Search found 295 matches

by loonycyborg
September 10th, 2008, 2:53 pm
Forum: Technical Support
Topic: installation - need admin rights?
Replies: 8
Views: 2265

Re: installation - need admin rights?

Starting from which version does it require admin rights? I worked on installer for 1.4.5 after Mist, Wesnoth's windows packager had disappeared. Perhaps there are some Inno Setup tricks I'm not aware of yet that might allow the installer to work without admin privs..
by loonycyborg
September 10th, 2008, 2:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4.5
Replies: 15
Views: 9268

Re: Wesnoth 1.4.5

by loonycyborg
September 9th, 2008, 5:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4.5
Replies: 15
Views: 9268

Re: Wesnoth 1.4.5

Ähm.. do you mean this Link instead of yours? I stand corrected. So, how can we get this fix for the new bug without waitung for 1.4.6? :( Edit: All icons don't have an image in the Win 1.4.5 :( Lack of icons warrants a reupload. I'll also apply the patch. But I'll do it tomorrow. I had enough wind...
by loonycyborg
September 9th, 2008, 5:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4.5
Replies: 15
Views: 9268

Re: Wesnoth 1.4.5

I don't want to ask when the Windows binary will be ready :mrgreen: It's ready . I only want to ask, when it is ready, will it contain that fix? One new bug was introduced with this release. That is the AI might try, after being ambushed, to move a unit to the location where the ambushed unit is lo...
by loonycyborg
September 9th, 2008, 10:42 am
Forum: Technical Support
Topic: Compile error
Replies: 3
Views: 1168

Re: Compile error

Use --disable-strict-compilation configure flag.
by loonycyborg
September 7th, 2008, 9:24 pm
Forum: Game Development
Topic: Silvertree
Replies: 19
Views: 5825

Re: Silvertree

Since I can't activate my account on their forums personally, I was wondering if it was acceptable to ask here? I've activated account "Jozrael" on the silvertree forum. has development on this paused or ceased? I'd say it paused. Dave is distracted by frogatto now and I don't yet know si...
by loonycyborg
September 2nd, 2008, 8:52 pm
Forum: Technical Support
Topic: Which Processor for 1.5.3?
Replies: 3
Views: 1252

Re: Which Processor for 1.5.3?

Rookie wrote:Whatever Setup script you used for the win-binaries, it worked (for me) better than the one for 1.5.2 (where I had the same display glitches reported here).
.
I've also used different set of dlls, e.g. SDL_ttf and freetype..
by loonycyborg
September 2nd, 2008, 5:41 pm
Forum: Technical Support
Topic: Which Processor for 1.5.3?
Replies: 3
Views: 1252

Re: Which Processor for 1.5.3?

Mist removed choice between processors in later installers(e.g. 1.5.2), but he didn't commit his new Inno Setup script to SVN so I had to use an older one. So, what am I suppose to choose? I am running it in a windows XP virtual machine on kubuntu. It depends on which processor the virtual machine e...
by loonycyborg
September 1st, 2008, 10:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.3
Replies: 15
Views: 9616

Re: Wesnoth 1.5.3

1.5.3 windows installer is available now.
by loonycyborg
August 27th, 2008, 10:16 am
Forum: Release Announcements, Compiling & Installation
Topic: How to build a .deb of 1.5.3 for Ubuntu
Replies: 17
Views: 6926

Re: How to build a .deb of 1.5.3 for Ubuntu

The disadvantage of this method is that the second line compiles the stuff again , but why? Some weird scons bug causes some files to be recompiled during install. This bug won't occur if you do it like this: scons wesnoth datadir=/usr/share/games/wesnoth sudo checkinstall --install=no scons instal...
by loonycyborg
August 26th, 2008, 11:14 am
Forum: Release Announcements, Compiling & Installation
Topic: How to build a .deb of 1.5.3 for Ubuntu
Replies: 17
Views: 6926

Re: How to build a .deb of 1.5.3 for Ubuntu

The deinstallation process killed the /usr/share/games Dir with the game widelands in it. I guess you should have have run it like that to get the desired result: scons datarootdir=share/games Also note that options like datadir are written to .scons-option-cache and persist between runs and this f...
by loonycyborg
August 25th, 2008, 4:56 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to build a .deb of 1.5.3 for Ubuntu
Replies: 17
Views: 6926

Re: How to build a .deb of 1.5.3 for Ubuntu

Schuttwegraeumer wrote: Where does the "install" switch come from, i cannot find it in the man pages.
install is provided by wesnoth's scons script, not scons itself.

Code: Select all

Checking for Boost regex library... no
Boost regex library is not found, so wesnoth target is disabled.
by loonycyborg
August 25th, 2008, 2:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to build a .deb of 1.5.3 for Ubuntu
Replies: 17
Views: 6926

Re: How to build a .deb of 1.5.3 for Ubuntu

I use "./configure --datadir=/usr/share/games" for the stable releases. scons wesnoth install datadir=/usr/share/games Run scons -h to get descriptions of all options. SCons doesn't have configure - build - install stages like autotools. I never set a DESTDIR. Just thought that you're a d...
by loonycyborg
August 25th, 2008, 2:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to build a .deb of 1.5.3 for Ubuntu
Replies: 17
Views: 6926

Re: How to build a .deb of 1.5.3 for Ubuntu

Just like you make a deb with make. Only difference is to use scons to compile and install. AFAIK checkinstall should be provided by packaging tools, not scons.
by loonycyborg
August 25th, 2008, 1:59 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to build a .deb of 1.5.3 for Ubuntu
Replies: 17
Views: 6926

Re: How to build a .deb of 1.5.3 for Ubuntu

In order to build debs with scons you'll need to run it like this: scons wesnoth install destdir=somedir destdir works exactly like make's DESTDIR. This will both compile and install wesnoth. If it doesn't, most likely errors occurred during compiling or configuring. In this case post build output a...