Search found 1357 matches
- July 7th, 2013, 6:01 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.05 RPG World - finished
I just uploaded a new, far more performant version: 1.05! Initial loading time has been reduced to a "normal" loading time of 1 min., and the end turn delay is solved. The game runs way smoother and is a lot of more "fun" to play. I had to rethink some of the gaming concepts: the...
- July 4th, 2013, 10:00 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
Thanks, I've fixed this. Same problem with the Electroblast.
- June 29th, 2013, 8:40 am
- Forum: Writers’ Forum
- Topic: City Information
- Replies: 9
- Views: 3125
Re: City Information
Such a workload isn't motivating and unfortunately I'm not that good in "networking". I need to advance my coding, lua and wml skills first to make stabler addons. After that I might create a huge worldmap, based on the already existing map.
- June 28th, 2013, 12:45 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
I just checked the code, you "shouldn't" be able to do wear more than one piece of armor. I will need to test it.
- June 28th, 2013, 12:11 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
I know Svistwarrior273 this is my priority for now, unfortunately it will cost a lot of development time. For example I developed an array database for all weapons and equipment, so that they are just saved once and these basic information can be used when equipping or making buy and sell options - ...
- June 28th, 2013, 8:29 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
Thanks Jefferson, I corrected the reported mistakes. Thanks for the bugreport Wussel: The Crab Beach is in Harbour City. You proably remember the guy who is feeding fish at the coast in the southwest of the town. There is small spot of beach there. You will however need the desert upgrade. The block...
- June 27th, 2013, 8:15 am
- Forum: Writers’ Forum
- Topic: City Information
- Replies: 9
- Views: 3125
Re: City Information
I will think about that, but if nothing is known about these places it is hard to come up with stories and information that will be accepted by the community.
- June 26th, 2013, 5:07 pm
- Forum: Writers’ Forum
- Topic: City Information
- Replies: 9
- Views: 3125
Re: City Information
@zookeeper: Thank you! An orcish city? Well, that forces me to make some changes to the story. @revansurik Wow, this map is amazing. I'm not quite sure if this map can be realized in a single scenario map. @dugi So far I've been thinking about changes to the so far discussed original story mission i...
- June 26th, 2013, 1:25 pm
- Forum: WML Workshop
- Topic: Teleport without use move points
- Replies: 11
- Views: 2786
Re: Teleport without use move points
Well, I just could provide a teleport ability, that is based on a right-click menu. Is it just one unit that is able to teleport? Or is this ability used by a specific type? You should also reconsider to reduce the strength of the teleport, maybe by reducing the hitpoints of the unit for each telepo...
- June 24th, 2013, 10:38 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
:-/ Can you provide an autosaved game file, by any chance?
- June 24th, 2013, 5:57 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
Well "kaput" is one of these words, that have its origin in German and works in both amercian and british english (yesss I talked to native speakers about that). You can definitely say it and many people don't even know that it is german. I'm not quite sure if it belongs to so called loanw...
- June 23rd, 2013, 9:11 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
After finishing the mission, with the outpost, you will have to talk to the dwarvish cityguard once more. They'll than have annother mission for you. The missions that are essential for the storydevelopment are called "storymissions". Just in case there is also a scout mission to find an o...
- June 22nd, 2013, 12:18 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
@Jeffers0n mountain upgrade can be found in swampcity. Yeah and I like the dwarvish name :D. You can even keep the berserker form and walk around and talk to people. This is really funny, so I want to keep this. I just need a good avatars for the other transformation spells - werhare for example ;-)...
- June 21st, 2013, 5:11 pm
- Forum: Writers’ Forum
- Topic: City Information
- Replies: 9
- Views: 3125
City Information
Hi, I'm currently developing a storyline for "world of wesnoth". I already have read through this thread: http://wiki.wesnoth.org/Geography_of_Wesnoth I'd like to know if somebody can provide additional information about the irdyan cities or know where I can find additional information abo...
- June 19th, 2013, 3:46 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 382634
Re: Strange Legacy - 1.04 RPG World - finished
Thank you for the detailed Report and sorry for the inconvenience. This seems not a rroblem related to the a mistake in the code of strange legacy, I assume this has something to do with the ram requirements. I will need to reduce the complexity and redundancy of the whole addon and this will take m...