Search found 3158 matches

by Gambit
August 27th, 2008, 11:49 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

lol things must have changed a lot then since i last worked on ANL. he used to put the macros in them map and was definitly NOT easy to make sense of. EDIT: okay i got that setup. i added some more terrain and a macro to clear villages and non GEB terrain and replace them with suitable counterparts....
by Gambit
August 27th, 2008, 8:59 pm
Forum: Ideas
Topic: WML Messages and Prompts
Replies: 4
Views: 1509

WML Messages and Prompts

I think there should be a way to make messages only appear to one side in a multiplayer game. And it would be nice to have a WML message that prompts the user for a string.
by Gambit
August 27th, 2008, 6:32 pm
Forum: Multiplayer Development
Topic: The Zones
Replies: 57
Views: 9399

Re: The Zones

very very much so. youll need to copy the images and unit cgf files into thier respective folders inside your addon. and put includes inside your addons .cfg file.
by Gambit
August 27th, 2008, 6:14 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

i realized something. if i put the macros in the era, you could play GEB on ANY map you wanted to. but i tryed it everywhere and nothings working. so how do i put this {~campaigns/Gambits_EMPIRE_Builder/macros/story.cfg} {~campaigns/Gambits_EMPIRE_Builder/macros/buildings.cfg} {~campaigns/Gambits_EM...
by Gambit
August 27th, 2008, 5:30 pm
Forum: Art Workshop
Topic: A Cow Sprite
Replies: 22
Views: 10884

Re: A Cow Sprite

you know the big thing i notice on this right away is that the cow actually looks round now :!:

very nice..

you know what would be cool? team colored spots. or would that be too cartoony?
by Gambit
August 27th, 2008, 5:09 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

okay i got rid of the known bugs and played for 3 hours looking for more. i tested every feature and didnt find anything except that the aliens give too much exp (they're level 2) and after downgrading teh flaming ghosts they've become rather worthless. im going to up thier moves by one and then upl...
by Gambit
August 27th, 2008, 12:34 am
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

there were a few bugs i found while playing with my testers. so i deleted it from the addon server. im going to do a few hours of single player play testing. then ill release tomorow. sorry for the inconvenience.
by Gambit
August 26th, 2008, 5:53 pm
Forum: Scenario & Campaign Development
Topic: The Conquest of a Dark Queen
Replies: 78
Views: 16345

Re: The Conquest of a Dark Queen

is this for the developmental branch or the stable?
by Gambit
August 26th, 2008, 5:36 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

sweet!

also GEB 2.4 is already ready. mostly just balancing and in game help. but it also includes teh cool auto foliage. im uploading it now.

and i think in later versions i can adapt the auto foliage code to make seasons change. winter and summer.
by Gambit
August 26th, 2008, 2:30 pm
Forum: Art Workshop
Topic: A Cow Sprite
Replies: 22
Views: 10884

Re: A Cow Sprite

well the big difference i noticed when comparing teh cow to the other units is the cow seems almost flat.
by Gambit
August 26th, 2008, 2:27 pm
Forum: Scenario & Campaign Development
Topic: My (6th) First Campaign!
Replies: 6
Views: 1929

Re: My (6th) First Campaign!

its also going to be rather confusing for the players... our brains will give us OOS errors... and if one side is meant to win a particular battle then how would the losing side expect to win? example your playing merry and pippin and an ent saves you from an orc that wants to poke holes in your bel...
by Gambit
August 26th, 2008, 12:11 am
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

yeah mica. 15 turns for pine 20 for palm 30 for reeds i loaded up the big map with just one side and used the debugger to take all his money. then i droided him. it blew through a turn a second. it took 900 turns to fill the entire desert with palm trees. and by turn 1200 less than an 8th of the oce...
by Gambit
August 25th, 2008, 8:08 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

thank you. :D :mrgreen:

:evil: indenting

if indenting is so necesary how come all the units are a big jumbly mess?


edit
it works beautifully. thank you so much! ill put you in the credits. ill prolly make reeds grow into water every 30 turns. and palm trees grow onto sand every 20.
by Gambit
August 25th, 2008, 6:54 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24255

Re: Gambits Empire Builder 2.2

hey mica. someone suggested making the trees grow back on thier own. what do you think of the idea? also i dont quite know how to code it. something like this: [event] name=new turn first_time_only=no {VARIABLE modu $turn_number} {VARIABLE_OP modu modulo 10} [if] [variable] name=modu equals=0 [/vari...
by Gambit
August 25th, 2008, 6:20 pm
Forum: Art Workshop
Topic: A Cow Sprite
Replies: 22
Views: 10884

Re: A Cow Sprite

also you need to transparency them. paint the background teal in paint. then open them in Microsoft Photo Editor. tools->set transparent color then click on teh background. then save. :D and what i mean by more wesnothian is look at that cow next to a bowman. notice the difference? they're two way d...