Search found 196 matches

by lu_zero
April 2nd, 2009, 5:13 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1292
Views: 406099

Re: The Era of Myths - (e3 released)

Strangely the EOM movement types aren't working, it's just a local problem?
by lu_zero
February 25th, 2009, 5:48 pm
Forum: Scenario & Campaign Development
Topic: 1.5 Level 0 campaign: Fool's Errand
Replies: 20
Views: 4904

Re: 1.5 Level 0 campaign: Fool's Errand

On medium I didn't have much problems, I try to make the corpse not kill any of my unit pushing them to scatter...
by lu_zero
February 22nd, 2009, 11:15 pm
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 136
Views: 62191

Re: Count Kromire

2 more things:
- coral reef isn't approachable by most of the units, should it be used?
-20090223 00:13:56 error engine: unit of type EOM_Great Wizard not found!
20090223 00:13:56 error general: Error while playing the game: game_error: Unknown unit type 'EOM_Great Wizard'
by lu_zero
February 22nd, 2009, 1:33 pm
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 136
Views: 62191

Re: Count Kromire

I've decided to just update Count Kromire to 1.5 mostly as it is. There are a few problems (Lisaundra needing some luck to survive the upgraded burners no counter for fire elementals). However I can't figure out what to do about it, and I figure that I may as well upload it. The Devling Flyer will ...
by lu_zero
February 22nd, 2009, 1:32 pm
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 136
Views: 62191

Re: Count Kromire

I got this

20090222 14:31:47 error engine: unit of type EOM_Bear Cub not found!
20090222 14:31:48 error general: Error while playing the game: game_error: Unknown unit type 'EOM_Bear Cub'

at the start of Valemoi scenario
by lu_zero
February 18th, 2009, 8:56 pm
Forum: Scenario & Campaign Development
Topic: 1.5 Level 0 campaign: Fool's Errand
Replies: 20
Views: 4904

Re: 1.5 Level 0 campaign: Fool's Errand

maybe just having an impassable section between him and you would be enough (so he can just send ghosts and bats)
by lu_zero
February 18th, 2009, 12:50 am
Forum: Scenario & Campaign Development
Topic: 1.5 Level 0 campaign: Fool's Errand
Replies: 20
Views: 4904

Re: 1.5 Level 0 campaign: Fool's Errand

Orcish Shyde wrote:
lu_zero wrote:
Just having a mild rush with some wizards made me easy kill the unit in normal, you should either give him more gold or have 2 lv2 distract me from other sides.
by lu_zero
February 17th, 2009, 11:55 pm
Forum: Scenario & Campaign Development
Topic: 1.5 Level 0 campaign: Fool's Errand
Replies: 20
Views: 4904

Re: 1.5 Level 0 campaign: Fool's Errand

thieves spam is seems as damaging btw.
by lu_zero
February 16th, 2009, 11:12 pm
Forum: Scenario & Campaign Development
Topic: 1.5 Level 0 campaign: Fool's Errand
Replies: 20
Views: 4904

Re: 1.5 Level 0 campaign: Fool's Errand

Orcish Shyde wrote: Sadly, I also had to remove the code that makes sewage poison units, as it made the game freeze on my machine.
that was what made me killing thugs simple enough =\
by lu_zero
February 14th, 2009, 1:20 pm
Forum: Scenario & Campaign Development
Topic: 1.5 Level 0 campaign: Fool's Errand
Replies: 20
Views: 4904

Re: 1.5 Level 0 campaign: Fool's Errand

tried the game and it's quite interesting =)
by lu_zero
February 14th, 2009, 1:46 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1292
Views: 406099

Re: The Era of Myths - try the campaigns!

Are they available on the 1.5 server already?
by lu_zero
February 12th, 2009, 12:12 am
Forum: Faction & Era Development
Topic: Luminarium and Obscurité
Replies: 12
Views: 3012

Re: Luminarium and Obscurité

Flameslash wrote:OK Humans and Elves in the same kingdom.
Maybe put an orc here and there and a fairy (possibly with dark fairies and holy orcs!)

lu

(and maybe try to think a neutral faction)
by lu_zero
February 12th, 2009, 12:08 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 235205

Re: Extended Era - lastest = x.34.0

Well me and Mythological were inactive for quite a long time. I'm ending my wesbreak from now. I think i'll now start again to work on it and make a v1.5.x version (perhaps under a different name ? But i lack nice ideas for a nice name btw :p). Probably not all the factions would be available at th...
by lu_zero
February 11th, 2009, 9:59 pm
Forum: Scenario & Campaign Development
Topic: After the Storm (0.2.1) for Wesnoth 1.7.8+ ONLY
Replies: 33
Views: 17292

Re: After the Storm (0.1.2) for Wesnoth 1.5.9+

would be possible having alternate amlas for the heroes?
by lu_zero
February 2nd, 2009, 11:10 pm
Forum: Scenario & Campaign Development
Topic: 1.6 SP Campaign: Bad Moon Rising 0.8.6 (1.6 ONLY - NOT 1.8)
Replies: 175
Views: 49206

Re: 1.5/1.6 Campaign: Bad Moon Rising (~20 scenarios) 0.5.1

The "An opportunity" scenario is quite hard since the idiotic loyal leader goes messing with wolves like in 2 rounds...