Search found 160 matches

by WildPenguin
March 26th, 2007, 6:16 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Wesnoth-mode-1.0 has been released. It features further improvements to syntax-highlighting and indentation and adds some new features. The new tag-insertion function (bound to C-c C-e, by default) inserts both the opening tag given and its matching closing tag and positions the point on a line betw...
by WildPenguin
January 17th, 2007, 10:03 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

First beta release of wesnoth-mode-1.0 is now available. There are many improvements over previous versions and it should therefore be more functional and contain far fewer annoyances. The major change in this release is dropping the mirroring functionality which was available in 0.3.1. If you would...
by WildPenguin
January 8th, 2007, 6:45 am
Forum: Coder’s Corner
Topic: Performance Issue: Lobby Lag
Replies: 10
Views: 5310

Sapient wrote:WP - so just to clarify, you were using 1.3 (on the 1.2 server)? Or were you using the mordante_terrain branch?
Sorry, forgot to specify before - I was using 1.3.
by WildPenguin
January 8th, 2007, 6:17 am
Forum: Coder’s Corner
Topic: Performance Issue: Lobby Lag
Replies: 10
Views: 5310

Maximum Lag: MP Lobby Lag (1460 ms): Network 0%, Userlist 12%, Gamelist 29%, Redraw 57% Users: Just under 50. Games: 12. Connection: Residential ADSL 512k/128k. OS: Debian GNU/Linux. CPU: Pentium III 800MHz. Memory: 640MB. Special flags: none. Version: wesnoth-svn r15134 (1.2 server) Redraw was alwa...
by WildPenguin
December 2nd, 2006, 6:32 am
Forum: WML Workshop
Topic: Please help me with this scenario :/
Replies: 10
Views: 2443

I think you'll find this was your problem:
condition=win
[/objective}
[objective]
by WildPenguin
November 15th, 2006, 10:04 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Emacs WML-mode

Hello, Wesnoth-mode an Emacs major-mode which adds syntax highlighting, automatic indentation, context-sensitive completion and much more when editing WML. To use it add: (add-to-list 'load-path "path/to/file") (autoload 'wesnoth-mode "wesnoth-mode" "Major mode for editing W...
by WildPenguin
November 14th, 2006, 10:57 pm
Forum: WML Workshop
Topic: Which WML Editors Do You Use?
Replies: 18
Views: 4913

I use GNU/Emacs for all of my text-editing (including this post :wink:).
by WildPenguin
November 9th, 2006, 9:08 am
Forum: Ideas
Topic: Altering the "Multiplayer" option list
Replies: 18
Views: 3053

I believe he means buttons in the game creation menu to automatically assign all slots to a particular 'player', such as AI, local, networked, etc. Good proposal as I imagine it would become quite tedious to assign many sides manually.
by WildPenguin
November 6th, 2006, 5:47 am
Forum: Ideas
Topic: Long range (NOT multiple hex attack) units
Replies: 17
Views: 3993

changelog wrote: Version 1.1.1:
...
* WML improvements
* attack ranges renamed to "melee" and "ranged", new ranges can be used
(retaliation will use any attack of the same range)
The Wiki is a good source of information on WML, you might want to start there.
by WildPenguin
November 5th, 2006, 5:26 am
Forum: WML Workshop
Topic: WML Syntax Highlighting for KWrite
Replies: 4
Views: 2215

It seems you've attached the the wrong file:

Code: Select all

% file wml.xml
wml.xml: broken symbolic link to `/static/projects/wesnoth/Massive Era Project/trunk/utilities/wml.xml'
by WildPenguin
September 11th, 2006, 10:50 pm
Forum: Users’ Forum
Topic: What about very slow computers?
Replies: 10
Views: 3080

...Warcraft3... (I'm going to assume you're running under Windows, although this is relatively easy to get to run on Linux (and Mac?)) Wesnoth runs smoothly on my 800MHz system running under Linux, however on a similar system running under Windows, I've noticed a significant performance decreases. ...
by WildPenguin
September 11th, 2006, 10:07 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 200799

An excellent game featuring frequent and large scale village exchange, effective saurian rushes and even a Keep swap. All finishing with a poetic leader-on-leader battle!

Enjoy! :D

WildPenguin (Drakes) vs Suvorov (Drakes) on Charge
by WildPenguin
September 11th, 2006, 3:16 am
Forum: Users’ Forum
Topic: wesnoth cheats?
Replies: 15
Views: 11960

Just to point out the replay was from 1.0.2, where if I recall correctly, OOS occured much more frequently than it does in 1.1.9. The game was set to 4gpv, which gives 34 gold every turn (minus upkeep, of course) providing the income for up to 4 wolves per 2 turns. Assuming he saved a relatively sma...
by WildPenguin
September 8th, 2006, 7:55 am
Forum: Tournaments
Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
Replies: 142
Views: 30131

I think I'll just wait for the replays. :wink:
by WildPenguin
September 7th, 2006, 5:46 am
Forum: Users’ Forum
Topic: Memory usage
Replies: 4
Views: 1515

There are a number of known memory leaks in 1.1.9 (many of which related to freetype-2.1, If I recall correctly).

The issue is briefly discussed here.