Search found 750 matches
- October 21st, 2019, 11:20 pm
- Forum: Multiplayer Development
- Topic: Auction X gold balance
- Replies: 12
- Views: 2861
Re: Auction X gold balance
I think I might not be explaining myself clearly. Yes, with the current gold settings (75/75/75/75/325), optimal play for center is to overrun two or three sides. That's why I'm suggesting to reduce center's gold, to 75 or a little bit more, so that strategy would no longer be possible.
- October 21st, 2019, 11:16 pm
- Forum: WML Workshop
- Topic: [move_unit] exactly one hex back
- Replies: 12
- Views: 2241
Re: [move_unit] exactly one hex back
Pretty sure it's still unsynced, and we should really not have synced and unsynced attributes in the same namespace, it should be something like unit.unsynced_facing, unit.unsynced_controller etc.
- October 21st, 2019, 5:05 am
- Forum: Multiplayer Development
- Topic: Auction X gold balance
- Replies: 12
- Views: 2861
Re: Auction X gold balance
What I was aiming for is for center to have to start by having an even fight against one of the corner players, while still having a bit of extra GP to protect their rear from advance scouts from the other corners. I hoped it would basically become a 4-player map. Alternatively, the map description ...
- October 21st, 2019, 4:43 am
- Forum: WML Workshop
- Topic: Activate dependencies
- Replies: 12
- Views: 1668
Re: Activate dependencies
Don't forget the unit's sprites, portraits, and attack icons.
- October 21st, 2019, 4:41 am
- Forum: Website
- Topic: cannot log after submitting
- Replies: 8
- Views: 3781
Re: cannot log after submitting
Firefox
- October 21st, 2019, 4:39 am
- Forum: Art Contributions
- Topic: Indicating hexes that heal / illuminate / etc?
- Replies: 35
- Views: 14287
Re: Indicating hexes that heal / illuminate / etc?
What do you think? How many icons do we really need? Illuminates: No. It shows up in a large, clear way on the sidebar. Yes, but how many people look at the sidebar while moving the mouse around? But if we do this, we should also think about a darkens indication for scenarios are in caves or that f...
- October 21st, 2019, 4:36 am
- Forum: Writers’ Forum
- Topic: Battle for Wesnoth: Heir to the Throne Novel Release
- Replies: 9
- Views: 4085
Re: Battle for Wesnoth: Heir to the Throne Novel Release
If we link to this, note there's some rather graphic depictions of violence in some scenes. We may need to add a disclaimer.
- October 21st, 2019, 4:32 am
- Forum: Multiplayer Development
- Topic: Auction X gold balance
- Replies: 12
- Views: 2861
Re: Auction X gold balance
So maybe for 5-human players we should recommend playing the map with something like 100 gold for the center side, so he can overrun just one side?
- October 21st, 2019, 4:29 am
- Forum: Ideas
- Topic: Suggestion for {HIGHLIGHT_IMAGE} macro
- Replies: 5
- Views: 2589
Re: Suggestion for {HIGHLIGHT_IMAGE} macro
I'm leaning toward having two separate macros. With one macro it'll be two easy to forget to handle all case when we change the macro. Could you please (fix the indentation and) open a pull request for discussing this further?
- October 21st, 2019, 4:28 am
- Forum: Website
- Topic: cannot log after submitting
- Replies: 8
- Views: 3781
Re: cannot log after submitting
- October 18th, 2019, 1:27 am
- Forum: Ideas
- Topic: Suggestion for {HIGHLIGHT_IMAGE} macro
- Replies: 5
- Views: 2589
Re: Suggestion for {HIGHLIGHT_IMAGE} macro
This is a bit hard to follow. If I understand correctly, your suggestion is to add a new version of {HIGHLIGHT_IMAGE} that, instead of taking {BACKGROUND_VALUE} that specifies a particular image to preserve, takes a yes/no parameter that means "preserve all images on that hex"? That sounds...
- October 18th, 2019, 12:04 am
- Forum: Website
- Topic: cannot log after submitting
- Replies: 8
- Views: 3781
Re: cannot log after submitting
Don't know if it's related, but for the last couple of days I have to re-login to the forum every day. Previously it would remember me for weeks. I didn't change anything on my end.
- October 18th, 2019, 12:02 am
- Forum: Multiplayer Development
- Topic: Auction X gold balance
- Replies: 12
- Views: 2861
Re: Auction X gold balance
The usual village mechanics would apply. Whoever was the last player to place a unit on the center hex would have an additional income of 10 gold/turn.
I don't think I'll implement this myself, so if someone wants to implement this as a PR or as an addon, go ahead.
I don't think I'll implement this myself, so if someone wants to implement this as a PR or as an addon, go ahead.
- October 17th, 2019, 11:59 pm
- Forum: Technical Support
- Topic: Usability with end turn button
- Replies: 4
- Views: 1507
Re: Usability with end turn button
There is for example the "Combat Information Theme" available as an addon. I think it doesn't change the end turn button position though. That's correct. The Combat Info Theme doesn't change anything in the right-hand sidebar, except for showing the damage histogram when the mouse is over...
- October 16th, 2019, 5:38 am
- Forum: WML Workshop
- Topic: Count units on a side?
- Replies: 6
- Views: 1365
Re: Count units on a side?
You can't just paste lua syntax into WML, you have to wrap it in [lua] tags. [lua] tags are ActionWML and can be used wherever ActionWML is allowed, like inside events and menu items and so on. I edited the previous post to correct a syntax error, make sure to use the new version. https://wiki.wesno...