Search found 1345 matches

by torangan
May 18th, 2008, 4:36 pm
Forum: Art Contributions
Topic: Skeleton Warrior portait
Replies: 53
Views: 20186

Re: Skeleton Warrior portait

Who says that only humans are raised as skeleton warriors? :D
by torangan
May 17th, 2008, 1:14 pm
Forum: Translations & Internationalization
Topic: Vietnamese Translation!
Replies: 5
Views: 3719

Re: Vietnamese Translation!

Try to contact the maintainer of the translations. There were no updates recently so it might be that you'll have to take on the role. Either way, the maintainer should tell you what's best to work on, might be that this means you'll tell yourself. :D From a technical point: consider where translati...
by torangan
May 14th, 2008, 10:56 pm
Forum: Art Contributions
Topic: Utilization of the Elipse portion of Unit Graphics
Replies: 2
Views: 1246

Re: Utilization of the Elipse portion of Unit Graphics

You know, there's an option to turn them off which some people use...
by torangan
May 13th, 2008, 5:30 pm
Forum: Music & Sound Development
Topic: Optimizing music and sound compression with Ogg Vorbis
Replies: 11
Views: 3706

Re: Optimizing music and sound compression with Ogg Vorbis

Like stated, getting the music in a lossless compression format would be best. Those files would be stored in a seperate branch where also larger portrait versions and other stuff are so far. Then we can simply recreate the music files whenever there are substantial improvements for vorbis encoding ...
by torangan
May 7th, 2008, 5:28 pm
Forum: Music & Sound Development
Topic: Optimizing music and sound compression with Ogg Vorbis
Replies: 11
Views: 3706

Re: Optimizing music and sound compression with Ogg Vorbis

I guess it's a nice suggestion so if any artist has easy access to an uncompressed version and can try it out we could probably save a few MP for free which IS good for everyone.
by torangan
May 5th, 2008, 4:40 pm
Forum: Art Contributions
Topic: Human Mage portrait
Replies: 37
Views: 10915

Re: Human Mage portrait

The intersection of the globe on the staff and the book doesn't work for me. I can't decide which 3D setting this should indicate...
by torangan
May 4th, 2008, 12:42 pm
Forum: Art Contributions
Topic: Castle Tutorial? | Water-Chasm Transitions
Replies: 68
Views: 26647

Re: Castle Tutorial? | Water-Chasm Transitions

I had to get very close to see anything water like. Perhaps you could make it a little more bright?
by torangan
May 3rd, 2008, 11:34 am
Forum: Ideas
Topic: Directional facing graphics should be removed
Replies: 34
Views: 7023

Re: Directional facing graphics should be removed

You should have more trust in our art team. Unless I'm completely mistaken north facing standing frames won't happen to prevent such problems. One for sw/s/se and one for nw/n/ne makes more sense and shows enough of the unit to be recognisable.
by torangan
May 3rd, 2008, 12:44 am
Forum: Mainline Campaign Development
Topic: [Historical] Make Heir to the Throne the default campaign?
Replies: 21
Views: 21713

Re: Make Heir to the Throne the top/main/default campaign?

I guess length is the main argument against it being a beginners campaign. In a long campaign bad playing in the first levels will get you into problems later when you don't have high level recruits. I guess there are quite a few who don't like to go a few scenarios back to get a better long time si...
by torangan
May 3rd, 2008, 12:40 am
Forum: Ideas
Topic: Directional facing graphics should be removed
Replies: 34
Views: 7023

Re: Directional facing graphics should be removed

What a strange argumentation many here employ... You should try to remember: artists do NOT get tasks set. They work on whatever THEY like. Obviously our art directory supports directional animations and even standing frames. This means they're in and stay. If you don't like them, copy the normal ba...
by torangan
April 29th, 2008, 10:03 pm
Forum: Ideas
Topic: reducing save/loading
Replies: 30
Views: 5419

Re: reducing save/loading

Wesnoth developers have a simple and sane standing. The people who make the game design it to be something they like. If users have ideas that developers like they're implemented, if 99% wish something that no developer likes - bad luck. So if you want to have an influence, become an active contribu...
by torangan
April 28th, 2008, 4:47 pm
Forum: Ideas
Topic: reducing save/loading
Replies: 30
Views: 5419

Re: reducing save/loading

Why to care about if others need a lot of time to learn the game because rng screws up the learning effect? You got that one very wrong. Learning how to survive in the presence of random numbers and very bad battle outcomes is a central part of learning the game. The greatest challenge is MP and th...
by torangan
April 27th, 2008, 3:56 pm
Forum: Translations & Internationalization
Topic: A strange problem with msgmerge
Replies: 9
Views: 4115

Re: A strange problem with msgmerge

So you're asking gettext to combine two po files into one and wonder why possibly unused translations are activated? I'd be surprised if they were not, you're asking for the superset of both files. Merge the result against the pot or simply send it in and ask again if there are problems remaining af...
by torangan
April 27th, 2008, 12:41 am
Forum: Ideas
Topic: reducing save/loading
Replies: 30
Views: 5419

Re: reducing save/loading

Even if you work out different random sequences for each side (which isn't trivial) then the player can still simply do another action involving random numbers first and get a different result. Bottom line to me is: far too much work for very little gain. Beginners have to go through a learning phase.