Search found 1048 matches

by pauxlo
July 8th, 2017, 9:14 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68455

Re: Witch Campaign: Mountain Witch

Now in scenario 3, "In the ruins" (easy). I'll have to destroy 6 cornerstones, but I can't reach the last one. All around there is just impassable terrain. I'm not sure whether I did something wrong, or there is a bug. (I tried to look through the scenario file, scanning all events and all...
by pauxlo
July 2nd, 2017, 8:57 am
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 84
Views: 70799

Re: Wesnoth's Unit Database

Just an idea: Can't one run the import script locally to cut out the experimenting on the live system?
by pauxlo
June 21st, 2017, 7:14 pm
Forum: Website
Topic: wiki AbilitiesWML self-contradictory descriptions
Replies: 2
Views: 3909

Re: wiki AbilitiesWML self-contradictory descriptions

I didn't try it (nor did I look into the code implementing this), but from the description it looks like instead of [filter_self] it should refer to [filter].
by pauxlo
June 20th, 2017, 5:05 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 69096

Re: Help with testing Fred - Freelands MP Custom AI v0.14.4

Maybe one day Fred will be able to hold his own against truly experienced players or even beat them...? Yeah, well, that would be nice, but that's not going to happen. I don't know whether it is theoretically possible, maybe if you put one of those teams on it that write champion level go or chess ...
by pauxlo
June 19th, 2017, 7:42 pm
Forum: Scenario & Campaign Development
Topic: Dreams of Urduk
Replies: 10
Views: 7534

Re: Dreams of Urduk

Okay, I think I got an idea about the images: #textdomain wesnoth-Wild_Era [unit_type] id=WE_Tentaculate name= _ "Tentaculate" race=WE_monster image="units/monsters/Tentaculate.png" ellipse="misc/ellipse" hitpoints=35 ... But the image is named "tentaculate.png&quo...
by pauxlo
June 19th, 2017, 7:38 pm
Forum: Scenario & Campaign Development
Topic: Dreams of Urduk
Replies: 10
Views: 7534

Re: Dreams of Urduk

I was playing 0.3.0 on Wesnoth 1.13.8+dev (self-compiled, 5c440b8), on Linux. The same happens on Wesnot 1.12.6+dev (319f9b). Installed the campaign just yesterday from the 1.13 add-on server (uploaded 2017-04-14, it says). I added a save-game from the fourth scenario, where you can see that all non...
by pauxlo
June 18th, 2017, 11:34 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 68455

Re: Witch Campaign: Mountain Witch

I found a minor bug in the first scenario: If you step on the field right north of the bridge (15, 19, I think) during the fight, then after the fight you can't finish the scenario anymore. The reason is that the enter_hex event won't fire later (because you have first time only). Maybe define that ...
by pauxlo
June 18th, 2017, 4:01 pm
Forum: Scenario & Campaign Development
Topic: Dreams of Urduk
Replies: 10
Views: 7534

Re: Dreams of Urduk

Just found this campaign. Currently playing the second scenario.

Some notes:
  • The units have no names (other than the heroes)
  • The units have no traits
  • In the first scenario, the monsters have no images ... good that I at least activated the ellipses, otherwise they would be totally invisible.
by pauxlo
June 10th, 2017, 9:44 pm
Forum: Tournaments
Topic: [Complete] Fast tournament
Replies: 11
Views: 6961

Re: Fast tournament

igorbat99 wrote: 4. The tournament is valid Central European Time (UTC + 1) – registration, terms of games .
Please note that central Europe (i.e. most of EU) currently has Central European Summer time, which is UTC + 2.
by pauxlo
May 25th, 2017, 8:42 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 69096

Re: Help with testing Fred - Freelands MP Custom AI v0.14.3

In principle people could even add comments there, but I have no idea if one needs a github account for that and whether I need to set up the permissions differently but, quite honestly, I am way too lazy to try to find out ... For your curiosity: For commenting one needs a Github account, but not ...
by pauxlo
May 23rd, 2017, 9:09 pm
Forum: Ideas
Topic: [mainline] Reorder campaign dialog
Replies: 25
Views: 8789

Re: [mainline] Reorder campaign dialog

Weren't the campaigns at some point ordered by "point in the history of Wesnoth"? Or did I just imagine that?

(I'm not advocating to do that, though.)
by pauxlo
May 23rd, 2017, 9:04 pm
Forum: Ideas
Topic: [multiplayer] Random maps
Replies: 4
Views: 2092

Re: [multiplayer] Random maps

Yes, have a look for "Map picker" in the addon list.
by pauxlo
March 17th, 2017, 8:02 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 208224

Re: Mainline campaign sprites and animations needed

Vyncyn wrote:This is the shortest lincloth I can make without this threat becoming nsfw.
This is a skeleton. Even if it is totally naked, there is nothing there which could be NSFW.

(https://commons.wikimedia.org/wiki/File ... oo_t87.jpg ... though of course this doesn't have the spider parts.)
by pauxlo
March 12th, 2017, 10:01 pm
Forum: Website
Topic: My English is bad, but I tried to translate some wiki to Chs
Replies: 6
Views: 4550

Re: My English is bad, but I tried to translate some wiki to

I'm not sure whether posting it here in the forum is a good idea ... I doubt anyone will read it here. Maybe create a subpage on the wiki with the translation? (Though I'm not sure if this is wanted, if no moderator can check whether it is spam.) Otherwise, just set up your own web page with the tra...
by pauxlo
February 15th, 2017, 10:37 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 110860

Re: The Ravagers - NEW SP campaign - [Feedback and developme

I have the replay, but... well I don't know, how can I upload to put it on my post?^^ To locate the save files look at EditingWesnoth#The_user_data_directory in the wiki (userdata/saves). To upload them, use "Reply" instead of "Quick Reply", and scroll a bit down – there is an &...