Search found 940 matches

by Rigor
December 22nd, 2013, 12:32 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 919273

Re: World Conquest tek

i suggest we check the lobby around 10-12h tomorrow, or in the evening from 19h onwards, GMT+1 time. Maybe evening is better for Velensk with -5UTC ;)
by Rigor
December 20th, 2013, 4:58 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 919273

Re: World Conquest tek

its on. no more work. lets schedule this.
by Rigor
December 15th, 2013, 7:01 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 919273

Re: World Conquest tek

during christmas holidays perhaps?
by Rigor
December 3rd, 2013, 9:08 pm
Forum: Multiplayer Development
Topic: Era of Four Moons balancing/replays
Replies: 3
Views: 1162

Re: Era of Four Moons balancing/replays

a perfectly dynamic game to be viewed on meteor fallenstar lake. i found the mechanic equipment very hard to beat but the same could be said about my slowing and poisoning skills.
by Rigor
November 26th, 2013, 10:23 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 919273

Re: World Conquest tek

schedule a time here when its most likely to play a game: monday-sunday 18-22h or something should suffice. so we also knwo whos interested :)
by Rigor
November 11th, 2013, 3:06 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 133110

Re: Exercises in Formula and Lua AI and AI-demos add-on feed

well of course we are. everybody wants to see the AI play smartassly and own noob&intermediate players, especially where human map knowledge is used to its utmost advantage. i dont see a problem telling the AI where good spots are when the humans playing the map do. generic map building might be...
by Rigor
October 31st, 2013, 9:13 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11971

Re: 2v2 conversation

now you caught my attention with that era of four moons. but first some words about your thoughts: as an active creator of content that you are it is very helpful to see things how you do, and adding your experience with challenges. I noticed several recurring themes that appear to be resurfacing ge...
by Rigor
October 31st, 2013, 5:04 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 11971

Re: 2v2 conversation

wise words, tek. also pointed out a long time ago was this idea here: "Instead of a potential 6g swing, a village steal is reduced to a 4g swing. The power of economic dominance is reduced, while the value of kills and xp collection is increased. Still, upkeep from villages remains as useful as...
by Rigor
October 22nd, 2013, 9:07 pm
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 109896

Re: Khalifate gameplay thread (feedback on balance and bugs)

3 for me. there is this degree of perfection everybody always wants to achieve, leading to nothing at all - adding them is already so overdue! btw, here is MY sourvey, filled out the 21. of APRIL (i dont know which year, was it this one? - seems aeons ago) The Alternate Frontier Feedback survey For...
by Rigor
October 22nd, 2013, 6:58 pm
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 109896

Re: Khalifate gameplay thread (feedback on balance and bugs)

khalifa is anyways more balanced than lets say orcs at the moment? every time i see them being played i turn on my personaly slideshow of upkeep making the other player sink like a stone :D is there any problem that was not addressed yet while playtesting it forever? and i sent you this feedback exc...
by Rigor
September 30th, 2013, 3:58 pm
Forum: Multiplayer Development
Topic: Rigor's Rewritten Histories
Replies: 1
Views: 1088

Re: Rigor's Rewritten Histories

Episode 1: Blood cult on Crescent lake background story will follow http://i.imgur.com/k6pSn5Q.jpg Tactical information: Turn 12. Undead in crisis after losing momentum on crescent lake. Confusion. Slaughter. Day coming. What to do, there is only one answer...Death. How can they prevent being overr...
by Rigor
September 30th, 2013, 3:49 pm
Forum: Multiplayer Development
Topic: Rigor's Rewritten Histories
Replies: 1
Views: 1088

Rigor's Rewritten Histories

Stories of old, the myths retold, unfold wonders of treasures manifold... Wesnoth lore is full of mysteries passed on from generation to generation over endless campfires. Only the dead, lying on the bottom of the sea, staining the fields and the torrents of oblivion crimson red or rotting in the f...
by Rigor
August 2nd, 2013, 5:18 pm
Forum: Multiplayer Development
Topic: WC - what are your favourite items?
Replies: 2
Views: 1529

Re: WC - what are your favourite items?

what about you put this list in an easily accessible document that everybody can fill up until you say you are done? i think google used to have such. otherwise i see you copy/typing lots of stuff that you should want to avoid. not sure u can even paste like this.
by Rigor
May 27th, 2013, 7:00 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 352
Views: 160658

Re: Games discussion

Skyrim...Neverwinter Nights...Diablo II...Path of Exile...Legend of the Invincibles. what? whats this game ive never heard of? must be some kind of su-per scandalously tabooized indieproduction. Must goo... ... http://i.imgur.com/K1vIlJp.png ah ok. its YOUR game, alright :mrgreen: :mrgreen: :mrgreen:
by Rigor
May 27th, 2013, 6:27 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 352
Views: 160658

Re: Games discussion

i found many games cool but the coolest ones were never dull. what is your idea of a cool game? i played dw fort but found it too complex for such a relaxing evening. although i like civ4 and crusader kings 2, also complex games. guess it depends on the mood.