Search found 151 matches
- October 18th, 2005, 1:27 pm
- Forum: Music & Sound Development
- Topic: New campaign music!
- Replies: 16
- Views: 5957
- October 13th, 2005, 9:19 am
- Forum: Art Development
- Topic: paved roads
- Replies: 99
- Views: 38677
I felt like candy-coloured roads so here we go. I've been staring at coloured rocks for a couple hours and they all look the same to me, so: what should I change? I haven't done any transitions yet. Please blame Kestenvarn's signature for this. I'm not sure whether it should have straight edges, sem...
- October 13th, 2005, 8:52 am
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
- October 9th, 2005, 3:11 pm
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
If anyone's interested in doing this, I had pulled together some Gimp plugins to do some of the work. I can't promise I'll do anything with them but I'd be curious to take a look at the gimp plugins. How were all the castle wall graphics (the base ones, too) made? I couldn't even really figure out ...
- October 8th, 2005, 1:27 pm
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
yobbo, have you done any updates or is the latest one you posted here current? The latest version posted here is current However I did make a swamp ruin base tile (just made it a bit transparent over a castle tile, similar to the sunken ruin tile) and applied the transitions to it. I'll post them n...
- October 7th, 2005, 5:56 am
- Forum: Art Development
- Topic: paved roads
- Replies: 99
- Views: 38677
- October 7th, 2005, 4:26 am
- Forum: Art Development
- Topic: paved roads
- Replies: 99
- Views: 38677
paved roads
I started messing around with a paved road tile, but I'm not really sure what direction to take it in. As square cobblestones might look a bit funny in a hexagonal world I just went for a "take a bunch of flat-ish rocks and butt them up together" kind of road. I wasn't even sure what persp...
- October 6th, 2005, 2:02 am
- Forum: Art Contributions
- Topic: Wesnoth main screen image
- Replies: 33
- Views: 8096
- October 2nd, 2005, 12:53 am
- Forum: Art Contributions
- Topic: Lava adjacent tiles...
- Replies: 52
- Views: 18229
Looks good. I would say go further with making the edges in the 2 sided transitions closer to a straight line, to remove some of the waviness when you have a line of lava hexes as in your screenshot. Err, I'll post a savannah transition to demonstrate what I'm talking about :). Artwork can't cause b...
- September 30th, 2005, 6:39 am
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
Nothing new just yet, just a question. The little ripples around the bridge tile are bright blue, which looks fine in water, but when it's next to my dark green swamp it looks a bit silly. So I recoloured them dark green for swamp bridges, but then realised bridges are always placed on shallow water...
- September 27th, 2005, 5:40 pm
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
- September 27th, 2005, 5:30 pm
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
Alright - I fixed the hex outlines by following Jetryl's suggestion and recycling the ripples from the ocean tile, in stead of using mine (which weren't well matched up). Hopefully this also made the background less bland. I've still aimed for standing (stagnant I suppose) water, though. I also adde...
- September 27th, 2005, 10:06 am
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
Not sure about the dirt. I kind of like that not all terrain has the same blended transitions. If you're interested in working on more terrain I can give you some pointers one what is being worked on and what it would be nice if someone had a go at. I think it would look nicer with specific water-d...
- September 26th, 2005, 2:49 pm
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
Erm, I just realised the hex outlines came back with a vengance. Will fix it later. Re: types of swamp I was aiming more for bog than marsh... an extra salt-marsh terrain would be nice for seaside swamps, looking more like scott's posted photos. Bog is easier to draw though ;). And yep, that was a l...
- September 26th, 2005, 2:36 pm
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21658
Thanks for the suggestions and somewhat positive feedback :). That WML stuff drove me nuts until I realised that a) putting a modified terrain-graphics.cfg in ~/.wesnoth/data doesn't work, and b) it matters what order things are in. I got it working with some extra reedy / grassy things in the end. ...