Search found 1345 matches
- May 18th, 2008, 4:36 pm
- Forum: Art Contributions
- Topic: Skeleton Warrior portait
- Replies: 53
- Views: 20186
Re: Skeleton Warrior portait
Who says that only humans are raised as skeleton warriors?
- May 17th, 2008, 1:14 pm
- Forum: Translations & Internationalization
- Topic: Vietnamese Translation!
- Replies: 5
- Views: 3719
Re: Vietnamese Translation!
Try to contact the maintainer of the translations. There were no updates recently so it might be that you'll have to take on the role. Either way, the maintainer should tell you what's best to work on, might be that this means you'll tell yourself. :D From a technical point: consider where translati...
- May 16th, 2008, 11:50 am
- Forum: Translations & Internationalization
- Topic: Vietnamese Translation!
- Replies: 5
- Views: 3719
- May 14th, 2008, 10:56 pm
- Forum: Art Contributions
- Topic: Utilization of the Elipse portion of Unit Graphics
- Replies: 2
- Views: 1246
Re: Utilization of the Elipse portion of Unit Graphics
You know, there's an option to turn them off which some people use...
- May 13th, 2008, 5:30 pm
- Forum: Music & Sound Development
- Topic: Optimizing music and sound compression with Ogg Vorbis
- Replies: 11
- Views: 3706
Re: Optimizing music and sound compression with Ogg Vorbis
Like stated, getting the music in a lossless compression format would be best. Those files would be stored in a seperate branch where also larger portrait versions and other stuff are so far. Then we can simply recreate the music files whenever there are substantial improvements for vorbis encoding ...
- May 7th, 2008, 5:28 pm
- Forum: Music & Sound Development
- Topic: Optimizing music and sound compression with Ogg Vorbis
- Replies: 11
- Views: 3706
Re: Optimizing music and sound compression with Ogg Vorbis
I guess it's a nice suggestion so if any artist has easy access to an uncompressed version and can try it out we could probably save a few MP for free which IS good for everyone.
- May 5th, 2008, 4:40 pm
- Forum: Art Contributions
- Topic: Human Mage portrait
- Replies: 37
- Views: 10915
Re: Human Mage portrait
The intersection of the globe on the staff and the book doesn't work for me. I can't decide which 3D setting this should indicate...
- May 4th, 2008, 12:42 pm
- Forum: Art Contributions
- Topic: Castle Tutorial? | Water-Chasm Transitions
- Replies: 68
- Views: 26647
Re: Castle Tutorial? | Water-Chasm Transitions
I had to get very close to see anything water like. Perhaps you could make it a little more bright?
- May 3rd, 2008, 11:34 am
- Forum: Ideas
- Topic: Directional facing graphics should be removed
- Replies: 34
- Views: 7023
Re: Directional facing graphics should be removed
You should have more trust in our art team. Unless I'm completely mistaken north facing standing frames won't happen to prevent such problems. One for sw/s/se and one for nw/n/ne makes more sense and shows enough of the unit to be recognisable.
- May 3rd, 2008, 12:44 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Make Heir to the Throne the default campaign?
- Replies: 21
- Views: 21713
Re: Make Heir to the Throne the top/main/default campaign?
I guess length is the main argument against it being a beginners campaign. In a long campaign bad playing in the first levels will get you into problems later when you don't have high level recruits. I guess there are quite a few who don't like to go a few scenarios back to get a better long time si...
- May 3rd, 2008, 12:40 am
- Forum: Ideas
- Topic: Directional facing graphics should be removed
- Replies: 34
- Views: 7023
Re: Directional facing graphics should be removed
What a strange argumentation many here employ... You should try to remember: artists do NOT get tasks set. They work on whatever THEY like. Obviously our art directory supports directional animations and even standing frames. This means they're in and stay. If you don't like them, copy the normal ba...
- April 29th, 2008, 10:03 pm
- Forum: Ideas
- Topic: reducing save/loading
- Replies: 30
- Views: 5419
Re: reducing save/loading
Wesnoth developers have a simple and sane standing. The people who make the game design it to be something they like. If users have ideas that developers like they're implemented, if 99% wish something that no developer likes - bad luck. So if you want to have an influence, become an active contribu...
- April 28th, 2008, 4:47 pm
- Forum: Ideas
- Topic: reducing save/loading
- Replies: 30
- Views: 5419
Re: reducing save/loading
Why to care about if others need a lot of time to learn the game because rng screws up the learning effect? You got that one very wrong. Learning how to survive in the presence of random numbers and very bad battle outcomes is a central part of learning the game. The greatest challenge is MP and th...
- April 27th, 2008, 3:56 pm
- Forum: Translations & Internationalization
- Topic: A strange problem with msgmerge
- Replies: 9
- Views: 4115
Re: A strange problem with msgmerge
So you're asking gettext to combine two po files into one and wonder why possibly unused translations are activated? I'd be surprised if they were not, you're asking for the superset of both files. Merge the result against the pot or simply send it in and ask again if there are problems remaining af...
- April 27th, 2008, 12:41 am
- Forum: Ideas
- Topic: reducing save/loading
- Replies: 30
- Views: 5419
Re: reducing save/loading
Even if you work out different random sequences for each side (which isn't trivial) then the player can still simply do another action involving random numbers first and get a different result. Bottom line to me is: far too much work for very little gain. Beginners have to go through a learning phase.