Search found 240 matches
- January 9th, 2007, 11:57 am
- Forum: Multiplayer Development
- Topic: Nagas and negative cold resist - Why?
- Replies: 14
- Views: 4099
- January 6th, 2007, 10:43 am
- Forum: Ideas
- Topic: Fire / Cold dilemma
- Replies: 20
- Views: 4615
Airk said Unfortunately, taken to its natural extreme, it makes the game less deep in terms of options because the factions start to play more similarly While I am sympathetic to thissneppah's desire for more options, I agree with Airk that the result may well have the opposite effect than the one i...
- January 4th, 2007, 10:13 am
- Forum: Ideas
- Topic: Fire / Cold dilemma
- Replies: 20
- Views: 4615
I think you don't understand what the word balance means. :? From what I can tell, what you are saying has everything to do with balance. I think he understands it perfectly. Balance and equality of tactical opportunity are completely different concepts. Of course, they are related. Balance does no...
- January 3rd, 2007, 10:21 pm
- Forum: Ideas
- Topic: Fire / Cold dilemma
- Replies: 20
- Views: 4615
Hi Thissneppah I understand completely this isn't a balance issue, and I have had similar thoughts to the ones you've had. One thing that makes Knalgans perhaps a little easier to play than other factions is the lack of strategic possibilities to confuse one. (I'm sure about fifty people disagree wi...
- January 3rd, 2007, 5:33 pm
- Forum: Multiplayer Development
- Topic: Where to save downloaded maps and eras
- Replies: 19
- Views: 16109
Re: Where to save downloaded maps and eras
(In Linux, save to /home/<user>/.wesnoth/data/scenarios/multiplayer) (In Linux, save the CFG file to /home/<user>/.wesnoth/data/scenarios/multiplayer, then save the raw mapdata file to /home/<user>/.wesnoth/data/maps/multiplayer) (In Linux, save to /home/<user>/.wesnoth/data/campaigns) I'm using ub...
- January 3rd, 2007, 5:17 pm
- Forum: Strategies & Tips
- Topic: i think i dont know how to play..... help please
- Replies: 9
- Views: 3019
Hello Zeno I found this guide in a forum somewhere and have been using it to install wesnoth since version 1.1.8, and it has always worked excellently for me. And I'm not good at computers. I'm running ubuntu 6.10 edgy eft, but I think these instructions were actually written with dapper in mind. --...
- December 31st, 2006, 10:54 am
- Forum: Users’ Forum
- Topic: Televised Wesnoth
- Replies: 14
- Views: 3328
You could put videos of it on Youtube. There's already videos there of Wolfenstein, Star Wars: Galaxies, Xenosaga, televised Korean Starcraft, every FF game ever.... Add to the list. Cripes! I just watched this Starcraft TV clip: http://www.youtube.com/watch?v=NFV3kKG2WRc I had no idea such things ...
- December 31st, 2006, 10:16 am
- Forum: Users’ Forum
- Topic: Televised Wesnoth
- Replies: 14
- Views: 3328
No one wants to watch luck based games. Games should be almost completely skill based to get any wide appeal. Is poker completely skill based? I guess it must be if it has such a wide appeal. I think with experienced players like you doing a running commentary on games, maybe with JW as a foil, it ...
- December 30th, 2006, 8:35 pm
- Forum: Users’ Forum
- Topic: Televised Wesnoth
- Replies: 14
- Views: 3328
Televised Wesnoth
It's happened with poker and chess.
Wesnoth is the perfect spectator sport: expert commentary, post game analysis, heated argument, and yelling from the armchair with beer in hand. Everyone's an expert.
We already download replays.
I'd watch it. Anyone else?
Wesnoth is the perfect spectator sport: expert commentary, post game analysis, heated argument, and yelling from the armchair with beer in hand. Everyone's an expert.
We already download replays.
I'd watch it. Anyone else?
- December 30th, 2006, 8:22 pm
- Forum: Users’ Forum
- Topic: The philosophy of balance in Wesnoth
- Replies: 20
- Views: 3941
Sapient said: 2) unskilled players are supposed to do poorly (especially with factions that take more skill to play correctly); this is not a bug but a feature, because we want highly skilled players to win. This is one of the things I like most about Wesnoth. The fact that the factions are very dif...
- December 29th, 2006, 11:16 am
- Forum: Users’ Forum
- Topic: The philosophy of balance in Wesnoth
- Replies: 20
- Views: 3941
Thanks to irrevenant for his excellent refutation of the idea that a balanced map is one with equal quantities of terrain. Hmm, I still think it might be interesting to refine the idea further such that it becomes harder to find counter examples... say, add the clause that not more than four adjacen...
- December 27th, 2006, 11:47 pm
- Forum: Users’ Forum
- Topic: The philosophy of balance in Wesnoth
- Replies: 20
- Views: 3941
Thank you very much for your replies. Villam has given a very thoughtful response, and has indeed offered a complete answer to my question. Can we all agree then, that the concept of a balanced unit makes no sense? Is it possible to conceive of an unbalanced unit? Zinder perhaps offers an example of...
- December 27th, 2006, 2:19 pm
- Forum: Users’ Forum
- Topic: The philosophy of balance in Wesnoth
- Replies: 20
- Views: 3941
The philosophy of balance in Wesnoth
I have several times been puzzled when reading discussions of balance in Wesnoth. Can anyone offer definitions of: 1. a balanced faction, and 2. a balanced unit? I can understand how a GAME can be balanced. A balanced game is one which results in a draw or a close to a draw as the rules will allow. ...
- December 26th, 2006, 11:55 am
- Forum: Release Announcements, Compiling & Installation
- Topic: how to install battle of wesnoth 1.2.
- Replies: 12
- Views: 5154
- December 24th, 2006, 11:32 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.2
- Replies: 31
- Views: 15671