Search found 126 matches

by uzytkownik
November 10th, 2008, 8:32 pm
Forum: Ideas
Topic: Programing language
Replies: 65
Views: 10886

Programing language

Every time I try to code wesnoth it is so... unintuitive. It is verbose. It supports very little constructs. It reinvent the wheel and does not do it fully. Mya be in 1.7.x or 1.99.x the 'proper' language can be chosen (probably in pararell to)? Cons: - It need to be implemented - Cannot be so easil...
by uzytkownik
November 10th, 2008, 1:23 pm
Forum: Scenario & Campaign Development
Topic: The History of Burin
Replies: 30
Views: 9714

Re: The History of Burin

yeah; I'm surprised more people haven't commented! And if you need any help with the English later on, let me know. Hold strong, --OSJ Well. I guess that if I spend some time with it all I will need help is Scottish. I'm currently not entirely interesting in writing (coding is much more interesting...
by uzytkownik
November 10th, 2008, 11:53 am
Forum: WML Workshop
Topic: Problems with events (they don't fire)
Replies: 14
Views: 1943

Re: Problems with events (they don't fire)

zookeeper wrote:
uzytkownik wrote:fire_only_once=no does not seems to help
Because that's not what the key is called.
Sorry - I wrote it from memory and I tried first_time_only of course.

edit: forgot to restart...
by uzytkownik
November 10th, 2008, 10:55 am
Forum: WML Workshop
Topic: Problems with events (they don't fire)
Replies: 14
Views: 1943

Re: Problems with events (they don't fire)

How to workaround it? use event name=side turn then check turn_number in an [if] statement Done. I'm afraid it is not a case. I need to have it persisted. ok... then use the unique identification {VARIABLE messenger_id $unit.description} [filter] description=$messenger_id [/filter] or use [role] th...
by uzytkownik
November 10th, 2008, 8:27 am
Forum: Scenario & Campaign Development
Topic: The History of Burin
Replies: 30
Views: 9714

Re: The History of Burin

Thanks - now I know that somebody used and enjoyed my work (Which I didn't entirely believe).
First I code - then I work hard on story (well - story as in description not as the story of Burin).
by uzytkownik
November 9th, 2008, 11:55 pm
Forum: WML Workshop
Topic: Problems with events (they don't fire)
Replies: 14
Views: 1943

Re: Problems with events (they don't fire)

What version are you using? Last stable - 1.4.6 [event] name=turn $help_arrival Variable substitution in event names is not allowed in the stable branch and was only recently added to the development branch. When dev -> stable? How to workaround it? {VARIABLE messenger $unit} You can't assign a con...
by uzytkownik
November 9th, 2008, 11:26 pm
Forum: WML Workshop
Topic: Problems with events (they don't fire)
Replies: 14
Views: 1943

Problems with events (they don't fire)

1. The help does not seem's to arrive
2. The messenger seems to not been assigned after sending a messenger
3. The die event for elves works only first time

What's wrong?

Code: http://github.com/uzytkownik/the_histor ... Forest.cfg
by uzytkownik
November 9th, 2008, 4:23 pm
Forum: WML Workshop
Topic: Is it possible to have more than 2 ends per scenario?
Replies: 6
Views: 1470

Re: Is it possible to have more than 2 ends per scenario?

Rise of Wesnoth - scenario 3 as far as I remember. And in South Guard.
by uzytkownik
November 9th, 2008, 3:35 pm
Forum: Users’ Forum
Topic: Wesnoth Unit Quiz (The Original)
Replies: 135
Views: 32165

Re: Wesnoth Unit Quiz (The Original)

You Scored as Ancient Wose You are an Ancient Wose - Old, wise, and strong beyond measure, your greatest weakness a hatred of flame. Ancient Wose 92% Dwarfish Berserker 67% Silver Mage 58% Arch Mage 58% Mage of Light 58% Elvish Shyde 42% Royal Guard 33% Necromancer 33% Orcish Warlord 33% Drake Flame...
by uzytkownik
November 9th, 2008, 3:00 pm
Forum: Scenario & Campaign Development
Topic: The History of Burin
Replies: 30
Views: 9714

Re: The History of Burin

I haven't much time but it is still developing. Current git status: - Scenario 1: Playable (I hope). Not balanced. However the tactic is too easy so I'm planning a bonus for defending the fron line. The difficulty levels have to be changes as the gold do not change the hardness (I have to allow recr...
by uzytkownik
September 16th, 2008, 8:41 pm
Forum: Ideas
Topic: What happens upon defeat
Replies: 11
Views: 2771

Re: What happens upon defeat

If that's what you need, just do this: :debug Now, hover over the unit you want to change and do :unit hitpoints (or something else, like -experience-) VALUE. It'll change the unit for you. Seems to do pretty much the same thing without any of the grinding. Of course, it's cheating, but I view the ...
by uzytkownik
September 15th, 2008, 12:53 pm
Forum: Website
Topic: List of 'good' ideas
Replies: 3
Views: 1784

Re: List of 'good' ideas

Well. UMC cannot contain package management (there are several ideas about them). I'm not saying about ideas that can be implemented using WML but rather those which require changes in wesnoth (such as - as example - installing many add-ons at once).
by uzytkownik
September 14th, 2008, 11:20 pm
Forum: Website
Topic: List of 'good' ideas
Replies: 3
Views: 1784

List of 'good' ideas

Currently in ideas forum there are many ideas. Some of them are more good and some less. However the good ideas sometimes get lost as nobody comment them. May a list of good ideas be posted (access for dev/mod-only, sticky, on the Ideas forum)? (BTW. I've discovered that the idea of including packag...
by uzytkownik
September 14th, 2008, 11:11 pm
Forum: Website
Topic: The stupidest blacklist
Replies: 21
Views: 6427

Re: The stupidest blacklist

May be a number of posts would be an idea? If somebody has x posts posted (x >> 0) than he is automatically passed. Otherwise he has to pass a security check. How about we just replace the captcha with a custom question. It could be the same every time: "What color is the sky?" Today in my...
by uzytkownik
September 14th, 2008, 10:08 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 4 - Clearing the Mines
Replies: 43
Views: 38764

Re: Scenario Review: NR 4 - Clearing the Mines

The Lich offering you a chance to join him seemed pointless. Their was no reason to say yes, and if you did nothing interesting happened anyways. If their was some build up to that moment, if it happened, say, after the Necrophages apear, it might be more interesting.
It will - see the code.