Search found 83 matches

by hagabaka
April 14th, 2010, 3:35 am
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 36406

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.8

I played some scenarios a second time and found a problem. In "Rescue", I killed both enemy leaders before they explored the villages, so Raenna and her archers did not show up, although the "You are Raenna, right? ..." dialog still pops up. In the next scenario, I don't have Rae...
by hagabaka
November 1st, 2009, 6:51 pm
Forum: Music & Sound Development
Topic: Journey's End
Replies: 70
Views: 17269

Re: Journey's End

Updating the torrent doesn't need to be much extra work over updating the files. If you want to provide a single torrent for all the files, it would be easiest with a host that allows you to run scripts. You can upload the files, run a script to automatically recreate the torrent, and possibly the w...
by hagabaka
March 13th, 2009, 11:57 am
Forum: Ideas
Topic: Programming for Name Generator
Replies: 1
Views: 2766

Re: Programming for Name Generator

From the post you linked, it seems that you are using the generator to get a good, large list of names to be used in your final WML, from a small list of names you made up. I think repeating this process by itself won't give you a list of natural names, but you can certainly use the generated names ...
by hagabaka
March 5th, 2009, 1:17 am
Forum: Ideas
Topic: The Hall of Heroes
Replies: 16
Views: 4405

Re: The Hall of Heroes

It may be possible to have a script generate this by analyzing replay files. I think a script would allow more flexibility than building this into wesnoth itself. It can use a custom template that may use fancier words, and have filters for "important events" such as not fighting at all fo...
by hagabaka
May 7th, 2008, 10:25 pm
Forum: Faction & Era Development
Topic: a small request to era-makers
Replies: 22
Views: 6014

Re: a small request to era-makers

Would this still allow campaigns_client.py to automatically update installed addons?
by hagabaka
April 29th, 2008, 9:09 am
Forum: Art Contributions
Topic: Desktop icon for the dev-release
Replies: 45
Views: 18364

Re: Desktop icon for the dev-release

This looks very cool!

Too bad I normally run wesnoth by just typing the command, and never see the icon :?
by hagabaka
March 27th, 2008, 4:50 am
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 100970

Re: The Windsong

Can't wait to see these in game :)
by hagabaka
March 13th, 2008, 5:57 am
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 107013

Re: SurvivalXtreme: Version 2.02

I'm trying to think of better ways for balancing units for SX than removing "overpowered" units. I'm not sure how feasible it is to implement them, but here are the ideas: Make the cost of upgrading rise exponentially. For example, cost to add one damage = 5 * current damage cost to add on...
by hagabaka
February 18th, 2008, 2:48 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 107013

Version 2.02a is failing to load on 1.3.16 for a few Linux users including me. It works for me after the DOS newlines (\r\n) in the files are converted to Unix newlines (\n). I'm not sure whether this is a known issue in Wesnoth. I'm attaching the version that works on Linux. Maybe Windows users can...
by hagabaka
December 20th, 2007, 3:04 am
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 28560

Maybe the unit has a ranged attack stronger than its melee attack, which will kill the mage more likely?
by hagabaka
December 19th, 2007, 2:33 am
Forum: Ideas
Topic: Lobby should beep if your nick is mentioned
Replies: 20
Views: 4509

I say we turn the Wesnoth lobby into an IRC client =) Included with wesnoth source package is a Perl utility named wesnoth-mp-logger.pl, which connects to the lobby and logs the messages to a file or stdout. It wouldn't be hard to write a script to monitor lines from the output and do whatever, inc...
by hagabaka
December 11th, 2007, 9:49 am
Forum: Art Workshop
Topic: Blueblaze's Mysterious Thread [Final Exams Are COMING!!!!]
Replies: 290
Views: 84430

This is based on version 12. I tried to improve the right side where the tips of 3 patches visible on the left show up. The borders and shading need a lot of work, and they add a lot of area to the right of the circle now, but I think it would look better once those are improved.
by hagabaka
December 9th, 2007, 6:53 am
Forum: Scenario & Campaign Development
Topic: Campaign Design How-To
Replies: 73
Views: 51402

I'm sorry if this is too off-topic, and I have no experience of designing a campaign, only playing. I think more could be said about ways to make large map scenarios interesting. Fog and/or shroud . With fog and shroud, the player's initial view is much more restricted; this means a better "fir...
by hagabaka
December 7th, 2007, 6:44 pm
Forum: Technical Support
Topic: Huge save file from Bob's RPG Era, unreloadable on MP server
Replies: 5
Views: 1151

Great! :D
by hagabaka
December 7th, 2007, 2:49 am
Forum: Technical Support
Topic: Huge save file from Bob's RPG Era, unreloadable on MP server
Replies: 5
Views: 1151

I understood about that much from Mythological's explanation. Though the scenario doesn't seem to be similar to a save file: you can just call the macros, without copying them all over in the scenario file. I can't think of why it's necessary to store a lot of the macro expansions in the save file, ...