Search found 773 matches

by WhiteWolf
February 12th, 2015, 9:28 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

Hello again, I tested it quickly on Mayhem, just in case. This might actually depend on the random scattering of the units at the beginning, so let's just use the heroes, their position is always fixed to certain tiles. On this difficulty, your beginning gold is 580, and your income varies between -...
by WhiteWolf
February 12th, 2015, 9:19 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 47690

Re: The Blind Sentinel - [Feedback and development topic]

Hello, If you read back a couple of posts, you can see that this has been debated before ;) The nomination system is a complete logical failure, and repairing it would take of lots of unneccessary time, since these are only logical bugs. My point stands still, that you are not supposed to be able to...
by WhiteWolf
January 13th, 2015, 7:11 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

Hi, thanks, bit late, Happy New Year 2003 - sorry, using internet explorer. (Yeah, I know everyone makes this joke, I had to, too.) Sorry for being late anyway, actually I could start writing in German now - had a language exam, that took up my time. Karlag's gonna be finished pretty soon and then i...
by WhiteWolf
December 29th, 2014, 11:58 am
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50457

Re: The Invasion Of The Western Cavalry Feedback

Allright, quickly finished it, uploaded 2.0.3
Will start the slow work to smooth it...:)

WhiteWolf
by WhiteWolf
December 29th, 2014, 11:32 am
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 47690

Re: The Blind Sentinel - [Feedback and development topic]

OK, I'll try to reproduce it and see what's going on. Healing can be excused, but getting it down to -84 cannot :D
WhiteWolf
by WhiteWolf
December 25th, 2014, 6:13 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 47690

Re: The Blind Sentinel - [Feedback and development topic]

EFB got out earlier because you always ended up with millions of gold for the next map because of the inconsiderate amount of turns. But it's gonna be back :D

Full Heal is not once typed in the .cfg. This is the interesting part :D

Good luck for Hard :)
WhiteWolf
by WhiteWolf
December 25th, 2014, 11:57 am
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

Uploaded 1.2.2 with these minor fixes.
- Balanced rating
- Fixed map21 OQ for sure
- few small bug issues
by WhiteWolf
December 24th, 2014, 4:58 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

Actually that might have been the buggy one...works here for sure now, but I don't know if it was fixed for 1.2.1 or not...never mind, a patch is due today, that will definitely fix that one. You get holy water by stepping into the only water tile in the middle of the map. Merry Chrinstmas! :) White...
by WhiteWolf
December 23rd, 2014, 10:29 pm
Forum: Scenario & Campaign Development
Topic: The Invasion Of The Western Cavalry Feedback
Replies: 148
Views: 50457

Re: The Invasion Of The Western Cavalry Feedback

Hello, While playing this, please keep in mind, that this was the first part to be written, it isn't near as marvelous as the latest one (TSOTN), and is at least twice as buggy. :S The separate Western & casual Horsemen was intentional, because the westerns were tougher, and more expensive. But,...
by WhiteWolf
December 23rd, 2014, 10:05 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

No, collecting a weapon against ghosts is only a hint, not an actual OQ. I remember that there is none on The Swamp, because it's a short one. The catual list of OQ: SPOLIER! READ ONLY IN CASE YOU GAVE UP. 2nd: Small paper tile: 25 3 4th: Hermit on 33 13 6th: Graveyards around 54 18, all possible gr...
by WhiteWolf
December 21st, 2014, 10:16 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

Vormund will definitely receive more gold, I tested it too, it's hard to save him. There is no possible way Mal-Talar could have dropped only 4 stones...they are scattered at a radius of 7 though, maybe one got to the far edge, and you missed it by accident? If you have autosave, please load and dou...
by WhiteWolf
December 21st, 2014, 8:53 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

Hi, Yep, definitely wanna start both i and b, and close both of them :) On the final map the enemy receives that much gold, because the map thas the 24-hours-schedule. I just wanted to try what it feels like. Well, it feels like pretty unbalanced for the enemy, so they are back up with tons of gold ...
by WhiteWolf
December 20th, 2014, 9:04 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 47690

Re: The Blind Sentinel - [Feedback and development topic]

Allrighty, Uploaded 1.4.1 Release notes: All broken legs fixed. Really sorry for missing this, probably ruined the game's enjoyability a lot :( Fixed missing ships, it was missing due to an earlier replacement. Fixed blank skeletons. Since 1.12, they have an idle animation, and received a sub-folder...
by WhiteWolf
December 20th, 2014, 7:50 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 26504

Re: The Stone of the North [Feedback and development]

Invisible skeletons appear everywhere, because I added the Death Squire to standard units by making a double to the skeletons, and at that time I didn't use [base_unit], just a simple copy, and in 1.12, the skeleton pictures received a sub-folder, this is why no pictures are located. It will be fixe...
by WhiteWolf
December 20th, 2014, 6:31 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 47690

Re: The Blind Sentinel - [Feedback and development topic]

Hi, Thank you very much for this detailed report, I'll see to it immediately :) As far as I got scanning through it; the "broken legs" a cause of the 'voices effect' definitely, the allow_undo tag is probably missing from a few exit hex event range, that is what interrupts the movement. Yo...