Search found 8041 matches
- December 18th, 2015, 10:32 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
Thanks for the details. EoHS does have a script that runs when a unit is selected, but it doesn't make a difference whether that unit is the leader. So this probably is NOT just an EoHS script taking too much time, which makes it harder to debug. Unfortunately, I think this must be an animation issu...
- December 18th, 2015, 8:24 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
Yeah, it is probably an issue with my add-on. Your OS and Wesnoth version probably don't affect it. A save file could be useful, although I don't know if I'll have time to investigate the issue anytime soon. The "selecting your leader" thing seems unusual. Does it happen when you mouse ove...
- February 16th, 2015, 9:37 pm
- Forum: Faction & Era Development
- Topic: [PblWML] How to get a custom icon for MP Era?
- Replies: 6
- Views: 4693
Re: [PblWML] How to get a custom icon for MP Era?
It is a combination of several standard wesnoth icons, using Image Path Function WML . Here's the code, if you want to use it as an example. icon="units/monsters/fire-dragon.png~BLIT(units/human-magi/great-mage.png~TC(2,magenta),72,30)~BLIT(units/monsters/fire-dragon.png~CROP(125,45,35,30),125,...
- February 6th, 2015, 8:09 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
1. It is possible to get spells for ur app that ur leader doesnt have by choosing a rank2 spell first. The game will then select the first 3 spells from rank 1 automatically no matter if ur leader has them. A guy told me that it also works with Wordly-Mentor, when u choose random-spells with leader...
- January 23rd, 2015, 6:32 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
Do those menu issues still exist after the update from last evening? Found and fixed the touch+scribe issue for next release. CoP at 4 is intentional, since the old version was hard to use effectively in PvP (except the OP use on your wizard). The new version is more versatile, but I still I really ...
- January 18th, 2015, 7:20 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
New major release! Get EoHS 2.2.0 on the Wesnoth add-on server now! - New talent: Scribe. Make your spells into scrolls so that other units can do the casting. - New spell: Black Cat. A weak, elusive unit with a novel teleportation ability. - Split Mentor into two talents. If you only buy the first,...
- January 11th, 2015, 12:31 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
When you use it on your own units, you can choose which things to remove.
- January 10th, 2015, 5:56 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
Altar works with apprentices, isn't it a bit overpowered ? ...yeah, probably. I'll change it. If you had to level up an extra time to get both, it might be reasonable, but the point costs don't work out that way. Dispelling touch prompts a lua error There was a typo in the code. Fixed for next vers...
- January 6th, 2015, 9:11 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
EoHS 2.1.12.0 released! Get it on the Wesnoth add-on server now! - New R3 Nature spell: Metamorphosis. Enchant a unit to get a random, permanent buff. - New R6 Nature spell: Altar of Battle. Enchant a hex to level up any unit recruited or summoned there. - Pall of Fatigue is much stronger, but can't...
- January 4th, 2015, 4:02 am
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
Thanks for the feedback! I'll fix the teleport bug. You're right that overloading and meteor storm could use some tweaking. I'm not sure what the best rules would be. I'll think about it. Each realm has its own play style - that's why Necro doesn't have good direct-damage spells and Evo doesn't have...
- December 31st, 2014, 7:45 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
EoHS 2.1.11.0 released! Get it on the Wesnoth add-on server now! - Wesnoth 1.12 compatibility: Fixed error message on kills, training screen orbs, and Zombie Mastery. - Lots of behind-the-scenes work to make spell effects less dependent on the unit casting them, to prepare for an upcoming new talent...
- October 26th, 2014, 4:24 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
EoHS 2.1.10.0 released! Get it on the Wesnoth add-on server now! - New spell: Zombie Mastery. Auto-zombify any unit that dies anywhere near you! - New spell: Construction (Evocation rank 1). Build a road or a new castle. - Change Terrain can now change a line of hexes. - Change Terrain has a new mod...
- October 25th, 2014, 3:20 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
LOL. I'm obviously going to fix that, but that's awesome.
You could also do it with an ally's lich leader in a team game.
You could also do it with an ally's lich leader in a team game.
- October 4th, 2014, 10:04 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
EoHS 2.1.9.0 released! Get it on the Wesnoth add-on server now! - Milestone goal achieved: Wizards can ride Yetis! - All alliances now have their own apprentice types. - Removed the black squares that were showing up sometimes. There are still some graphical issues, but they are much less obnoxious....
- October 4th, 2014, 4:49 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 121782
Re: Era of High Sorcery
The Patreon campaign has reached its milestone of allowing wizards to ride Yetis! Go patrons! :D I'll have that out in a release shortly. Also... I messed with dropping the "black box" trick. If I don't crop at all, the sidebar image for units with Mage Shield (among other things) looks ve...