Search found 40 matches
- August 11th, 2008, 7:56 pm
- Forum: Music & Sound Development
- Topic: A Rather Mournful Piece
- Replies: 2
- Views: 2142
A Rather Mournful Piece
Hi, guys.
I did this piece some time ago and having found this wonderful game of yours, I decided to try to contribute, as it is much better in many aspects than most professional games.
http://www.sendspace.com/file/51wtem
I did this piece some time ago and having found this wonderful game of yours, I decided to try to contribute, as it is much better in many aspects than most professional games.
http://www.sendspace.com/file/51wtem
- August 10th, 2008, 3:15 pm
- Forum: Strategies & Tips
- Topic: How to play Northerners
- Replies: 64
- Views: 55672
Re: How to play Northerners
I also find the Northerners vs Drakes match-up quite difficult. I've read that I should overpower drakes with numbers, but having equal number of villages, I don't seem to be able to recruit a lot more units than they are. And when there is a line of 4 or 5 drakes, it seems invincible, really giving...
- January 27th, 2008, 1:15 am
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
That's exactly the point - unless you can come up with an algorithm for 'best' that suits all players' playstyles, you're going to end up with autoculling of units that they wanted to keep. Yes, you're right. My proposal would require a more significant change. The player would pick his/her units a...
- January 26th, 2008, 3:32 pm
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
Yeah, that's right. I've started playing five days ago, so I'm not trying to play as best as possible, but just to survive missions. For example, on Isle of the Damned, playing it for the first time, I seemed to have lost badly after 12 rounds or so, but then I changed tactics, employed some harassm...
- January 25th, 2008, 12:22 pm
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
Re: Recalling Units After A Few Missions
The solution would be to limit the number of recallable units to some reasonable number. Recalling is a great feature of campaigning, I'd just limit it a bit. Unless you want it to drop units from your recall list at random, this is going to require you to manually prune your list anyway. No, it wo...
- January 24th, 2008, 10:07 pm
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
- January 24th, 2008, 9:54 pm
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
- January 24th, 2008, 9:45 pm
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
- January 24th, 2008, 9:07 pm
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
- January 24th, 2008, 8:46 pm
- Forum: Ideas
- Topic: Recalling Units After A Few Missions
- Replies: 23
- Views: 3833
Recalling Units After A Few Missions
After several missions in a campaign, you may recall a throng of units at the beginning of next mission. That, of course, in order to play more effectively, forces you to recall rather than recruit. I find this a bit tedious. I have to search through the list and pick units by their XP and other par...