Search found 178 matches

by Alink
March 10th, 2009, 3:48 am
Forum: Ideas
Topic: Idea: Horizontal "sidebar"
Replies: 6
Views: 1696

Re: Idea: Horizontal "sidebar"

An old post explaining it with some examples: http://www.wesnoth.org/forum/viewtopic.php?p=213708#p213708 Note that even if we change it after 1.6, which is not sure, any experiment (assuming some results) about themes could help modding the 1.6 version. So, don't forget to post any progress or new ...
by Alink
March 5th, 2009, 12:31 am
Forum: Ideas
Topic: Interface: double click
Replies: 21
Views: 5068

Re: Interface: double click

Sorry to reply to myself but after more thinking and since it looks like people mainly want to speed the first chain of recruits, this give me an idea : a "Recruit Mode", probably triggered on/off by a hotkey or a menu item on topbar, which will change the mouse cursor to some recruit icon...
by Alink
March 4th, 2009, 11:57 pm
Forum: Ideas
Topic: Interface: double click
Replies: 21
Views: 5068

Re: Interface: double click

Yes, it's clear that double-click is faster that most other things. Like I said it's more about the details and link with normal clicks. I thout of it as Lord Ork says - first turns in MP games are spent mostly on "RMB - select "hire" - LMB". And it's easy to change a bit. About ...
by Alink
March 4th, 2009, 3:33 pm
Forum: Ideas
Topic: Interface: double click
Replies: 21
Views: 5068

Re: Interface: double click

Double clicks (or one second click on a already selected unit) are currently used to remove a "goto"(a multi-turn planned move) from an unit. I suppose that you want only one of these 4 possibilities and an option to choose which one, because they are conflicting each other. Some other det...
by Alink
November 29th, 2008, 8:42 pm
Forum: Technical Support
Topic: Mouse scrolling in BfW 1.5.6 on Mac OSX
Replies: 7
Views: 1691

Re: Mouse scrolling in BfW 1.5.6 on Mac OSX

It's ALT + vertical mousewheel to scroll horizontally. Not shift to avoid conflict with wesnoth turbo and because IIRC other applications also used ALT for this. BTW, horizontal mousewheel seems correctly supported on Linux/X.org, at least it works when I configure my vertical mousewheel to send hor...
by Alink
September 29th, 2008, 2:06 am
Forum: WML Workshop
Topic: Discussion about [multiplayer_side] and leader name.
Replies: 6
Views: 1043

Re: Important v1.5 Syntax Changes

Actually, that backwards compatibility didn't work too well. https://gna.org/file/wesnoth-bug.png?file_id=4797 I think this glitch is not related to the 1.5.2 WML/Lobby new TC feature. At least in MP local game, it's caused by side-effects of the more recent r29426 (was hard to find out btw :-/ ) h...
by Alink
September 28th, 2008, 5:38 am
Forum: WML Workshop
Topic: Discussion about [multiplayer_side] and leader name.
Replies: 6
Views: 1043

Re: Important v1.5 Syntax Changes

Yes, thanks AI to remind this here. It's part of the change to activate team coloring for faction/leader in MP lobby. The old system (adding "...RC~(magenta>red)" and image/text separation directly into the name) was hackish, so now it's cleanly separated in 3 keys (name, image, flag_rgb) ...
by Alink
May 9th, 2008, 1:29 am
Forum: Ideas
Topic: More info in sidebar
Replies: 16
Views: 4103

Re: More info in sidebar

Since I added this little HP tooltip, maybe I can give some background info: Showing resistances was very often asked (and needed), there is many forum posts about that. But this is not simple to do perfectly, there is many forum posts about that too ;). The main problems are: the need of icons (wit...
by Alink
May 6th, 2008, 3:59 pm
Forum: Technical Support
Topic: A problem with un-stoned units
Replies: 9
Views: 2416

Re: A problem with un-stoned units

Anyway. Are you sure the bug really was fixed? I just tried to make the same changes in 1.4, but the mentioned problem still persists. I didn't checked this specific scenario, but in code and in my test case, what is fixed is "freshly unstoned can't attack their first turn". Now, I don't ...
by Alink
May 1st, 2008, 3:26 pm
Forum: Technical Support
Topic: Apple Mighty Mouse support
Replies: 5
Views: 1490

Re: Apple Mighty Mouse support

Wesnoth normally support horizontal mousewheel (with a horizontal scrolling). At least is was working the last time I checked in linux+Xorg. You can also use Alt + vertical mouselwheel to do horizontal scrolling. We currenlty lack Mac developer for really coding+testing things like that. If you know...
by Alink
May 1st, 2008, 3:10 pm
Forum: Technical Support
Topic: A problem with un-stoned units
Replies: 9
Views: 2416

Re: A problem with un-stoned units

Thanks for the report, fixed in svn-trunk-r26282.
PS: In general, better use http://bugs.wesnoth.org
OTOH it's true that if you are not sure if it's a feature, discussing it on the forum is also good :)
by Alink
April 19th, 2008, 11:15 pm
Forum: Coder’s Corner
Topic: How to return some old good features?
Replies: 11
Views: 3468

Re: How to return some old good features?

Probably better to ask boucman about #1 and #2, but IIRC it was for technical reasons. The new powerful animation engine was some serious changes, and these 2 features were a bit hard to maintain (or priority was given to other new important bugs). A possible explanation is that both need some synch...
by Alink
April 19th, 2008, 6:28 pm
Forum: Technical Support
Topic: Exiting the map editor
Replies: 3
Views: 1005

Re: Exiting the map editor

Thanks for the idea, done in http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=25940 with the simple way. Because the case was less frequent than it seems. It happens only if the map don't already have a name (never saved). I quickly checked how text editor handle this, and they seems to just abor...
by Alink
March 30th, 2008, 12:42 pm
Forum: Technical Support
Topic: Mouse Wheel Scrolling?
Replies: 4
Views: 1306

Re: Mouse Wheel Scrolling?

A last alternative for you, is to find windows tools allowing to simulate middle click or horizontal mousewheel. It is simple on linux, but probably less for windows98. On the other hand such feature can be useful in general for other applications. One thing that we can maybe do, is to allow to reco...
by Alink
March 30th, 2008, 10:17 am
Forum: Scenario & Campaign Development
Topic: How to paste with map editor?
Replies: 2
Views: 1024

Re: How to paste with map editor?

No problem, this function is not obvious and must be improved. Once selected and copied, using "paste" deactivate the drawing function (you see the paintbrush icon toggle off). All the next clicks on map will normally paste the content. You must reclick on the draw icon to reset normal dra...