Search found 1048 matches
- July 8th, 2017, 9:14 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 68455
Re: Witch Campaign: Mountain Witch
Now in scenario 3, "In the ruins" (easy). I'll have to destroy 6 cornerstones, but I can't reach the last one. All around there is just impassable terrain. I'm not sure whether I did something wrong, or there is a bug. (I tried to look through the scenario file, scanning all events and all...
- July 2nd, 2017, 8:57 am
- Forum: Website
- Topic: Wesnoth's Unit Database
- Replies: 84
- Views: 70799
Re: Wesnoth's Unit Database
Just an idea: Can't one run the import script locally to cut out the experimenting on the live system?
- June 21st, 2017, 7:14 pm
- Forum: Website
- Topic: wiki AbilitiesWML self-contradictory descriptions
- Replies: 2
- Views: 3909
Re: wiki AbilitiesWML self-contradictory descriptions
I didn't try it (nor did I look into the code implementing this), but from the description it looks like instead of [filter_self] it should refer to [filter].
- June 20th, 2017, 5:05 pm
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 69096
Re: Help with testing Fred - Freelands MP Custom AI v0.14.4
Maybe one day Fred will be able to hold his own against truly experienced players or even beat them...? Yeah, well, that would be nice, but that's not going to happen. I don't know whether it is theoretically possible, maybe if you put one of those teams on it that write champion level go or chess ...
- June 19th, 2017, 7:42 pm
- Forum: Scenario & Campaign Development
- Topic: Dreams of Urduk
- Replies: 10
- Views: 7534
Re: Dreams of Urduk
Okay, I think I got an idea about the images: #textdomain wesnoth-Wild_Era [unit_type] id=WE_Tentaculate name= _ "Tentaculate" race=WE_monster image="units/monsters/Tentaculate.png" ellipse="misc/ellipse" hitpoints=35 ... But the image is named "tentaculate.png&quo...
- June 19th, 2017, 7:38 pm
- Forum: Scenario & Campaign Development
- Topic: Dreams of Urduk
- Replies: 10
- Views: 7534
Re: Dreams of Urduk
I was playing 0.3.0 on Wesnoth 1.13.8+dev (self-compiled, 5c440b8), on Linux. The same happens on Wesnot 1.12.6+dev (319f9b). Installed the campaign just yesterday from the 1.13 add-on server (uploaded 2017-04-14, it says). I added a save-game from the fourth scenario, where you can see that all non...
- June 18th, 2017, 11:34 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 68455
Re: Witch Campaign: Mountain Witch
I found a minor bug in the first scenario: If you step on the field right north of the bridge (15, 19, I think) during the fight, then after the fight you can't finish the scenario anymore. The reason is that the enter_hex event won't fire later (because you have first time only). Maybe define that ...
- June 18th, 2017, 4:01 pm
- Forum: Scenario & Campaign Development
- Topic: Dreams of Urduk
- Replies: 10
- Views: 7534
Re: Dreams of Urduk
Just found this campaign. Currently playing the second scenario.
Some notes:
Some notes:
- The units have no names (other than the heroes)
- The units have no traits
- In the first scenario, the monsters have no images ... good that I at least activated the ellipses, otherwise they would be totally invisible.
- June 10th, 2017, 9:44 pm
- Forum: Tournaments
- Topic: [Complete] Fast tournament
- Replies: 11
- Views: 6961
Re: Fast tournament
Please note that central Europe (i.e. most of EU) currently has Central European Summer time, which is UTC + 2.igorbat99 wrote: 4. The tournament is valid Central European Time (UTC + 1) – registration, terms of games .
- May 25th, 2017, 8:42 am
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 69096
Re: Help with testing Fred - Freelands MP Custom AI v0.14.3
In principle people could even add comments there, but I have no idea if one needs a github account for that and whether I need to set up the permissions differently but, quite honestly, I am way too lazy to try to find out ... For your curiosity: For commenting one needs a Github account, but not ...
- May 23rd, 2017, 9:09 pm
- Forum: Ideas
- Topic: [mainline] Reorder campaign dialog
- Replies: 25
- Views: 8789
Re: [mainline] Reorder campaign dialog
Weren't the campaigns at some point ordered by "point in the history of Wesnoth"? Or did I just imagine that?
(I'm not advocating to do that, though.)
(I'm not advocating to do that, though.)
- May 23rd, 2017, 9:04 pm
- Forum: Ideas
- Topic: [multiplayer] Random maps
- Replies: 4
- Views: 2092
Re: [multiplayer] Random maps
Yes, have a look for "Map picker" in the addon list.
- March 17th, 2017, 8:02 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 208224
Re: Mainline campaign sprites and animations needed
This is a skeleton. Even if it is totally naked, there is nothing there which could be NSFW.Vyncyn wrote:This is the shortest lincloth I can make without this threat becoming nsfw.
(https://commons.wikimedia.org/wiki/File ... oo_t87.jpg ... though of course this doesn't have the spider parts.)
- March 12th, 2017, 10:01 pm
- Forum: Website
- Topic: My English is bad, but I tried to translate some wiki to Chs
- Replies: 6
- Views: 4550
Re: My English is bad, but I tried to translate some wiki to
I'm not sure whether posting it here in the forum is a good idea ... I doubt anyone will read it here. Maybe create a subpage on the wiki with the translation? (Though I'm not sure if this is wanted, if no moderator can check whether it is spam.) Otherwise, just set up your own web page with the tra...
- February 15th, 2017, 10:37 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 110860
Re: The Ravagers - NEW SP campaign - [Feedback and developme
I have the replay, but... well I don't know, how can I upload to put it on my post?^^ To locate the save files look at EditingWesnoth#The_user_data_directory in the wiki (userdata/saves). To upload them, use "Reply" instead of "Quick Reply", and scroll a bit down – there is an &...