Search found 132 matches
- January 21st, 2010, 5:18 pm
- Forum: Scenario & Campaign Development
- Topic: Gambits Empire Builder 3.0
- Replies: 168
- Views: 33432
Re: Gambits Empire Builder 3.0
Ok, thanks for the reply and link Gambit. If you want any help testing it I would be more than happy to help.
- January 20th, 2010, 9:19 pm
- Forum: Scenario & Campaign Development
- Topic: Gambits Empire Builder 3.0
- Replies: 168
- Views: 33432
Re: Gambits Empire Builder 3.0
I would just like to say that it is a great add on however I cannot seem to work the tutorial. when I right click on a peasant there is no do something option but in multiplayer there is.
- January 19th, 2010, 8:00 pm
- Forum: Scenario & Campaign Development
- Topic: Siege of Soradoc
- Replies: 19
- Views: 9647
Re: Siege of Soradoc
Thank you Count Penguin
- January 6th, 2010, 4:43 pm
- Forum: WML Workshop
- Topic: Error: Unknown Scenario
- Replies: 6
- Views: 889
Re: Error: Unknown Scenario
I have checked the [/event] tags and they are all closed in the scenario that I have done and the one before it and I have looked through the WML reference guide and still can't find anything wrong. Will I have to redo it? Here's the previous scenario.
- January 3rd, 2010, 10:32 pm
- Forum: WML Workshop
- Topic: Error: Unknown Scenario
- Replies: 6
- Views: 889
Re: Error: Unknown Scenario
Thank you ever so much. Its the first time I have done this so I was confused about the error.
Thank you
Thank you
- January 3rd, 2010, 9:30 pm
- Forum: WML Workshop
- Topic: Error: Unknown Scenario
- Replies: 6
- Views: 889
Re: Error: Unknown Scenario
OK, thank you. Although I realised that I hadn't put the map in the proper directory and that it was all still on my usb. After Putting it in the correct folders it three up this massive error when I tried to load the scenario before. Thanks in advance. EDIT: I have looked through the main.cfg in th...
- January 3rd, 2010, 9:24 pm
- Forum: WML Workshop
- Topic: Error: Unknown Scenario
- Replies: 6
- Views: 889
Error: Unknown Scenario
I have already searched and cannot find a topic about this. When I try to do the next scenario it says, error: unknown scenario 04_river. I am new to WML and I have added the end tag [/scenario] but I'm a bit confused.
Thanks in advance
Thanks in advance
- January 3rd, 2010, 6:15 pm
- Forum: WML Workshop
- Topic: Quick Question About Moving Characters For Cutscenes
- Replies: 2
- Views: 541
Re: Quick Question About Moving Characters For Cutscenes
Thank you for the link and taking the time to reply. I have looked through the code that was already there and I have found the command {MOVE_UNIT} Which I assume will work just as well.
- January 3rd, 2010, 5:56 pm
- Forum: WML Workshop
- Topic: Quick Question About Moving Characters For Cutscenes
- Replies: 2
- Views: 541
Quick Question About Moving Characters For Cutscenes
Hello,
I have just started coding and I am trying to get the characters to move from the bottom of the map into their keep. Also is there a way to suddenly spawn a certain unit at a designated place?
Thanks in advance
I have just started coding and I am trying to get the characters to move from the bottom of the map into their keep. Also is there a way to suddenly spawn a certain unit at a designated place?
Thanks in advance
- January 3rd, 2010, 2:52 pm
- Forum: Strategies & Tips
- Topic: How am I going?
- Replies: 11
- Views: 3413
Re: How am I going?
Hello and welcome to the forums. I believe that it is entirely possible to keep the important characters in the middle of the castle and just recruit level ones all around and stay in the castle for the whole scenario. I will test it out later and post a replay if you want.
- January 2nd, 2010, 2:35 pm
- Forum: WML Workshop
- Topic: Tweaking a mainline campaign.
- Replies: 23
- Views: 4453
Re: Tweaking a mainline campaign.
I believe that you can change the leaders stats if you go into the scenario code and it will be there somewhere. As for changing a unit that already exists I believe that there is an article in the create part of the website. You can go into the data/campaign/units folder and there will be the .cfg ...
- January 2nd, 2010, 10:54 am
- Forum: WML Workshop
- Topic: A Quick Question About Movement Type
- Replies: 2
- Views: 672
Re: A Quick Question About Movement Type
Thank you zookeeper. I have had a look through data/core/units.cfg and it makes more sense now.
- January 2nd, 2010, 10:03 am
- Forum: WML Workshop
- Topic: A Quick Question About Movement Type
- Replies: 2
- Views: 672
A Quick Question About Movement Type
Hello, I have been looking through some of the unit code trying to make sense of it so I know how it works and what it does when I can across movement type. What is the difference between smallfoot and elusive foot for example. Does it determine the movement cost through the different terrains, or i...
- January 2nd, 2010, 9:58 am
- Forum: Strategies & Tips
- Topic: Elvish Archer or Elvish Fighter?
- Replies: 24
- Views: 10051
Re: Elvish Archer or Elvish Fighter?
Is there ever a point when you would choose a wose over a fighter?, although they have more health they move a lot slower and their resistances aren't as good as a fighters.
- January 2nd, 2010, 9:55 am
- Forum: Users’ Forum
- Topic: Snow themed maps
- Replies: 15
- Views: 4653
Re: Snow themed maps
The snow castle is very nice, any chance of it being implemented in 1.8?