Search found 160 matches
- March 26th, 2007, 6:16 am
- Forum: WML Workshop
- Topic: Emacs WML-mode
- Replies: 50
- Views: 20080
Wesnoth-mode-1.0 has been released. It features further improvements to syntax-highlighting and indentation and adds some new features. The new tag-insertion function (bound to C-c C-e, by default) inserts both the opening tag given and its matching closing tag and positions the point on a line betw...
- January 17th, 2007, 10:03 am
- Forum: WML Workshop
- Topic: Emacs WML-mode
- Replies: 50
- Views: 20080
First beta release of wesnoth-mode-1.0 is now available. There are many improvements over previous versions and it should therefore be more functional and contain far fewer annoyances. The major change in this release is dropping the mirroring functionality which was available in 0.3.1. If you would...
- January 8th, 2007, 6:45 am
- Forum: Coder’s Corner
- Topic: Performance Issue: Lobby Lag
- Replies: 10
- Views: 5310
- January 8th, 2007, 6:17 am
- Forum: Coder’s Corner
- Topic: Performance Issue: Lobby Lag
- Replies: 10
- Views: 5310
Maximum Lag: MP Lobby Lag (1460 ms): Network 0%, Userlist 12%, Gamelist 29%, Redraw 57% Users: Just under 50. Games: 12. Connection: Residential ADSL 512k/128k. OS: Debian GNU/Linux. CPU: Pentium III 800MHz. Memory: 640MB. Special flags: none. Version: wesnoth-svn r15134 (1.2 server) Redraw was alwa...
- December 2nd, 2006, 6:32 am
- Forum: WML Workshop
- Topic: Please help me with this scenario :/
- Replies: 10
- Views: 2443
- November 15th, 2006, 10:04 am
- Forum: WML Workshop
- Topic: Emacs WML-mode
- Replies: 50
- Views: 20080
Emacs WML-mode
Hello, Wesnoth-mode an Emacs major-mode which adds syntax highlighting, automatic indentation, context-sensitive completion and much more when editing WML. To use it add: (add-to-list 'load-path "path/to/file") (autoload 'wesnoth-mode "wesnoth-mode" "Major mode for editing W...
- November 14th, 2006, 10:57 pm
- Forum: WML Workshop
- Topic: Which WML Editors Do You Use?
- Replies: 18
- Views: 4913
- November 9th, 2006, 9:08 am
- Forum: Ideas
- Topic: Altering the "Multiplayer" option list
- Replies: 18
- Views: 3053
- November 6th, 2006, 5:47 am
- Forum: Ideas
- Topic: Long range (NOT multiple hex attack) units
- Replies: 17
- Views: 3993
- November 5th, 2006, 5:26 am
- Forum: WML Workshop
- Topic: WML Syntax Highlighting for KWrite
- Replies: 4
- Views: 2215
It seems you've attached the the wrong file:
Code: Select all
% file wml.xml
wml.xml: broken symbolic link to `/static/projects/wesnoth/Massive Era Project/trunk/utilities/wml.xml'
- September 11th, 2006, 10:50 pm
- Forum: Users’ Forum
- Topic: What about very slow computers?
- Replies: 10
- Views: 3080
...Warcraft3... (I'm going to assume you're running under Windows, although this is relatively easy to get to run on Linux (and Mac?)) Wesnoth runs smoothly on my 800MHz system running under Linux, however on a similar system running under Windows, I've noticed a significant performance decreases. ...
- September 11th, 2006, 10:07 am
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 200799
- September 11th, 2006, 3:16 am
- Forum: Users’ Forum
- Topic: wesnoth cheats?
- Replies: 15
- Views: 11960
Just to point out the replay was from 1.0.2, where if I recall correctly, OOS occured much more frequently than it does in 1.1.9. The game was set to 4gpv, which gives 34 gold every turn (minus upkeep, of course) providing the income for up to 4 wolves per 2 turns. Assuming he saved a relatively sma...
- September 8th, 2006, 7:55 am
- Forum: Tournaments
- Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
- Replies: 142
- Views: 30131
- September 7th, 2006, 5:46 am
- Forum: Users’ Forum
- Topic: Memory usage
- Replies: 4
- Views: 1515
There are a number of known memory leaks in 1.1.9 (many of which related to freetype-2.1, If I recall correctly).
The issue is briefly discussed here.
The issue is briefly discussed here.