Search found 1963 matches

by Ranger M
February 15th, 2009, 6:13 pm
Forum: Art Contributions
Topic: thespaceinvader sprites: current, animals
Replies: 169
Views: 47163

Re: thespaceinvader sprites: current, animals

ah I see, I was looking at the previous thing thinking that the top image was the bottom image and a plain green serpent

this looks good, but I think that the fins should be of a higher transparency
by Ranger M
February 15th, 2009, 6:04 pm
Forum: Art Contributions
Topic: thespaceinvader sprites: current, animals
Replies: 169
Views: 47163

Re: thespaceinvader sprites: current, animals

you'll need to make a standing animation with those waving/undulating, because right now it just looks like it has a light brown belly
by Ranger M
February 15th, 2009, 5:57 pm
Forum: Art Workshop
Topic: IoA - Newest Portrait: Matt and Tom
Replies: 83
Views: 18607

Re: IoA - Newest Portrait: Teresa

The knife looks great now. Thumbs up. thanks :D The lighting and three-dimensionality work quite well, and the clothing design is nice, but I must agree with what Turuk said earlier about her expression being vacant, even to the extent that it makes her look more like a mannequin than alive. :? Ter...
by Ranger M
February 15th, 2009, 5:06 pm
Forum: Art Workshop
Topic: Woodmouse's portraits (Dwarf Scout wip)
Replies: 298
Views: 50674

Re: Woodmouse's portraits (Thief)

Ok, I understand now. That's weird, I thought TheSpaceInvader was something like 15! :lol: Anyway, I'm not saying I would leave of my own will, but that time, I probably am too busy. (I think people of that age are really busy) eh, I'm 17, and if my life's been any indication, you'll have tons of f...
by Ranger M
February 15th, 2009, 4:19 pm
Forum: Art Workshop
Topic: IoA - Newest Portrait: Matt and Tom
Replies: 83
Views: 18607

Re: IoA - Newest Portrait: Teresa

ok, new finished Teresa
by Ranger M
February 15th, 2009, 2:42 pm
Forum: Art Workshop
Topic: IoA - Newest Portrait: Matt and Tom
Replies: 83
Views: 18607

Re: IoA - Newest Portrait: Teresa

Cool. You've got a good bunch of skillz with the clothing texture - it looks awesome. Can't really give much critic for this, which is an achievement on it's own. thanks :D The knife (especially the the handguard) is still a little plain, but I guess it's acceptable concerning the quality of the re...
by Ranger M
February 15th, 2009, 2:10 pm
Forum: Art Workshop
Topic: IoA - Newest Portrait: Matt and Tom
Replies: 83
Views: 18607

Re: IoA - Newest Portrait: Teresa

Nice job! Your painting keeps getting better every time I see more of it :D I like that bag too... Though, as you implied, the strap is a little off; the angle it's at in relation to her leg is strange: It's not going straight across her leg, but rather is hanging at an angle, which would be sort o...
by Ranger M
February 15th, 2009, 11:34 am
Forum: WML Workshop
Topic: ai and fog
Replies: 4
Views: 938

Re: ai and fog

I would give the AI some target locations where you want there to be a danger of the players units being found, then make and event for when your units see them that makes them hostile (you could make the target locations move from one point to the next based on how far along the map/through the obj...
by Ranger M
February 15th, 2009, 10:52 am
Forum: Art Workshop
Topic: IoA - Newest Portrait: Matt and Tom
Replies: 83
Views: 18607

Re: IoA - Newest Portrait: Teresa

Holy crap, I managed to restrain myself from posting my progress for a whole 3 days :shock: @ off topic:(even more holy crap is that I managed to not get distracted for two days by the xbox when I got home on Friday, and not only did I finish this, but I wrote myself my first working Java program to...
by Ranger M
February 15th, 2009, 9:46 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73505

Re: Sea Serpent?

Ah yes, I remember that :D looking at it it does seem to fit the units well, however there's no harm in having another more dynamic portrait too, andit's all good practice for Corvvs, half the reason I'm deliberately doing the portraits for my campaign differently is so that I have to draw all of th...
by Ranger M
February 15th, 2009, 9:07 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73505

Re: Sea Serpent?

Could you post the current one please? I just searched my copy of 1.5.8 and didn't find one it and I'd like to see what it looks like.
by Ranger M
February 15th, 2009, 5:57 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73505

Re: Sea Serpent?

give in to the lazy do not, leads to the darkside it does hmmm.

on a more serious note, those scales won't be visible when the serpent is in game, you should draw them individually (although you can make them big, to save time)
by Ranger M
February 15th, 2009, 5:42 am
Forum: WML Workshop
Topic: IoA ability problem
Replies: 5
Views: 1158

Re: IoA ability problem

*bashes head against the wall repetedly* ok, this has reared it's ugly head again :x this: #define ABILITY_NAME_HERE [leadership] id=id_here value=50 cumulative=no name= _ "suitable name here" description= _ "description here" affect_self=yes [filter] [filter_adjacent] adjacent=n...
by Ranger M
February 14th, 2009, 11:09 pm
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 107333

Re: Some sketches

About the grimace - I have changed the mouth. As you still don't like it I will have to redraw the face. ok, this is how I think that it's gone wrong: First, look at the lines where the skin has folded because of his facial expression, gently sloping lines radiating from the mouth, those kind of li...
by Ranger M
February 14th, 2009, 4:14 pm
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 195211

Re: thespaceinvader's portraits - current, Dwarves

currently the portrait seems to be done at two different perspectives, one for the dwarf and the front of the gryphon, and one for it's hind legs the main things that could be done to fix this would be to shorten the gryphon, apply more forshortening, and move the back two legs apart (they are much ...