Search found 482 matches

by jb
July 17th, 2012, 2:24 am
Forum: Multiplayer Development
Topic: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
Replies: 41
Views: 17168

Re: 2p MP campaign Gobowars 2.0

Gobowars is back! Version 2.1 is now on the 1.10.x add-on server. Be sure to read How to safely reload mp campains before hosting. Gobowars is a seven scenario battle-focused MP campaign. It features fun maps and interesting combat situations. It plays like a standard Wesnoth campaign. No upgrades, ...
by jb
July 10th, 2012, 2:40 pm
Forum: Multiplayer Development
Topic: Creating multiplayer scenarios with the map editor
Replies: 4
Views: 2991

Re: Creating multiplayer scenarios with the map editor

Very cool fabi. It's a promising beginning.
by jb
May 17th, 2012, 11:17 pm
Forum: Multiplayer Development
Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
Replies: 94
Views: 51250

Re: Temples of the nagas - version 1.2 update

I will look into updating it.

For now, the 1.8 version works just fine in 1.10. Just move the old file into your add-ons folder and restart wesnoth.
by jb
March 11th, 2012, 5:32 pm
Forum: Users’ Forum
Topic: Question about a 2-player co-operative scenario
Replies: 1
Views: 751

Re: Question about a 2-player co-operative scenario

It sounds like one of the scenarios in the MP campaign "Return from Captivity"
by jb
February 10th, 2012, 6:36 pm
Forum: Multiplayer Development
Topic: [mainline] Loyalist Bowman
Replies: 79
Views: 17651

Re: [mainline] Loyalist Bowman

I just want to briefly add that not every unit needs to be equally useful. You'll find units like Wose, HI, and mermen hunter that have specific uses as well, and are often not recruited. Balance has to stretch across SP campaigns and be put in historical context. So not every decision made focuses ...
by jb
February 10th, 2012, 2:55 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 422449

Re: The Altaz Mariners - MP Campaign, out now!

However, there's still several issue that need ironing out before we can release it on 1.10. I know it's been a while since we've updated, but I think everyone will be very pleased with the new release. It is a massive update. It contains about 20 new scenarios, a new upgrade system, several new si...
by jb
December 9th, 2011, 1:55 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11968

Re: 2v2 conversation

Faello

I really don't think (-1) vision would effect the game in the way you want. You are asking for the difference between a quick scout or a non-quick scout. This wouldn't setup the type of ambush situations you are describing.
by jb
December 6th, 2011, 2:34 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11968

Re: 2v2 conversation

Again, we're not talking about making any changes to basic mainline gameplay. We are focusing on tournament play. I'm not going to recycle arguments that have already been made, other than to say IMO the simplest and least invasive solution is to boost base income. Lets try to frame the conversation...
by jb
December 2nd, 2011, 7:26 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11968

Re: 2v2 conversation

Well suffice it to say, it's changed quite a bit more, and among several other things, it's significantly "thinner." Well it was a pleasant surprise when I opened the new version. I'll try to get some playtesting on this one over the weekend, if i can find enough players. Similar to you, ...
by jb
December 1st, 2011, 1:46 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11968

Re: 2v2 conversation

Just to be clear, I don't anticipate changing any of the gold mechanics in mainline. The "free army" strategy isn't a debilitating enough problem to warrant any sort of drastic change. Mostly I'm interested in testing theories for high level competition games. If, in time, it becomes obvio...
by jb
November 30th, 2011, 3:01 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11968

Re: 2v2 conversation

tekelili When they enter in an ally village, flag doesnt change, so you cant change ownership of ally villages As I noted in the other thread, this is not an option. We are not going to change the core mechanics of the game. me We're not going to change the way the game works because that would be d...
by jb
November 30th, 2011, 5:17 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11968

2v2 conversation

I am typically a man of few words, as my post count indicates. But I do read the MP forum regularly and I'm on the server a lot. I am aware of player concerns and grumbles. I also know there is a sense that developers are aloof and out of touch (my general response to this is that if you are still p...
by jb
November 30th, 2011, 4:58 am
Forum: Multiplayer Development
Topic: Alternate Era Version 2
Replies: 51
Views: 16736

Re: Alternate Era Version 2

Interesting to see this idea resurface. I was a strong advocate for it. (Though I wanted a single generic leader, rather than a choice of three.) I think after the addition of quick dwarfs and the removal of 4mp units like Shock Trooper, this problem was "solved enough" that momentum for i...
by jb
November 29th, 2011, 8:28 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 3rd Edition!
Replies: 524
Views: 133800

Re: The Grand Tag! 2v2 Tournament - 3rd Edition!

I'm very interested in getting new 2v2 maps into the pipeline. Doc and I recently considered doing a new map contest, but I'm not sure that is the right direction at this time. It takes a lot of energy and I don't want to limit it to a single winner. There is always room for improvement to the curre...
by jb
November 28th, 2011, 11:30 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 3rd Edition!
Replies: 524
Views: 133800

Re: The Grand Tag! 2v2 Tournament - 3rd Edition!

Another successful TGT.

Congrats to nani and peace.

Good work by Dauntless and Faello with the organization.

I can't wait for the next TGT.

<Thread resumes mortal status>
Unsticky.