Search found 2570 matches
- June 12th, 2007, 12:18 am
- Forum: Art Contributions
- Topic: How to rotate pixel art without blurring
- Replies: 17
- Views: 8186
Personally, I like the following method: Never make an object at exactly 90 degree rotations. First, it is a little unlikely and generally looks odd. So, what to do instead, make all straight objects at ~30 degrees. Then, through reflection and rotations of 90 degrees, you get 8 different rotations ...
- June 12th, 2007, 12:02 am
- Forum: WML Workshop
- Topic: [store_unit] unit.description vs unit.user_description
- Replies: 2
- Views: 1108
Re: [store_unit] unit.description vs unit.user_description
unit.user_description is the units name. However, I cannot determine what unit.description actually is or does when modified. user_description is what the user sees. Description is what the computer sees. The player can change the user_description whenever they want. If that is done, WML can still ...
- June 11th, 2007, 7:02 pm
- Forum: Coder’s Corner
- Topic: AI and WML variables?
- Replies: 4
- Views: 2796
- June 10th, 2007, 7:31 pm
- Forum: Website
- Topic: Post Count (it is really necessary?)
- Replies: 19
- Views: 5904
I do think that it is a useful indicator of a spammer versus some noob making a bad post. Several times I have looked at posts that I considered spam and found that they came from somebody with >50 posts, that, upon further investigation, were mostly genuine posts. If it is just a spammer, I am more...
- June 7th, 2007, 10:35 pm
- Forum: Developers’ Discussions
- Topic: GNA speed
- Replies: 4
- Views: 5013
- June 7th, 2007, 10:30 pm
- Forum: Art Workshop
- Topic: need ship images
- Replies: 1
- Views: 1171
dah dah dah dum...
search on "ship sail" requiring all words...and voila...
http://www.wesnoth.org/forum/viewtopic. ... 490#142490
Seriously, is this really that hard to find on your own?
search on "ship sail" requiring all words...and voila...
http://www.wesnoth.org/forum/viewtopic. ... 490#142490
Seriously, is this really that hard to find on your own?
- June 7th, 2007, 4:42 pm
- Forum: Technical Support
- Topic: How Do I install downloaded Add-Ons offline??
- Replies: 8
- Views: 2704
- June 7th, 2007, 11:55 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 116231
This looks like the problem is related to this change: http://www.wesnoth.org/forum/viewtopic.php?p=235141#235141 the various macros in \data\campaigns\Son_Of_The_Black_Eye\scenarios\utils\utils.cfg where description is set, and generate_description is not, need to be updated to have a user_descript...
- June 7th, 2007, 11:49 am
- Forum: Developers’ Discussions
- Topic: Changing how description= and user_description= work
- Replies: 9
- Views: 7574
Ok, it looks like my response got blown away with the forum reload. Basically, I have implemented the change so that user_description will no longer be replaced by description if it is empty. This means that campaign developers may need to add a user_description tag to units that they use. The descr...
- June 7th, 2007, 11:44 am
- Forum: Users’ Forum
- Topic: Art for BFW CD cover ?
- Replies: 20
- Views: 5955
I must admit I like Kestenvern's better than mine. The one I did is too busy, and the portraits being lopped off at the bottom and occaisionally side make it less than ideal. Still, I don't consider mine wasted because it was a fun experience to go through and see how many really cool portraits are ...
- June 7th, 2007, 4:12 am
- Forum: Users’ Forum
- Topic: Art for BFW CD cover ?
- Replies: 20
- Views: 5955
- June 7th, 2007, 1:11 am
- Forum: Art Development
- Topic: Borders on portraits
- Replies: 4
- Views: 3799
:? actually, for a lot of reasons, I'd like to see this border get applied programmatically, from within wesnoth. These reasons include: - changing the border for different themes (which would allow you to change the border used by all mainline units to match your campaign units); or even to use a ...
- June 6th, 2007, 8:32 pm
- Forum: Art Development
- Topic: Borders on portraits
- Replies: 4
- Views: 3799
- June 6th, 2007, 7:46 pm
- Forum: Technical Support
- Topic: Number of turns should be optional
- Replies: 5
- Views: 1706
- June 6th, 2007, 7:43 pm
- Forum: Art Development
- Topic: Borders on portraits
- Replies: 4
- Views: 3799
Re: Borders on portraits
Some of the portraits, such as those of Konrad and Delfador, have a small, 1 pixel border around them. However, most of them don't; see, for example, the Asheviere portrait. Now, it seems to me we should have the same style for all of our portraits. So, do we want the border, or not? I suspect we d...