Search found 197 matches
- July 19th, 2012, 2:29 pm
- Forum: Ideas
- Topic: Join Game while running Map
- Replies: 0
- Views: 584
Join Game while running Map
If a Player could join a running Map, store his Archievments (Units,XP,Gold,..) on leaving persistent and get it restored on entering the Game again would offer Opportunities to Campaigns/Mods. What Constraits does this imply resp. could that be possible or not?
- June 12th, 2012, 2:26 pm
- Forum: Art Workshop
- Topic: Avian Faction portraits and sprites
- Replies: 176
- Views: 56236
Re: Avian Faction portraits and sprites
stunning work. Is it just me, or does the left eye's pupil look larger than the right eye's? I wonder why a Figther should want to render a Bird and take significant DisAdvantages in its Movability from the Features of his Wear. I think the ArtWork is fine but the Unit's Equipment does functional m...
- June 12th, 2012, 2:23 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126180
Re: Antar, son of Rheor
Hey i've never DLed a campaign before, could you tell me how so i can get this one? The easiest way would be to connect to the add-ons server (the Add-ons button on the main menu) and find the add-on you want to download, for example by typing its name into the Filter box at the top. Also note that...
- June 12th, 2012, 2:18 pm
- Forum: Ideas
- Topic: [Interface/WML]Two little improvements for the income system
- Replies: 3
- Views: 1743
Re: [Interface/WML]Two little improvements for the income sy
Hi, lipk! I don't think Block-Definitions can substitute Village-Definions but Grouping of Objects is surely a reasonalbe Way, I think a Village should be an Object and have Attributes representing who lives there. Income from Taxes per a special Village may depend from several Relations and Propert...
- May 30th, 2012, 4:35 pm
- Forum: Ideas
- Topic: [Interface] Unit-Comparision
- Replies: 1
- Views: 822
[Interface] Unit-Comparision
I thought at first for Developer to figure out how a Custum-Unit differ e.g. from an alsmot same resp. its Origin in the MainLine. For Players it may be useful to compate two Units to decide which is betters suited for a speficif Task. While there is already a Confrontative Comparision for the Matte...
- May 28th, 2012, 12:53 pm
- Forum: Game Development
- Topic: Total Conversion -- Combat Shore
- Replies: 11
- Views: 7416
Re: Total Conversion -- Combat Shore
I think a totally deterministic Game in a Sense of what Humans understand about may be possible from an Aspect of Physic as the general Property of Reality to be Undeterministic are at MacroLevel normally not relevant BUT for Precision of of collected Data and Precision of Planing and Execution ther...
- May 28th, 2012, 12:21 pm
- Forum: Multiplayer Development
- Topic: Map terrain code frequency analysis
- Replies: 2
- Views: 1193
Re: Map terrain code frequency analysis
Thanks for Analysis. It's in Deed really interesting. (1) Can you add Data for total Count and add Percentage of Share? (2) Can you create a Graph for that sorted List with same x-Distance (Position) between neighbored Items? (3) Can you split DataSets between Campaign and 'other'? (4) Can you accum...
- May 23rd, 2012, 4:22 pm
- Forum: Ideas
- Topic: In game music options or suggestions
- Replies: 9
- Views: 3799
Re: In game music options or suggestions
This is exactly what I mean: you say there is a fancy Script you made (I didn't know) before and I have to find to find out where to store Music-Files and at best I have to take the Editor add Data (even it's a single Line) anywhere at any File etc etc etc. Exatly this is what most Players never do ...
- May 20th, 2012, 3:26 pm
- Forum: Ideas
- Topic: In game music options or suggestions
- Replies: 9
- Views: 3799
Re: In game music options or suggestions
I think it would be useful to be able to create named PlayLists without oimplicite Assignment for any UseCase and assign/Combine these Lists for special UseCases. // I don't like WML-Code and give here just a Try of WML-PseudoCode probably with alot syntactical Errors. // The Semantic is fictional t...
- May 20th, 2012, 1:24 pm
- Forum: Ideas
- Topic: WaterCrafts with Names
- Replies: 8
- Views: 2394
Re: WaterCrafts with Names
Sounds like a critical Bug. ;DThe_Other wrote:.. (it recently gave me an Elvish Shaman named Eleleleleliel!)
- May 17th, 2012, 3:37 pm
- Forum: Multiplayer Development
- Topic: Vision changes in 1.11
- Replies: 31
- Views: 7871
Re: Vision changes in 1.11
They stay covered by fog, thus you can guess were the enemy is using a jamming unit. Remember, jamming can only work if fog is enabled, it's not able to produce fog in scenarios (or better for sides) where fog is disabled. I see some problems: You should add a warning like "new jammed hex sigh...
- May 17th, 2012, 2:52 pm
- Forum: Ideas
- Topic: WaterCrafts with Names
- Replies: 8
- Views: 2394
Re: WaterCrafts with Names
Thank for Answers. I'm really curious about Changes in 1.11 and now 1.12, too. I expect that with new Vision-Behavior and jamming Units the Game gets more Interesting. I did download the actual Trunk and wonder what I can already figure out. I understand the Point UMC. Is it possible for UMC to crea...
- May 15th, 2012, 3:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Devil's Flute - version 0.1.4c
- Replies: 90
- Views: 33536
Re: The Devil's Flute - version 0.1.4
I played the Campaign and like this Campaign for its funy Story-Details. Perhaps hard to "integrate" into "Wesnoth-World" but the Campaign showed some nice Elementes to cast a StoryLine like the Meeting/Recruiting in the Pub.
- May 15th, 2012, 2:31 pm
- Forum: Ideas
- Topic: WaterCrafts with Names
- Replies: 8
- Views: 2394
Re: WaterCrafts with Names
I consider naval Forces as basic for Spread of Civilizations on Planets with Oceans deviding the Surface into seperate Continents. "Planet Wesnoth" seems to have similar Amount of Water like Earth. There are several Campaigns making Use of naval Units: In "Son of BlackEye" (SoB?)...
- May 13th, 2012, 12:49 pm
- Forum: Ideas
- Topic: WaterCrafts with Names
- Replies: 8
- Views: 2394
WaterCrafts with Names
At Present Ships doesn't play a significant Role in Wesnoth. Ships could get Names like we are used to name Ships in RL. There could be any special RuleSet to create Name-Combinations like "foo of bar" for "Star of South" and "Seefoo", etc. even the foo and bar are subs...