Search found 271 matches

by lwa
November 7th, 2005, 3:53 pm
Forum: Translations & Internationalization
Topic: Multilingual Wiki for Users
Replies: 12
Views: 4460

Re: Multilingual Wiki for Users

Page names should be localised; prefixed by language code in parentheses, followed by space, like this: "(xx) Xxxxx". (The language code prefix makes easier navigation in "Recent changes" wiki menu. It also prevents namespace conflicts for similar languages. With parentheses, th...
by lwa
November 7th, 2005, 2:49 pm
Forum: Scenario & Campaign Development
Topic: LOTR Campaign
Replies: 21
Views: 8018

Another aspect might be legal issues. I am not familiar with that but there may be restrictions in using graphics and story elements of LOTR. Anybody knows more about that? According the french laws (and http://www.wesnoth.org is hosted in France), Tolkien writtings will fall in the public domain i...
by lwa
November 7th, 2005, 9:31 am
Forum: Scenario & Campaign Development
Topic: An interface for developing campaigns ...
Replies: 154
Views: 49304

allefant wrote:Hm, yes, campaigns which are not writtein in UTF8 may cause problems. Anyone knows how wesnoth itself deals with that?
Campaign should be written un utf-8.
Binary strings are probably unprintable.
by lwa
November 7th, 2005, 1:05 am
Forum: Technical Support
Topic: Runtime error!
Replies: 5
Views: 1192

maybe a confusion between quote (') and acute (’)
Check what character is it (C-x = on emacs)
by lwa
November 6th, 2005, 12:48 am
Forum: Technical Support
Topic: Open BfW 1.0 on Mac G3
Replies: 5
Views: 1124

Re: Open BfW 1.0 on Mac G3

Ati wrote:My Mac is an G3/300Mhz with OSX 10.3.9.
I tried to compile but the XCode proj file also was not openable.
:?
Xcode project only work with Xcode 2.1 or later which is avaiable on 10.4 only.
The game will be slow on your old computer. Tell us about that if you can run the game.
by lwa
November 5th, 2005, 5:01 pm
Forum: Ideas
Topic: Unit Limitation for Multiplayer Server
Replies: 13
Views: 2692

cyprigen wrote:The reason why I think this would be useful is that it is annoying when a player has a huge army only because his units are fast enough to conquer more towns than your own units.
Don't play on giga maps with 1000 starting gold and 5 gold per village.
by lwa
November 5th, 2005, 4:51 pm
Forum: Users’ Forum
Topic: Game size - Music
Replies: 21
Views: 3827

Well if the lite is aimed at modem players not broadband, so the different server speeds wouldn't affect them. That's true, the speed issue is not a bottleneck for modem users and could be fixed using a faster link. The lite version is rather aimed to show that a lite package is doable and to check...
by lwa
November 5th, 2005, 10:37 am
Forum: Users’ Forum
Topic: About the AI
Replies: 17
Views: 4069

Re: AI hesitant to hit...

AI is overly hesitant to hit our units if it levels them up. This is a mistake -- the AI should level them up and then hit them with more units. Not globaly a mistake. A good tactict may be to wait him to upgrade on his round then kill him next. So, the unit will attack you at his low level and you...
by lwa
November 4th, 2005, 11:53 pm
Forum: Technical Support
Topic: Need help on units!
Replies: 10
Views: 1529

OrcishMorcish wrote:Listen, it's a simple question! Where is the game's data/units directory? It was mentoined in the Create Unit part! :x
It's implementation dependent. Simple question, what's your implementation ?
by lwa
November 4th, 2005, 5:14 pm
Forum: Strategies & Tips
Topic: Age of heroes era. Silver mage tricks.
Replies: 36
Views: 7504

...it's in the usual 5gpv setting... :o Please tell me you're joking... With 5gpv and 8 villages you are able to recruit 6 or 7 new walking corpses each turn. Yes people play MP with this settings. But, as they often play on big maps, they should be bored to move all this units before the first fig...
by lwa
November 4th, 2005, 4:58 pm
Forum: Users’ Forum
Topic: Game size - Music
Replies: 21
Views: 3827

This is, IMHO, a reason to bring back Wesnoth Lite, not a reason to reduce the quality of the music. (Wesnoth Lite means, no music and no extraneous art (like portraits) are downloaded. Of course, this is 2 different points. it was available a while ago, but no one downloaded it, so people stopped ...
by lwa
November 4th, 2005, 1:53 pm
Forum: Users’ Forum
Topic: Game size - Music
Replies: 21
Views: 3827

Some midi files could increase the game background music length without increasing the package size much. Quality for sound cards varies a lot, so it should be optional and, if possible, autodetected. Either NO-MUSIC and seperate music download (so you can start playing within minutes even with a 56...
by lwa
November 4th, 2005, 12:27 am
Forum: Strategies & Tips
Topic: Age of heroes era. Silver mage tricks.
Replies: 36
Views: 7504

Huche_wawa wrote:the ideal strategy on the castle hopping map with 1000gp
The best stategy for a 1000Gp game is to play undeads and recruit 166 walking corpses (more if you have villages), then wait the others to be bored by your long time to move them and enjoy your win by abort.
by lwa
November 3rd, 2005, 6:50 pm
Forum: Multiplayer Development
Topic: Peasant MP Era
Replies: 36
Views: 8997

Dwarf ulf serker should not be a selectable leader.
Someone could select a random leader and have trouble with.
by lwa
November 3rd, 2005, 6:45 pm
Forum: Multiplayer Development
Topic: Modified unit advancements in MP Eras
Replies: 4
Views: 1515

Re: Modified unit advancements in MP Eras

One side effect is that i have two time the unit in the help since there are actually two units with the same name... It's not the same units because they don't have the same upgrade. You may want to add a custom string like "(Peasant Era)" in the unit description to avoid user confusions.