Search found 790 matches

by tsr
June 6th, 2006, 10:54 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 55116

Well, since I couldn't play the next scenario, big deal :D Ok, I'll try that, later... ...some five minutes later: I think it's too easy even to make him retreat, maybe cut down on my gold or increase his, I didn't loose any units in my first attempt. (Maybe u could tighten up the number of turns an...
by tsr
June 5th, 2006, 11:55 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 55116

On easy, well it's easy :D

I just walked and left two lvl1 units behind in the middle to die.

/tsr
by tsr
June 5th, 2006, 10:00 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 55116

I've just downloaded both the Imperial Era and this campaign from the server.

After finnishing the first scenario and moving into the second one I get the following error: load_game_failed: "Attempt to de-serialize an empty unit"

I saved a replay and the game.

Running 1.1.4 on Linux

/tsr
by tsr
June 4th, 2006, 11:45 pm
Forum: Technical Support
Topic: using stable and dev versions independently
Replies: 2
Views: 720

Ok, I'll update the wiki with this info...
by tsr
June 4th, 2006, 9:16 pm
Forum: Technical Support
Topic: using stable and dev versions independently
Replies: 2
Views: 720

using stable and dev versions independently

Hi!

I would like to have both the stable and the development version installed on my ubuntu dapper drake laptop. Is that possible?

Would it be enough to prefix the dev-version when compiling?

/tsr
by tsr
May 28th, 2006, 8:29 am
Forum: Ideas
Topic: Terrain Description hotkey and context menu option
Replies: 7
Views: 1126

It would be cool to line up the current* units and their movement and defence on said terrain.

Current could mean those that are out on the map or those that are recruitable.

This is of course only possible if the help-system is able to change 'dynamicly'.

/tsr
by tsr
May 24th, 2006, 7:43 pm
Forum: Website
Topic: [suggestion] headermenu, add link to wiki, named wiki
Replies: 8
Views: 3857

Why? Because it's clearer what it actually geos to and it lets new people know where to go when people refer them to this thing called a "wiki". Maybe one of the links could simply be renamed? Exactly my point, not that it's not clear that I get to the wiki when hovering the top links, bu...
by tsr
May 24th, 2006, 3:00 pm
Forum: Ideas
Topic: A new AI for BFW?
Replies: 7
Views: 1529

ok, dodgin...

Well, as stated in my post, nope I don't have a clue about how hard it is. I was hoping to start gathering ideas on what we would want an improved AI to be able to do and then maybe create one or stay satisfied with that. (As for the it's, sorry if my non-mothertuongeish-style of english isn't to yo...
by tsr
May 24th, 2006, 2:41 pm
Forum: Website
Topic: [suggestion] headermenu, add link to wiki, named wiki
Replies: 8
Views: 3857

[suggestion] headermenu, add link to wiki, named wiki

the subject sais it all :-)

/tsr
by tsr
May 24th, 2006, 2:38 pm
Forum: Ideas
Topic: A new AI for BFW?
Replies: 7
Views: 1529

A new AI for BFW?

Hi, I don't really know why I want one, I can't beat the current one, but anyhow. I'm intrigued by the idea of creating a new AI and would like to know if there is anyone else interrested in this. What I have in mind (from seeing some of the weaknesses of the current one) is something that would: - ...