Search found 2570 matches
- June 4th, 2007, 8:25 pm
- Forum: Ideas
- Topic: Making a summoner that actually summons
- Replies: 11
- Views: 2825
I would say that this is BWH
http://www.wesnoth.org/forum/viewtopic. ... 756#231756
http://www.wesnoth.org/forum/viewtopic. ... 756#231756
- June 4th, 2007, 12:57 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 615441
- June 3rd, 2007, 7:33 pm
- Forum: Ideas
- Topic: Next unit cycling should avoid bouncing around map
- Replies: 48
- Views: 12197
It would not need to be that much more complicated to solve the problem you mentioned, just use an integer to mark it instead of a boolean. Back would then move you to the unit with the highest integer and remove the integer. Forward would tag the current unit with the highest current integer +1. Of...
- May 25th, 2007, 8:12 pm
- Forum: Art Contributions
- Topic: more item images for multiplayer use
- Replies: 157
- Views: 55515
- May 25th, 2007, 8:09 pm
- Forum: WML Workshop
- Topic: Animation
- Replies: 3
- Views: 1565
That was a real helpful response. Despite that, I will never the less make this small additional offering that might in some way be a useful addition to the previous posters magnanamous advice.
http://www.wesnoth.org/wiki/AnimationWML
http://www.wesnoth.org/wiki/AnimationWML
- May 25th, 2007, 8:02 pm
- Forum: WML Workshop
- Topic: exclusive advancments?
- Replies: 4
- Views: 1706
- May 24th, 2007, 9:07 pm
- Forum: Art Workshop
- Topic: Elf Fighter Portrait
- Replies: 71
- Views: 19991
I have made the following topic sticky, at least for now: http://www.wesnoth.org/forum/viewtopic.php?p=228717#228717 Art devs might well de-sticky it in favor of a formal declaration or as part of another sticky. and from http://www.wesnoth.org/forum/viewtopic.php?p=225776#225776 I am not a pixel ar...
- May 24th, 2007, 5:40 pm
- Forum: Ideas
- Topic: cloning units
- Replies: 7
- Views: 2012
Something similar is already done for the Walking corpse, see Undead_Corpse_Walking.cfg The difference is that it is used to define different variations of the same unit, not different units. I don't think that it would work well for units in general. I have for some time thought about adding a tag ...
- May 23rd, 2007, 2:34 pm
- Forum: Developers’ Discussions
- Topic: Changing how description= and user_description= work
- Replies: 9
- Views: 7644
- May 23rd, 2007, 2:06 am
- Forum: Multiplayer Development
- Topic: Combatting anti-social behavior on the mp serv
- Replies: 156
- Views: 32838
- May 22nd, 2007, 10:11 pm
- Forum: Developers’ Discussions
- Topic: Changing how description= and user_description= work
- Replies: 9
- Views: 7644
- May 22nd, 2007, 6:05 pm
- Forum: Ideas
- Topic: Possiblity to prevent save-reloading?
- Replies: 2
- Views: 834
- May 18th, 2007, 12:21 am
- Forum: Developers’ Discussions
- Topic: request for info on history of wesnoth
- Replies: 3
- Views: 5339
request for info on history of wesnoth
I received the following request for information. Besides the links at http://www.wesnoth.org/wiki/Play under world of wesnoth and the unit tree, are there any other wiki links or forum topics that he should be pointed at? Have we named an official historian of Wesnoth (Turin?) that would serve as a...
- May 17th, 2007, 3:40 pm
- Forum: Ideas
- Topic: Simultaneous play
- Replies: 8
- Views: 1607
- May 17th, 2007, 3:38 pm
- Forum: Ideas
- Topic: Wesnoth Tips: Some little adds
- Replies: 15
- Views: 3335