010, 9:13 pm
Forum: Off-Topic
Topic: where do you rate yourself as a Wesnoth player?
Replies: 76
Views: 14074

Re: where do you rate yourself as a Wesnoth player?

Somewhere between 5 and 6. 7 on a good day, with the wind behind me. I find it quite hilarious to read some of the peoples' self-ratings in this thread. Dunning-Kruger effect ftw. If you're gonna go there, then lets be objective: Wins/Losses: 19/55 Win ratio: 26% Elo rating: 1381 When I play I have...
by Yoyobuae
September 23rd, 2010, 9:47 pm
Forum: Game Development
Topic: Suggestion about grid engine
Replies: 4
Views: 2535

Re: Suggestion about grid engine

How about starting with loading one PNG and displaying it inside a window. Then displaying several images at different locations. Probably create a function/object that allow to take any one image and draw it anywhere on the windows. With this you can use Wesnoth's own terrain/units/etc in your prog...
by Yoyobuae
September 23rd, 2010, 9:10 pm
Forum: Off-Topic
Topic: Open Source and Capitalism
Replies: 31
Views: 7315

Re: Open Source and Capitalism

Excesive use of legal means to make the software industry ever more profitable will just hurt us all in the long run. It's simply crazy that big companies accumulate patents as legal ammo to shoot their competition down. They are basically abusing the flaws in the system. I wish these laws actually ...
by Yoyobuae
September 17th, 2010, 9:55 pm
Forum: Off-Topic
Topic: Open Source and Capitalism
Replies: 31
Views: 7315

Re: Open Source and Capitalism

In any case, the traditional model of selling software as products won't do. When the product can be easily obtained for free, it's kinda hard to convince someone to pay for it. Not to underplay the challenge, but piracy and open-source alternatives, haven't quite killed commercial software yet. In...
by Yoyobuae
September 16th, 2010, 10:01 pm
Forum: Off-Topic
Topic: Open Source and Capitalism
Replies: 31
Views: 7315

Re: Open Source and Capitalism

I want to believe that these two concepts are not incompatible. But it is hard imagining a real world integration of both concepts, such that the creators get rewarded for their efforts and users to pay for software they like. In any case, the traditional model of selling software as products won't ...
by Yoyobuae
September 16th, 2010, 7:33 pm
Forum: Art Contributions
Topic: Thou shalt get terrain art.
Replies: 22
Views: 6652

Re: Thou shalt get terrain art.

I think what you need is to increase the "Hardness" of the brush (to max probably). Or maybe select a non-fuzzy brush.
by Yoyobuae
September 16th, 2010, 4:31 pm
Forum: Off-Topic
Topic: where do you rate yourself as a Wesnoth player?
Replies: 76
Views: 14074

Re: where do you rate yourself as a Wesnoth player?

Well, since we're doing it by faction now: Drakes: 5 Elves: ? Knalgans: ? Loyalists: ? Northerners: ? Undead: ? LOL Well, since I always play drakes I'll post "me vs ..." scores: Drakes: 3 (I prefer asking for remake XD when someone randoms drakes) Elves: 5 Knalgans: 5 Loys (hate them :P):...
by Yoyobuae
September 14th, 2010, 1:22 am
Forum: Multiplayer Development
Topic: Planning system/Whiteboard feedback
Replies: 49
Views: 17098

Re: Planning system/Whiteboard feedback

Something I noticed right away is that it is not possible to see the reachable hexes for the ghosted units. I do this all the time with "delay shroud updates": move, mouseover unit, press '2' key, see reachable hexes. This lets me see the reachable hexes for the next turn. But I cannot pla...
by Yoyobuae
September 9th, 2010, 3:50 pm
Forum: Off-Topic
Topic: where do you rate yourself as a Wesnoth player?
Replies: 76
Views: 14074

Re: where do you rate yourself as a Wesnoth player?

Yes, I too tend to charge in with my leader (with similar results), partly because I want my leader to be the highest ranking unit I own (silly) and partly because I just play very aggressively. And I'm always to overly cautious and protective of my leader... gee, it's hard to find that middle bala...
by Yoyobuae
September 7th, 2010, 6:45 pm
Forum: Game Development
Topic: Frogatto 1.0.2
Replies: 7
Views: 3407

Re: Frogatto 1.0.2

shadowmaster wrote:How the hell did you get there anyway?
I'm just that awesome. :D

Long story short, bounce on enemies to reach the higher ledges (hint: press down). I spat an enemy up there also I could carry him all the way up.
by Yoyobuae
September 6th, 2010, 2:27 am
Forum: Game Development
Topic: Frogatto 1.0.2
Replies: 7
Views: 3407

Re: Frogatto 1.0.2

Good platforming fun, me likes. Frogatto's different expressions during dialog is a pretty cool idea. Great animations for each one too. I'll continue playing and give my complete opinion later on. frogatto_youre_not_supposed_to_be_here.png But I like exploring every nook and cranny. :lol2: Speciall...