Search found 2570 matches

by Darth Fool
June 12th, 2007, 12:18 am
Forum: Art Contributions
Topic: How to rotate pixel art without blurring
Replies: 17
Views: 8185

Personally, I like the following method: Never make an object at exactly 90 degree rotations. First, it is a little unlikely and generally looks odd. So, what to do instead, make all straight objects at ~30 degrees. Then, through reflection and rotations of 90 degrees, you get 8 different rotations ...
by Darth Fool
June 12th, 2007, 12:02 am
Forum: WML Workshop
Topic: [store_unit] unit.description vs unit.user_description
Replies: 2
Views: 1108

Re: [store_unit] unit.description vs unit.user_description

unit.user_description is the units name. However, I cannot determine what unit.description actually is or does when modified. user_description is what the user sees. Description is what the computer sees. The player can change the user_description whenever they want. If that is done, WML can still ...
by Darth Fool
June 11th, 2007, 7:02 pm
Forum: Coder’s Corner
Topic: AI and WML variables?
Replies: 4
Views: 2796

Better reply: Not yet. My current wesnoth project will do so.
by Darth Fool
June 10th, 2007, 7:31 pm
Forum: Website
Topic: Post Count (it is really necessary?)
Replies: 19
Views: 5904

I do think that it is a useful indicator of a spammer versus some noob making a bad post. Several times I have looked at posts that I considered spam and found that they came from somebody with >50 posts, that, upon further investigation, were mostly genuine posts. If it is just a spammer, I am more...
by Darth Fool
June 7th, 2007, 10:35 pm
Forum: Developers’ Discussions
Topic: GNA speed
Replies: 4
Views: 5012

No such problems for me. I'm stateside and get connection in the 5-10 sec range.
by Darth Fool
June 7th, 2007, 10:30 pm
Forum: Art Workshop
Topic: need ship images
Replies: 1
Views: 1171

dah dah dah dum...
search on "ship sail" requiring all words...and voila...

http://www.wesnoth.org/forum/viewtopic. ... 490#142490

Seriously, is this really that hard to find on your own?
by Darth Fool
June 7th, 2007, 4:42 pm
Forum: Technical Support
Topic: How Do I install downloaded Add-Ons offline??
Replies: 8
Views: 2704

This is going nowhere fast.locked
by Darth Fool
June 7th, 2007, 11:55 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 116147

This looks like the problem is related to this change: http://www.wesnoth.org/forum/viewtopic.php?p=235141#235141 the various macros in \data\campaigns\Son_Of_The_Black_Eye\scenarios\utils\utils.cfg where description is set, and generate_description is not, need to be updated to have a user_descript...
by Darth Fool
June 7th, 2007, 11:49 am
Forum: Developers’ Discussions
Topic: Changing how description= and user_description= work
Replies: 9
Views: 7573

Ok, it looks like my response got blown away with the forum reload. Basically, I have implemented the change so that user_description will no longer be replaced by description if it is empty. This means that campaign developers may need to add a user_description tag to units that they use. The descr...
by Darth Fool
June 7th, 2007, 11:44 am
Forum: Users’ Forum
Topic: Art for BFW CD cover ?
Replies: 20
Views: 5955

I must admit I like Kestenvern's better than mine. The one I did is too busy, and the portraits being lopped off at the bottom and occaisionally side make it less than ideal. Still, I don't consider mine wasted because it was a fun experience to go through and see how many really cool portraits are ...
by Darth Fool
June 7th, 2007, 4:12 am
Forum: Users’ Forum
Topic: Art for BFW CD cover ?
Replies: 20
Views: 5955

How about the following:

Full resolution PNG or gimp XCF available upon request.
by Darth Fool
June 7th, 2007, 1:11 am
Forum: Art Development
Topic: Borders on portraits
Replies: 4
Views: 3798

:? actually, for a lot of reasons, I'd like to see this border get applied programmatically, from within wesnoth. These reasons include: - changing the border for different themes (which would allow you to change the border used by all mainline units to match your campaign units); or even to use a ...
by Darth Fool
June 6th, 2007, 8:32 pm
Forum: Art Development
Topic: Borders on portraits
Replies: 4
Views: 3798

see http://www.wesnoth.org/forum/viewtopic.php?p=14940#14940 In fact: #!/usr/bin/perl -w use Image::Magick; $filename = shift(@ARGV); $image = new Image::Magick; $image->Read($filename); $width = $image->Get('width'); $height = $image->Get('height'); $nh=$height-2; $nw=$width-2; $Copt=$nw."x&qu...
by Darth Fool
June 6th, 2007, 7:46 pm
Forum: Technical Support
Topic: Number of turns should be optional
Replies: 5
Views: 1706

and if you want to do it in the save game, If you turn off binary saves, it is just as easy to get rid of the turn limitation. So, NO, there will not be an option to turn off the turn requirements.
by Darth Fool
June 6th, 2007, 7:43 pm
Forum: Art Development
Topic: Borders on portraits
Replies: 4
Views: 3798

Re: Borders on portraits

Some of the portraits, such as those of Konrad and Delfador, have a small, 1 pixel border around them. However, most of them don't; see, for example, the Asheviere portrait. Now, it seems to me we should have the same style for all of our portraits. So, do we want the border, or not? I suspect we d...