Search found 473 matches
- August 4th, 2007, 3:51 am
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29635
The special works fine, it's just that the sharpshooters' attack is missing it, at least in the game's interface. Yeah, I've noticed that bug too... and don't know how to fix it. Since it's a purely cosmetical problem - albeit a serious one - I've decided to put off fixing it until I'm happy with t...
- July 29th, 2007, 3:15 am
- Forum: Scenario & Campaign Development
- Topic: New Campaign : Legacy
- Replies: 26
- Views: 7533
Hmm. I would be interested in this, but I don't know how to get the campaign if it isn't on the 1.3.3 server ;( I'll just have to take a look around, I suppose. Don't. Pre-1.3.2 campaigns don't work with later versions because the terrain system isn't the same. This is, in fact, also the reason why...
- July 29th, 2007, 2:58 am
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29635
Maybe. Still, I think either Österland or Östmark would be best (do not neglect the umlaut!). Österland is way too close to Österreich for my taste. Östmark is nice. Going back to my discussion with Ozymandias, Rheinereich might also work. Another possibility would be to make all the Prussian ...
- July 14th, 2007, 2:48 am
- Forum: Ideas
- Topic: New Trait: Wise (or something along those lines)
- Replies: 44
- Views: 9584
In this situation, they would deal 4.2 more damage on average - greater than anything the Strong trait ever does, unless you have an unlikely situation like a Spearman attacking a Horseman on bad defense terrain during the Day. To be fair, a strong horseman deals 25-2 during the day while a non-str...
- July 11th, 2007, 5:23 am
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29635
Well, with the new art released and all, I think it is fitting to go back to some unfinished business... While I will eventually want to refine what we have already, I feel we should expand the world of Napoleonnoth a little. First, a little naming: It' a bit late, but I've just looked through this ...
- July 2nd, 2007, 12:58 am
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29635
I won't post Napoleonnoth on the campaign server until I've added the new graphics. So let it be written, so let it be done! It's taken a lot longer than I'd expected, but Napoleonnoth is now up on the 1.3 server, with the new graphics. I must admit I haven't checked the download yet, but I have pl...
- May 25th, 2007, 4:10 am
- Forum: WML Workshop
- Topic: WML for terrain graphics in 1.3
- Replies: 2
- Views: 1228
- May 25th, 2007, 3:59 am
- Forum: Art Workshop
- Topic: Art for Napoleonnoth
- Replies: 59
- Views: 18702
Resurrection spell! Bis! As I mentionned on the other thread, the Napoleonnoth project is back on track (at least during summer vacation). So, continuing the image re-vamping, here's the new edition of the regular cavalry for the various nations. Finally, the large heads weren't much of a bother. T...
- May 22nd, 2007, 4:55 pm
- Forum: WML Workshop
- Topic: WML for terrain graphics in 1.3
- Replies: 2
- Views: 1228
WML for terrain graphics in 1.3
While transplanting a 1.2 campaign for 1.3, I have run into problem with custom terrain. Anyway, the code I'm using now is: [terrain] symbol_image=cavewall id=wall name= _ "Wall" char=z string=z aliasof=Xu [/terrain] {TERRAIN_BASE z interior} {DISABLE_TRANSITIONS z} {TERRAIN_ADJACENT_CORNE...
- May 22nd, 2007, 4:44 pm
- Forum: Faction & Era Development
- Topic: Oh no, another vampire(?) faction idea!
- Replies: 9
- Views: 3856
First off, a little rant. In such, I also worked with the actual history of Vladimir Tepes. Here was a man who was known to be casual killer, who found it hilarious to burn his own vassals to death, loved gruesome torture, prided himself on using terror as a weapon and yet who was deeply admired by...
- May 22nd, 2007, 3:58 pm
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29635
Well, it isn't much of a plebiscite, but two people I like a lot (as far as one can like people one has never met in real life) have voted in favor of it, so I'll go on with the program. Porting Napoleonnoth on to 1.3.2 wasn't much of a hassle (I've recently played the first 1.3 game with Napoleonno...
- May 16th, 2007, 4:38 am
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29635
Good afternoon! As I wrote in another thread, my leisure time has been shrinking greatly in recent times, which is why development has been so slow. Luckily, I have some free time on my hands now, and have decided to work on some of the add-ons I made. My Priorities list is: - get Legacy up and runn...
- May 16th, 2007, 4:27 am
- Forum: Faction & Era Development
- Topic: The Wolf Horde
- Replies: 19
- Views: 6817
Good afternoon! I've been a no-show on the forum for the past few months, the reasons for that being numerous, first of them being that I'm gearing up for grad school which has meant starting to work (sucking up to) for various professors. If anything, it's going to get worse. I'm currently working ...
- March 18th, 2007, 1:20 am
- Forum: Ideas
- Topic: Changing difficulty mid-campaign
- Replies: 17
- Views: 4189
If I said that'd be very clumsy, silly and bad UI design, wouldn't you agree? Not necessarily. I say don't knock it till you've tried it... A subtler system would be this: At the beginning of the campaign, one chooses between EASY/NORMAL/HARD as usual, and what it does is to assign a numerical valu...
- March 18th, 2007, 1:10 am
- Forum: Ideas
- Topic: Quality Add-on Pack (QAP)
- Replies: 92
- Views: 22543
I have a campaign (my current avatar being its main character) which, once I will have fully ported it to 1.2 and given some finishing touches, I would like to propose for the pack. The QAP is quite large as it is, but I'd still like to propose (officially this time) the campaign 'Legacy', up on th...