Search found 546 matches

by SigurdFireDragon
January 4th, 2020, 5:45 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 30555

Re: A grand design for singleplayer mainline lore

@nemarra It seems like the most major issue regarding your proposals is the removal of campaigns. If you took the approach of doing the HttT arc, and leaving it up to others to rework AToTB to preserve the spirit of the campaign and have it fit with your arc or moved elsewhere in the timeline/univer...
by SigurdFireDragon
December 31st, 2019, 2:53 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
Replies: 56
Views: 50427

Re: Gui Debug Tools 0.9.12 for BfW 1.14

@vghetto : Thanks for the report.

Version 0.9.12 is up.

Changes:
Side Debug: Fix bug when side lacks a starting location
by SigurdFireDragon
December 27th, 2019, 3:50 am
Forum: Winds of Fate
Topic: [Archived] Scenario 2: The Raid
Replies: 3
Views: 5892

Re: Scenario 2: The Raid

@windsong02 Thanks for the feedback. I gave it a shot on Dominant (Difficult) WoV v1.0.5 on BfW 1.14.9 I started with Galun & Vank at L2, with 0 extra xp for those 2, & no xp for anyone else. (for a bare minimum test case) Almost had it on the last turn. See the replay. I made a few mistakes...
by SigurdFireDragon
December 16th, 2019, 5:24 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 30555

Re: A grand design for singleplayer mainline lore

For axing individual campaigns, I think it should be done via community consensus of project members that it doesn’t meet quality standards, and it is lacking people willing to do the work to improve it. If people are willing to do the work, they should be given a reasonable about of time to accomp...
by SigurdFireDragon
December 14th, 2019, 1:54 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 30555

Re: A grand design for singleplayer mainline lore

@nemaara I think the idea of a novice arc with a coherent plot being the first thing new players see has merit to it. I don't see the need to remove campaigns to accomplish that goal. I’m concerned that your approach still wants to remove a fair number of campaigns, just later on, as you seem to imp...
by SigurdFireDragon
December 11th, 2019, 4:44 am
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1829175

Re: Wings of Victory - Wesmere

I notice that the scenario "Wesmere" from the "Wings of Victory" campaign takes place, oddly enough, not in Wesmere but in the Grey Woods. This is clearly a mistake. Should the title of the scenario be adjusted accordingly? Nope. The Wesmere scenario takes place in Wesmere accor...
by SigurdFireDragon
December 3rd, 2019, 7:15 pm
Forum: Developers’ Discussions
Topic: Idea: A 2nd Tutorial of 3 Scenarios Starring Li’sar
Replies: 2
Views: 5030

Idea: A 2nd Tutorial of 3 Scenarios Starring Li’sar

Since the player has already played the basic tutorial, this can focus on larger strategic considerations for new players. This would appear immediately after the basic tutorial in the campaign menu in default order This would move Li’sar from the basic tutorial to the additional tutorial. Some bene...
by SigurdFireDragon
December 3rd, 2019, 7:13 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 30555

Re: A grand design for singleplayer mainline lore

What Whiskeyjack, doofus-01, and Celtic_Minstrel said covers most of my thoughts on the proposal. I agree with doofus-01's 5-minute pitch. Whereas Whiskeyjack doesn't seem to take a position about if the things that would need be sacrificed for the proposal are worth sacrificing, I'm inclined to not...
by SigurdFireDragon
November 30th, 2019, 6:48 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 108670

Re: Removing mainline campaign(s)

Adding another campaign that focuses just on the woses would be moving in the opposite direction of having a more connected set of campaigns though, wouldn't it? Roar of the Woses really is focused on the suarian/nagas. I think the name could use improvement, it doesn't help paint a clear picture o...
by SigurdFireDragon
November 30th, 2019, 3:18 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 108670

Re: Removing mainline campaign(s)

4. Making use of mainline factions/races. As an example, we do not have a campaign that really focuses on Saurians, and none on Dunefolk. We'd obviously want to look into mainlining campaigns for such races/factions for stronger worldbuilding. Why not mainline one? There are a couple on the add-on ...
by SigurdFireDragon
November 28th, 2019, 3:27 am
Forum: Mainline Campaign Development
Topic: Winds of Fate
Replies: 352
Views: 1829175

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

Version 1.0.5 is up Changes: Make objective notes in S05, 06, 07, & 11 more blunt S02: Slightly improve dialog S04: Capitalization fix S05: Dialog tweak for possible addition of nagas with ranged attack S09: Improve flow of victory dialog S09: Change gameplay and difficulty to eliminate tomato s...
by SigurdFireDragon
November 25th, 2019, 3:18 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 108670

Re: Removing mainline campaign(s)

I think I see what you are saying, but does removing AOI really damage that overall story, or are you worried about corrosion of the lore? Yeah, I'm worried about corrosion of the lore. There is the Random Campaign that fits this pretty well. Would be a good addition for mainline to have more varie...
by SigurdFireDragon
November 21st, 2019, 4:39 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 108670

Re: Removing mainline campaign(s)

A recurring cast refers to characters. Races aren't treated as characters. This is just arguing semantics. Both interpretations have value. Players can and do chose what campaigns to play based in part on what faction they feel like playing. That's not really an overarching storyline. Think about i...
by SigurdFireDragon
November 18th, 2019, 4:25 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 108670

Re: Removing mainline campaign(s)

SigurdFireDragon wrote: ↑November 15th, 2019, 11:38 pm nemaara wrote: ↑November 10th, 2019, 11:01 pm What I'd like to do: remove AOI for 1.16 and release it as an addon. The few art assets that it uses (3 portraits, 1 map, 1 story image) could be moved to core or other campaigns. Thoughts? I don't ...
by SigurdFireDragon
November 16th, 2019, 4:38 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 108670

Re: Removing mainline campaign(s)

I'm in favor of keeping AOI. Of the 3 rookie campaigns, it's the one I've played & liked the most. Of that dialogue, most of it revolves around a very straightforward plot of "defeat the barbarian orc" and flat characterization with Erlornas being a stock "noble Elvish lord" ...