Search found 7013 matches
- September 12th, 2016, 4:37 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Re: Wesnoth Inc Board Members -- Request for Nominations
I have sent out messages to those nominated asking if they accept or decline the nomination. I have received responses as below. If you are one of the people who has not responded or know them, please ask them to respond ASAP so they can be included in the election process. Aginor -- NO RESPONSE Cel...
- September 4th, 2016, 6:20 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Re: Wesnoth Inc Board Members -- Request for Nominations
I have contacted the following people who have received nominations: Aginor Celticminstrel doofus-01 gfgtdf Horus2 iceiceice Jetrel mattsc shadowm tekelili Vultraz zookeeper They should respond saying whether they accept or decline the nomination. I will still accept further nominations in this thre...
- September 4th, 2016, 4:51 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Re: Wesnoth Inc Board Members -- Request for Nominations
Yes, we will only proceed to elect people once those who were nominated have accepted. We will ask for acceptance after the nomination process finishes.doofus-01 wrote:But I do hope someone checks with the nominees for willingness before your voting starts.
- September 3rd, 2016, 5:08 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Re: Wesnoth Inc Board Members -- Request for Nominations
Another nomination by PM:
shadowm
iceiceice
doofus
shadowm
iceiceice
doofus
- September 3rd, 2016, 5:04 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Re: Wesnoth Inc Board Members -- Request for Nominations
As others have stated, no, I'm afraid we cannot get rid of that requirement.loonycyborg wrote: Could you get rid of that requirement? I for sure don't want to be absolutely dependent on US for stuff like that, and it's not a fact that there even will be US based people for this position.
- September 1st, 2016, 2:54 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Re: Wesnoth Inc Board Members -- Request for Nominations
I received some recommendations by PM:
1) shadowm (as to server/infrastructure maintenance … AMM)
2) doofus-01 (as to funds on art commissions)
3) treasurer: yep, iceiceice (cuz he's so very wary of the issue)
1) shadowm (as to server/infrastructure maintenance … AMM)
2) doofus-01 (as to funds on art commissions)
3) treasurer: yep, iceiceice (cuz he's so very wary of the issue)
- August 31st, 2016, 8:24 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Re: Wesnoth Inc Board Members -- Request for Nominations
Welp, no nominations so far. I will nominate some people who I think would make good board members if they are interested:
Vultraz
iceiceice
Jetrel
shadowm
Vultraz
iceiceice
Jetrel
shadowm
- August 31st, 2016, 6:36 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 45095
Wesnoth Inc Board Members -- Request for Nominations
To begin with, I would like to apologize for the lack of clear communication and efficiency of operations around our financial side, Wesnoth, Inc, over the last seven years or so. As matter of explanation, as often happens in an Open Source project, the people who originally took on responsibility f...
- August 30th, 2016, 6:52 pm
- Forum: Users’ Forum
- Topic: Wesnoth2, Wesnoth, Inc, and other things
- Replies: 98
- Views: 36638
Re: Wesnoth2, Wesnoth, Inc, and other things
When there's very little transparency there's inevitably going to be some misunderstandings. For what it's worth I don't think it's fair to say there is "very little transparency". What is fair to say is that Wesnoth is and always has been a very loosely organized project. Worked on by vo...
- August 30th, 2016, 4:56 pm
- Forum: Users’ Forum
- Topic: Wesnoth2, Wesnoth, Inc, and other things
- Replies: 98
- Views: 36638
Re: Wesnoth2, Wesnoth, Inc, and other things
@iceiceice: Let's start with a few factual things: - I have no idea what you mean about there being $5000 in the flattr account. I never heard of there being anything remotely close to this. - I don't think I edited any posts I made lately. I'm not sure what you are talking about there. - I don't th...
- August 21st, 2016, 11:57 pm
- Forum: Art Contributions
- Topic: Copyfraud in a GitHub project called wesnoth2
- Replies: 6
- Views: 4409
Re: Copyfraud in a GitHub project called wesnoth2
Sorry guys, we neglected to note the licensing on these files before checking them in. We've updated the license. However I do want to have a conversation at some point about licensing of Wesnoth's images and sounds. The GPL makes little sense for images and sounds and I think we should look into ge...
- August 20th, 2016, 6:57 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: compiling wesnoth2
- Replies: 7
- Views: 4450
Re: compiling wesnoth2
Also to get more help please use IRC -- #anura on irc.freenode.net
- August 20th, 2016, 6:45 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: compiling wesnoth2
- Replies: 7
- Views: 4450
Re: compiling wesnoth2
Put the wesnoth2 module from https://github.com/anura-engine/wesnoth2 under modules/wesnoth2 and then run anura with --module=wesnoth2 considering their unclear for profit business model, it is possible that they made their game deliberately hard to compile The model is intended to be similar to wha...
- August 18th, 2016, 10:26 pm
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 12349
Re: Wesnoth2 ruleset (or undoing Wesnoth)
I thought that when making a game, one must have a clear idea what is he going to make Not at all. It's really common to start off by brainstorming ideas and trying different things out, getting feedback after trying out ideas, and so forth. It does require some open-mindedness on the part of those...
- August 18th, 2016, 10:11 pm
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 12349
Re: Wesnoth2 ruleset (or undoing Wesnoth)
Hey guys, Just to clarify, the ruleset we are currently implementing in Wesnoth2 is simply an experimental ruleset we want to try out. Wesnoth2 is intended to be a platform more than any specific ruleset. We want to support a bunch of things and so trying something kind of different to start with se...