Search found 870 matches

by Bob_The_Mighty
February 2nd, 2007, 7:49 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59812

Rhuvaen - Peasants can only build/farm/mine when they have more than 1 movement left. This means they can't do it if they go next to an enemy that is higher than level 0. Thus the possibilty of creating an instant defence isn't too much of a problem in my opinion. - I guess I should add something to...
by Bob_The_Mighty
February 2nd, 2007, 10:41 am
Forum: Ideas
Topic: Suggestions
Replies: 12
Views: 2810

'View chat log' lets you see the rubbish that players have written during the game. I meant a function that allows you to see the rubbish written by whoever made the scenario. The character's dialogue and so on.
by Bob_The_Mighty
February 2nd, 2007, 7:55 am
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 55497

Jetryl, maybe I don't get what you mean by the pixelated style of the potions, but it struck me that they (and some others) seem to belong to an older version of wesnoth. The rocks/monolith/well stuff seems more in keeping with the new style units and terrain. Am I wrong? ...the ability to initiate ...
by Bob_The_Mighty
February 2nd, 2007, 7:47 am
Forum: Ideas
Topic: Suggestions
Replies: 12
Views: 2810

Suggestions

Some of these might count as feature requests but I didn't know where else to put them. So here goes... 1. I think the 'Get Add-ons' server menu should include more details. I'd like to know when something was last updated, and what it actually is: i.e Era/Scenario/Campaign/Map. Also, space for the ...
by Bob_The_Mighty
February 2nd, 2007, 7:05 am
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59812

A New Land addon - Wesnoth 1.4

I came across a nice little macro to filter by terrain type and made a multiplayer empire-building scenario. Initially, player's can only recruit peasants and mages. However, peasants can be put to work chopping down trees, making fords, planting crops, and building villages, mines, farms and castle...
by Bob_The_Mighty
February 1st, 2007, 6:03 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 55497

It is best not to second guess what people might use items images for. It's nice to have options to be inventive with. I made a sort of farming game using the different types of flowers. Just whack it all in I say.
by Bob_The_Mighty
January 30th, 2007, 8:01 am
Forum: Art Workshop
Topic: enchantress portrait
Replies: 50
Views: 15353

She looks like a hockey player. A punk hockey player. An Elvish punk hockey player. I guess that means I like it.
by Bob_The_Mighty
January 29th, 2007, 7:06 am
Forum: WML Workshop
Topic: Six WML questions
Replies: 27
Views: 5478

To be quite frank, Sapient, your code did my head in. I will happily use it if you tell me how and where, and which bits i need to change.
by Bob_The_Mighty
January 29th, 2007, 12:10 am
Forum: Multiplayer Development
Topic: The Fall Of Trent - A Multiplayer RPG
Replies: 51
Views: 29855

Okay, I finally got round to updating The Fall of Trent for Wesnoth 1.2

All the side settings are done automatically now and some other things are fixed. I've tested it a little bit and it seems to run okay.

Please report any bugs and stuff, thanks.
by Bob_The_Mighty
January 29th, 2007, 12:01 am
Forum: Ideas
Topic: Quality Add-on Pack (QAP)
Replies: 92
Views: 22551

I put a new version of The Labyrinth of Champions on the server last week. It is fully-functional and 1.2 compatible as far as I know - and I have tested it a couple of times.
by Bob_The_Mighty
January 28th, 2007, 8:08 pm
Forum: WML Workshop
Topic: Six WML questions
Replies: 27
Views: 5478

Okay, sorry guys, I am still struggling this. Please treat me like i am dumb - i am no good with macros. I have decided to stop trying to work it out logically and just ask. Could you be very specific about where to put Inigo's code, and which bits I need to alter to make it work in my scenario? In ...
by Bob_The_Mighty
January 24th, 2007, 9:42 pm
Forum: Multiplayer Development
Topic: The Labyrinth Of Champions - A Multiplayer RPG
Replies: 84
Views: 52071

I have just put the new version (1.9) of Labyrinth of Champions on the server. I have taken on board a lot of what people have said, and made quite a lot of changes: - Created an era to ensure suitable champions are used. - Added two hidden magic rings. - Added numerous healing potions. - Changed th...
by Bob_The_Mighty
January 23rd, 2007, 11:12 am
Forum: Ideas
Topic: Quality Add-on Pack (QAP)
Replies: 92
Views: 22551

Someone mentioned maybe putting my multiplayer scenario, Labyrinth of Champions, in the add-on pack. I would very much like it to be included! I am soon to release a new version, but maybe someone can give me some pointers on what I need to do to make it 'clean'? Or do I just need to make sure it is...
by Bob_The_Mighty
January 23rd, 2007, 10:58 am
Forum: Art Workshop
Topic: Images for MP scenarios!
Replies: 1
Views: 1579

Images for MP scenarios!

Following on from this , is there anyone who fancies making some item images for use in multiplayer scenarios? Or perhaps people have already got some nice stuff to donate? I am especially interested in images that could add flavour to rpg games. Some ideas: A shop or a tavern would be good. Maybe a...
by Bob_The_Mighty
January 23rd, 2007, 10:35 am
Forum: WML Workshop
Topic: triggering animations
Replies: 8
Views: 2267

Thanks again. I will try the code you posted kaldred. I'm still not clear about the flag. I want to set items so they continually cycle through the animation. For some reason I thought this might work, but it didn't: [item] x=10 y=10 image="terrain/flag-1.png:150,terrain/flag-2.png:150,terrain/...