Search found 870 matches
- February 2nd, 2007, 7:49 pm
- Forum: Multiplayer Development
- Topic: A New Land addon - Wesnoth 1.4
- Replies: 172
- Views: 59812
Rhuvaen - Peasants can only build/farm/mine when they have more than 1 movement left. This means they can't do it if they go next to an enemy that is higher than level 0. Thus the possibilty of creating an instant defence isn't too much of a problem in my opinion. - I guess I should add something to...
- February 2nd, 2007, 10:41 am
- Forum: Ideas
- Topic: Suggestions
- Replies: 12
- Views: 2810
- February 2nd, 2007, 7:55 am
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55497
Jetryl, maybe I don't get what you mean by the pixelated style of the potions, but it struck me that they (and some others) seem to belong to an older version of wesnoth. The rocks/monolith/well stuff seems more in keeping with the new style units and terrain. Am I wrong? ...the ability to initiate ...
- February 2nd, 2007, 7:47 am
- Forum: Ideas
- Topic: Suggestions
- Replies: 12
- Views: 2810
Suggestions
Some of these might count as feature requests but I didn't know where else to put them. So here goes... 1. I think the 'Get Add-ons' server menu should include more details. I'd like to know when something was last updated, and what it actually is: i.e Era/Scenario/Campaign/Map. Also, space for the ...
- February 2nd, 2007, 7:05 am
- Forum: Multiplayer Development
- Topic: A New Land addon - Wesnoth 1.4
- Replies: 172
- Views: 59812
A New Land addon - Wesnoth 1.4
I came across a nice little macro to filter by terrain type and made a multiplayer empire-building scenario. Initially, player's can only recruit peasants and mages. However, peasants can be put to work chopping down trees, making fords, planting crops, and building villages, mines, farms and castle...
- February 1st, 2007, 6:03 pm
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55497
- January 30th, 2007, 8:01 am
- Forum: Art Workshop
- Topic: enchantress portrait
- Replies: 50
- Views: 15353
- January 29th, 2007, 7:06 am
- Forum: WML Workshop
- Topic: Six WML questions
- Replies: 27
- Views: 5478
- January 29th, 2007, 12:10 am
- Forum: Multiplayer Development
- Topic: The Fall Of Trent - A Multiplayer RPG
- Replies: 51
- Views: 29855
- January 29th, 2007, 12:01 am
- Forum: Ideas
- Topic: Quality Add-on Pack (QAP)
- Replies: 92
- Views: 22551
- January 28th, 2007, 8:08 pm
- Forum: WML Workshop
- Topic: Six WML questions
- Replies: 27
- Views: 5478
Okay, sorry guys, I am still struggling this. Please treat me like i am dumb - i am no good with macros. I have decided to stop trying to work it out logically and just ask. Could you be very specific about where to put Inigo's code, and which bits I need to alter to make it work in my scenario? In ...
- January 24th, 2007, 9:42 pm
- Forum: Multiplayer Development
- Topic: The Labyrinth Of Champions - A Multiplayer RPG
- Replies: 84
- Views: 52071
I have just put the new version (1.9) of Labyrinth of Champions on the server. I have taken on board a lot of what people have said, and made quite a lot of changes: - Created an era to ensure suitable champions are used. - Added two hidden magic rings. - Added numerous healing potions. - Changed th...
- January 23rd, 2007, 11:12 am
- Forum: Ideas
- Topic: Quality Add-on Pack (QAP)
- Replies: 92
- Views: 22551
Someone mentioned maybe putting my multiplayer scenario, Labyrinth of Champions, in the add-on pack. I would very much like it to be included! I am soon to release a new version, but maybe someone can give me some pointers on what I need to do to make it 'clean'? Or do I just need to make sure it is...
- January 23rd, 2007, 10:58 am
- Forum: Art Workshop
- Topic: Images for MP scenarios!
- Replies: 1
- Views: 1579
Images for MP scenarios!
Following on from this , is there anyone who fancies making some item images for use in multiplayer scenarios? Or perhaps people have already got some nice stuff to donate? I am especially interested in images that could add flavour to rpg games. Some ideas: A shop or a tavern would be good. Maybe a...
- January 23rd, 2007, 10:35 am
- Forum: WML Workshop
- Topic: triggering animations
- Replies: 8
- Views: 2267