Search found 532 matches
- June 26th, 2014, 8:36 pm
- Forum: Legend of Wesmere (single player)
- Topic: 11 - The Battle of the Book
- Replies: 11
- Views: 12888
Re: V1.9/1.10 - 11 - The Battle of the Book
(1) Level, version, and gold? Hard, 1.11.15, 254 starting gold. (2) Difficult? (1-10) 5, similar to the previous scenario in that it's more nerve-racking than hard. (3) Objectives? Clear. (4) Dialog? Good. (5) Challenges? My mind boggled as I added up the potential damage from all the L3 drakes I w...
- June 26th, 2014, 7:53 pm
- Forum: Legend of Wesmere (single player)
- Topic: 10 - Cliffs of Thoria
- Replies: 15
- Views: 20486
Re: V1.9/1.10 - 10 - Cliffs of Thoria
What I meant was that it wasn't clear to me that defeating both enemy leaders was sufficient, without also running Kalenz to the signpost. I had also said that in the older thread. It would be clear to me if the conditions were: * Reach the signpost with Kalenz OR * Defeat all enemy leaders No "...
- June 26th, 2014, 3:48 pm
- Forum: Legend of Wesmere (single player)
- Topic: 10 - Cliffs of Thoria
- Replies: 15
- Views: 20486
Re: V1.9/1.10 - 10 - Cliffs of Thoria
(1) Level, version, and gold? Hard, 1.11.15, 220 starting gold. (2) Difficult? (1-10) 7, maybe more nerve-racking than hard. (3) Objectives? Still need an "or" in the objectives. (4) Dialog? Good. I see you fixed the Yeti sighting. That works well. (5) Challenges? Like other reviewers, I ...
- June 26th, 2014, 12:19 pm
- Forum: Legend of Wesmere (single player)
- Topic: 09 - Bounty Hunters
- Replies: 30
- Views: 31001
Re: V1.9/1.10 - 09 - Bounty Hunters
(1) Level, version, and gold? Hard, 1.11.15, 230 starting gold (the minimum.) (2) Difficult? (1-10) 5, not hard if you realize you need to run like hell. (3) Objectives? Clear. (4) Dialog? It says Kalenz is able to recruit dwarves from now on, but he couldn't. Only Olurf can. If that's what you mea...
- June 25th, 2014, 11:48 pm
- Forum: Legend of Wesmere (single player)
- Topic: 07 - Elves' Last Stand
- Replies: 22
- Views: 22483
Re: V1.9/1.10 - 07 - Elves' Last Stand
(1) Level, version, and gold? Hard, 1.11.15, 702 starting gold. (2) Difficult? (1-10) 9.5 due to no help from Olurf - I thought it would be impossible, but it's not quite. (3) Objectives? Different. These are "anti-assassination" objectives, but clear enough. (4) Dialog? Messed up. Olurf ...
- June 22nd, 2014, 8:09 pm
- Forum: Technical Support
- Topic: Olurf no-show at Elves' Last Stand
- Replies: 1
- Views: 1674
Re: Olurf no-show at Elves' Last Stand
I have the same problem with Olurf not showing in LoW:Elves' Last Stand. I played until turn 22. I did not get a dialog about Olurf in this scenario. I'm on 1.11.15, hard, Linux. In the previous scenario, Kalenz said (to Olurf), "There will be a big fight with the orcs in Wesmere very soon. If ...
- June 21st, 2014, 12:53 pm
- Forum: Legend of Wesmere (single player)
- Topic: 06 - Acquaintance in Need
- Replies: 13
- Views: 13951
Re: V1.9/1.10 - 06 - Acquaintance in Need
(1) Level, version, and gold? Hard, 1.11.15, 1541 starting gold. (2) Difficult? (1-10) 5, I just steam-rollered them. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? The enemy presented a nice line, but it was too sparse. It's sort of like the opposite of the situation we're in usually. He...
- June 21st, 2014, 8:36 am
- Forum: Legend of Wesmere (single player)
- Topic: 05 - The Saurian Treasury
- Replies: 48
- Views: 40414
Re: V1.9/1.10 - 05 - The Saurian Treasury
(1) Level, version, and gold? Hard, 1.11.15, 200 starting gold (the minimum.) (2) Difficult? (1-10) 9 initially, 7 once you figure out you need to go heavy on Woses. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? Keeping every loyal alive is by far the biggest challenge. I just couldn't d...
- June 20th, 2014, 5:12 am
- Forum: Legend of Wesmere (single player)
- Topic: 04 - The Elvish Treasury
- Replies: 27
- Views: 29322
Re: V1.9/1.10 - 04 - The Elvish Treasury
(1) Level, version, and gold? Hard, 1.11.15, 262 starting gold. (2) Difficult? (1-10) 7 or 8. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? It's the usual challenge versus Saurians of trying to keep your line intact so as not to get skirmished to death. It's made harder due to the rarity...
- June 19th, 2014, 4:24 pm
- Forum: Legend of Wesmere (single player)
- Topic: 03 - Ka'lian under Attack
- Replies: 38
- Views: 35104
Re: V1.9/1.10 - 03 - Ka'lian under Attack
Thanks, that worked, though the last save file I had was from turn 19, so I had to replay 15 turns. Now the start of the next scenario looks correct and my recall list is not empty. The new replay still crashes, FYI.
- June 18th, 2014, 7:15 pm
- Forum: Legend of Wesmere (single player)
- Topic: 03 - Ka'lian under Attack
- Replies: 38
- Views: 35104
Re: V1.9/1.10 - 03 - Ka'lian under Attack
(1) Level and version? Hard, 1.11.15, a lot of starting gold. (2) Difficult? (1-10) 8. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? I moved my leader (Galtrid) to a keep, but I was unable to recruit! Finally I found that only the easternmost hexes in the island-fortress could be used fo...
- June 18th, 2014, 9:58 am
- Forum: Legend of Wesmere (single player)
- Topic: 02 - Hostile Mountains
- Replies: 26
- Views: 22681
Re: V1.9/1.10 - 02 - Hostile Mountains
(1) Level, version, and gold? Hard, 1.11.15, 161 starting gold. (2) Difficult? (1-10) 6 or 7, depending on factors beyond your control (dwarves.) (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? The hardest part is not getting loyals killed. It's hard to use them at all around L3 trolls. Fo...
- June 17th, 2014, 10:41 pm
- Forum: Legend of Wesmere (single player)
- Topic: 01 - The Uprooting
- Replies: 18
- Views: 21091
Re: V1.9/1.10 - 01 - The Uprooting
(1) Level and version? Hard, 1.11.15. (2) Difficult? (1-10) 8. (3) Objectives? Clear. (4) Dialog? Fine. (5) Challenges? The enemy is overwhelming, and your troops have almost nowhere to heal. (6) Fun? (1-10) 6, more tactical than strategic, I think. It's a nearly impossible scenario made easy by st...
- June 17th, 2014, 3:36 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 12 - Endless Night
- Replies: 80
- Views: 106146
Re: Scenario Review: DiD 12 - Endless Night
(1) Level and version? Hard, 1.11.15. (2) Difficult? (1-10) Kobyashi Maru. (3) Objectives? Heh, well, it's not clear how to "win", but that's intended. (4) Dialog? I still would like a counter of how many years you have survived. (5) Challenges? I decided to use 4 Nightgaunts each time to...
- June 17th, 2014, 12:49 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 11 - Descent into Darkness
- Replies: 42
- Views: 40452
Re: Scenario Review: DiD 11 - Descent into Darkness
(1) Level, version, and gold? Hard, 1.11.15, 100 starting gold. (2) Difficult? (1-10) 3. I can't call it a "1", because I only use that for automatic victory, and I won't even call it a "2" because I use that for "you can lose only if you try", so I'll call it a "...