Search found 2570 matches
- March 27th, 2004, 6:20 pm
- Forum: Ideas
- Topic: Defense (continued)
- Replies: 27
- Views: 7956
I like idea of being able to click on a unit then on another to have displayed the % chance to hit and damage as if you were initiating a fight without having to move your unit in contact of the enemy. If there are different terrain types around the defender you would also have to select from which...
- March 26th, 2004, 10:21 pm
- Forum: Ideas
- Topic: Defense (continued)
- Replies: 27
- Views: 7956
- March 26th, 2004, 8:51 pm
- Forum: Ideas
- Topic: Defense (continued)
- Replies: 27
- Views: 7956
- March 23rd, 2004, 11:11 pm
- Forum: Ideas
- Topic: Features for 0.8
- Replies: 174
- Views: 33465
Re: Wisdom, learning vicariously, etc...
This is one of the best trait ideas I've heard for a while, I think. It may just get implemented :) Before you do so, wouldn't it be a better ability than a trait (it seem very strong as a trait). Some units could be even made with little or no attack and this ability (such as healer, flag-carrier,...
- March 23rd, 2004, 12:29 am
- Forum: Ideas
- Topic: Features for 0.8
- Replies: 174
- Views: 33465
Wisdom, learning vicariously, etc...
As this is my first post, let me first say, I really have enjoyed the game so far. As this is the place to post ideas for new features, I thought I'd suggest the following unit traits and abilities, recognizing, of course, that you are free to do or not-do what you like with them: Wisdom(trait): Uni...