Search found 997 matches

by StDrake
March 25th, 2011, 7:08 pm
Forum: Art Workshop
Topic: North Facing Loyalist bowman base frame
Replies: 19
Views: 5375

Re: North Facing Loyalist bowman base frame

try cutting off a column or two of the leftmost pixels from the head, thinking he might need a bigger quiver too, the pants might be a little pillowed, but the head seems to be the most problematic
by StDrake
March 25th, 2011, 12:44 pm
Forum: Art Workshop
Topic: North Facing Loyalist bowman base frame
Replies: 19
Views: 5375

Re: North Facing Loyalist bowman base frame

the head seems too wide, even in the cap I doubt it would for such a big lump, I also doubt that the cap would conceal the whole next as well
as for the bow try taking out a pixel from the inner part of its top and bottom
by StDrake
March 25th, 2011, 12:36 pm
Forum: Art Workshop
Topic: Art for Beyond Southern Hells
Replies: 42
Views: 9357

Re: Art for Beyond Southern Hells

hmm the horse is in line with the mainline, just very dark coloured so some things might be more visible than others..let's see, there are a few pixels different here and there, maybe that will make things better? seems the shadow isn't too uniform too oh and the napoleonic look was intended, if it'...
by StDrake
March 25th, 2011, 7:55 am
Forum: Multiplayer Development
Topic: A suggestion for improving multiplayer games.
Replies: 13
Views: 2464

Re: A suggestion for improving multiplayer games.

I see a danger of synchronisation issues due to conflict over access to the same resource (unit) in doing that. Correct me if i'm wrong but we can't even make labels during other peoples turns for a similar reason. I'd actually prefer to play my units on my own even if I have a smarter ally too than...
by StDrake
March 25th, 2011, 7:41 am
Forum: Art Workshop
Topic: Art for Beyond Southern Hells
Replies: 42
Views: 9357

Re: Art for Beyond Southern Hells

this any better?
made the lv3 noble as well ^_^
by StDrake
March 25th, 2011, 6:25 am
Forum: Writers’ Forum
Topic: Any writer free for helping me? Now saurian project
Replies: 25
Views: 5704

Re: Any writer free for helping me?

Thanks for your answer SrDrake (talking about it... St Drake means "Saint Drake" It's just a stupid doubt). Whats exacly means "norse"-> ¿nordic?. yes it does, as for my name..there's a philosophy to that, but I'll avoid explaining that here, too far offtopic As for the story, i...
by StDrake
March 24th, 2011, 9:20 pm
Forum: Multiplayer Development
Topic: SXRPG Replays
Replies: 114
Views: 31487

Re: SXRPG Replays

cantar you say? well if you want it so badly
how about have a system of achievements for which to give those bonuses? i could propose some like: lord of the rings - find and take all rings on the map, reward: in future games whoever takes a ring you also get the bonuses from it
by StDrake
March 24th, 2011, 7:21 pm
Forum: Writers’ Forum
Topic: Any writer free for helping me? Now saurian project
Replies: 25
Views: 5704

Re: Any writer free for helping me?

I'd guess start from why did those people look for a new land and why their gods feel like standing in the way (aside for being gods of course..I guess those just like to do such things). Most probably overpopulation, so a group sets off in search of new lands to inhabit and gets greeted by a messen...
by StDrake
March 24th, 2011, 2:41 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 228265

Re: SXC Development

uhm..i should've noticed that earlier, but what is heavy armor really supposed to do? being able to buy 7 resistances instead of 5 at the start? cause that doesnt happen
by StDrake
March 24th, 2011, 1:56 pm
Forum: Art Workshop
Topic: Art for Beyond Southern Hells
Replies: 42
Views: 9357

Re: Art for Beyond Southern Hells

uh the leaper should have a fiery head, that didn't go right, i think it's left feet are obstructed tho
the purple line on the phoenix are TC..but you're probably right they don't do well there, will see what to do about it
by StDrake
March 23rd, 2011, 9:24 pm
Forum: Technical Support
Topic: trying to create new faction
Replies: 3
Views: 1425

Re: trying to create new faction

best not touch resources/data/multiplayer, what you want should be in userdata/data/add-ons and the best way for you would be to get some simple era addon and see how it's organised basically you want a _main.cfg in the folder of your addon, and in it specify the path to your era cfg file(or you cou...
by StDrake
March 23rd, 2011, 8:38 pm
Forum: Ideas
Topic: [engine]request resync on oos option
Replies: 7
Views: 2228

Re: [engine]request resync on oos option

not very convenient don't you think? problem is - oos-es are usually not single variable, due to bugs in eras/scenarios used (so can't use debug era cause we're already using another)..and isn't inspect a debug command? we're talking about network games another problem - most players don't bother kn...
by StDrake
March 23rd, 2011, 7:41 pm
Forum: Multiplayer Development
Topic: SXRPG Replays
Replies: 114
Views: 31487

Re: SXRPG Replays

don't give him bad ideas xD
by StDrake
March 23rd, 2011, 4:30 pm
Forum: Art Workshop
Topic: Art for Beyond Southern Hells
Replies: 42
Views: 9357

Re: Art for Beyond Southern Hells

ahahah, well who cares
there! I must admit im proud of these, mainline quality indeed. Nobody says a word of critique so it must be so good that there's nothing left to say aye?
depression catching up
by StDrake
March 23rd, 2011, 10:14 am
Forum: Ideas
Topic: [engine]request resync on oos option
Replies: 7
Views: 2228

[engine]request resync on oos option

I wonder why noone's come up with this yet, maybe it just sounds simple but is too complex to implement in practice? The whole point is - when an oos error happens, aside for the 'report, dont report, quit' options add one to request resynchronisation from the host. That should most likely add the r...