Search found 790 matches
- January 22nd, 2010, 10:39 am
- Forum: Writers’ Forum
- Topic: Drakes - some thoughts on Drake society, biologie and origin
- Replies: 120
- Views: 23842
Re: Drakes - some thoughts on Drake society, biologie and origin
Why would it make any more sense for the female to be sentient? We don't know how or why they develop the way they do. It only makes more sense because that's what we're used to. Which is an expectation we're specifically trying to break, and makes for an interesting social dynamic. Well, if 'we' r...
- January 21st, 2010, 12:36 pm
- Forum: Art Contributions
- Topic: TSG, sprites reedition
- Replies: 111
- Views: 39772
Re: TSG, sprites reedition
Well, you could also just type:When already in a game to get into debug mode.
The ':' brings out the command line (looks like a 'normal' message box/line) and 'debug' gets you into debug mode. Type 'help' in the command line to get .... help.
/tsr
Code: Select all
:debug
The ':' brings out the command line (looks like a 'normal' message box/line) and 'debug' gets you into debug mode. Type 'help' in the command line to get .... help.
/tsr
- January 21st, 2010, 12:33 pm
- Forum: Art Contributions
- Topic: water animation
- Replies: 162
- Views: 58228
Re: water animation
Wow! PGD I think this looks great... - overall: the color is to bright, but can 'easily' be changed later - atm I think it is right to concentrate on how the animation should work) - ocean: looks ok to me, any more movement and I would get seasick, maybe even try to do less? - coastal waves: maybe i...
- January 21st, 2010, 12:25 pm
- Forum: Writers’ Forum
- Topic: Drakes - some thoughts on Drake society, biologie and origin
- Replies: 120
- Views: 23842
Re: Drakes - some thoughts on Drake society, biologie and origin
As for the non-sentinent drake females This seems to be a case that resultet from an evolution, so we'd have to ask ourselfs what is the advantage of a non-sentinent female. With drakes evolution is a bit difficult, but we don't have any real world examples of non-sentinent sexual partners, which I...
- January 20th, 2010, 5:11 pm
- Forum: Writers’ Forum
- Topic: Drakes - some thoughts on Drake society, biologie and origin
- Replies: 120
- Views: 23842
Re: Drakes - some thoughts on Drake society, biologie and origin
Also worth bearing in mind that this is a military game in a medieval-esque world - the proportion of women in Wesnoth's combat forces is staggeringly high for the equivalent time period, if anything, rather than low as you seem to be implying. Well, WINR, so I think it is up to the devs to decide ...
- January 20th, 2010, 4:11 pm
- Forum: Writers’ Forum
- Topic: Drakes - some thoughts on Drake society, biologie and origin
- Replies: 120
- Views: 23842
Re: Drakes - some thoughts on Drake society, biologie and origin
There is an established canon for drake gender dynamics, it is as found in the wiki page linked to from here. It hasn't yet come up in any campaigns, but that is the way it is going to be. Hi, ok, I've tried to find a convincing reasoning for this established canon but haven't really found any. - w...
- January 20th, 2010, 4:00 pm
- Forum: WML Workshop
- Topic: Modularize Teleport, no changes to current gameplay
- Replies: 47
- Views: 11847
- January 20th, 2010, 11:46 am
- Forum: Art Contributions
- Topic: TSG, sprites reedition
- Replies: 111
- Views: 39772
Re: TSG, sprites reedition
Wow!
I can't even remember when someone just showed up with these kind of sprite-skills...
@rhyging5: You are great!
@Jetrel, tsi, etc: Do whatever it takes to hold on to this person.
@peanut-gallery (including me): Be careful...
@Boucman: Show us the speech.
/tsr
I can't even remember when someone just showed up with these kind of sprite-skills...
@rhyging5: You are great!
@Jetrel, tsi, etc: Do whatever it takes to hold on to this person.
@peanut-gallery (including me): Be careful...
@Boucman: Show us the speech.
/tsr
- January 20th, 2010, 11:26 am
- Forum: WML Workshop
- Topic: Modularize Teleport, no changes to current gameplay
- Replies: 47
- Views: 11847
Re: Modularize Teleport, no changes to current gameplay
Cool!
How are the 'source' and 'target' terrains decided? Do they have to be same? Is it possible to create a unit that could teleport:
- from Gg to Gg?
- from Gg to V*?
- from anywhere to Vh?
- from Kv to anywhere?
- from Aa^F* to *^F
/tsr
How are the 'source' and 'target' terrains decided? Do they have to be same? Is it possible to create a unit that could teleport:
- from Gg to Gg?
- from Gg to V*?
- from anywhere to Vh?
- from Kv to anywhere?
- from Aa^F* to *^F
/tsr
- January 18th, 2010, 10:17 am
- Forum: Users’ Forum
- Topic: German Forum yes/no?
- Replies: 20
- Views: 4083
Re: German Forum yes/no?
It seems that I don't get my point across, or maybe I'm misreading your posts? AFAIK, the official answer is that no official forums will be made available in other languages, mainly because we would be unable to moderate them effectively. I am aware of this, I just think that that time has passed, ...
- January 17th, 2010, 2:40 pm
- Forum: Art Workshop
- Topic: artisticdude's Art
- Replies: 1136
- Views: 254771
Re: artisticdude's sprites (critique welcome)
Hi, I know there is an update pending (or so it seems to me anyway) of the armored saurian. I think one problem with the saurian is that it still looks (size wise) like a repaint. The helmet itself (and also the body armor, but less) needs to take up space. Making the head (including the helmet) a t...
- January 17th, 2010, 2:16 pm
- Forum: Users’ Forum
- Topic: German Forum yes/no?
- Replies: 20
- Views: 4083
Re: German Forum yes/no?
As has been said, try your best and use the forum to practice and improve your English! Yes, I am aware of the official stand point on this, and I do understand it. However I also think it is flawed. I think that requiring English to communicate amongst players/umc-developers/artists/coders/etc is ...
- January 17th, 2010, 10:02 am
- Forum: Users’ Forum
- Topic: German Forum yes/no?
- Replies: 20
- Views: 4083
Re: German Forum yes/no?
... When we create a german forum today, there will be an intalian forum tomorrow and than a russian forum and ... Hehe, well there actually already is an italian wesnoth community... I do understand the decision to not create sub-forums for other languages, but I think it is flawed. I think it is ...
- January 14th, 2010, 10:50 pm
- Forum: WML Workshop
- Topic: variable assignment feels random...
- Replies: 2
- Views: 720
Re: variable assignment feels random...
Thanks Sapient (and zookeeper on irc) for helping me out on this.
Now I understand (I hope). I needed the delayed_var_sub=no since the moveto-target-hex is random.
(Well, come to think of it I see a way of doing it with "yes" but now that I've figured it out, this is neater )
/tsr
Now I understand (I hope). I needed the delayed_var_sub=no since the moveto-target-hex is random.
(Well, come to think of it I see a way of doing it with "yes" but now that I've figured it out, this is neater )
/tsr
- January 14th, 2010, 6:52 pm
- Forum: WML Workshop
- Topic: variable assignment feels random...
- Replies: 2
- Views: 720
variable assignment feels random...
Hi, Ok, so I've got this code, using 1.7.11: [event] name=attack [filter_second] role=fake_statue [/filter_second] {STORE_UNIT_VAR (role=fake_statue) image fake_statue_image} [scroll_to] x,y=$x2, $y2 check_fogged=false [/scroll_to] [kill] x,y=$x2, $y2 [/kill] [item] x,y=$x2, $y2 image=items/stone-ta...