Search found 2570 matches

by Darth Fool
June 15th, 2007, 7:32 pm
Forum: Ideas
Topic: Allow ranged attack mid-move (hit & run)
Replies: 8
Views: 2410

Previously there have been proposed having a hit-and-run style ability for units, but it hasn't been implemented. While it might superficially seem like this is only appropriate for ranged units, I am not sure that I agree. It might make a lot of sense for melee units that attack while on the move, ...
by Darth Fool
June 15th, 2007, 7:22 pm
Forum: Developers’ Discussions
Topic: Black lines of can't get there from here...
Replies: 2
Views: 4526

Black lines of can't get there from here...

Well testing Alink's patch I noticed a bug and it caused me to think a little about the whole striped background interface. First, the bug: If I have a unit >1 hex away from an enemy unit and I select my unit than the enemy unit's hex is displayed with the darken image over it. If my unit is instead...
by Darth Fool
June 15th, 2007, 7:00 pm
Forum: Art Contributions
Topic: New Stone Path Tile
Replies: 66
Views: 24101

I like it but it almost seems a little too green. It is like there is some thin green liquid lying above the stones. I would prefer it if the stones were less green and more greyish( or possibly white) and the green was limited more to the spaces between the stones and possibly th bottom portions of...
by Darth Fool
June 15th, 2007, 5:14 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29806

tinder posts moved to mod forum
by Darth Fool
June 15th, 2007, 3:29 am
Forum: Developers’ Discussions
Topic: Select attack direction at close range.
Replies: 4
Views: 5232

Personally I like the new system. Really for a hex clicker, the only difference is if his unit starts the turn off next to the enemy he is going to attack. If he doesn't, and he clicks his unit, the hex he wants to attack from, then the only direction that his unit can now attack from is the one he ...
by Darth Fool
June 15th, 2007, 3:24 am
Forum: Ideas
Topic: team= vs enemy=
Replies: 9
Views: 2672

This is one of those things that really should be changed in the C++. It would be much easier, I think, to create a WML macro that simulates the current team= method from an enemy= method than the other way around.
by Darth Fool
June 14th, 2007, 3:46 pm
Forum: Ideas
Topic: Impoved pathing algorithm
Replies: 5
Views: 2389

The current algorithm is very simple. In the future, there will be an AI that will have various WML configurable ways to adjust how it chooses to move units and so should be able to do some more sophisticated path finding than is currently possible. That said, I don't have any intention on making th...
by Darth Fool
June 13th, 2007, 6:35 pm
Forum: Users’ Forum
Topic: movement selection in 1.3.2
Replies: 14
Views: 4030

I'd be very happy to have someone who is annoyed by this fiddle around with the image and come up with something better that works well in all terrains. Until somebody does that, complaining about it will not do any good. So put your mice where your fingers are and come up with an image to replace i...
by Darth Fool
June 12th, 2007, 5:38 pm
Forum: Coder’s Corner
Topic: Evil WML to test against for data structure consistency
Replies: 2
Views: 1917

I don't believe that such a scenario exists. As long as you are hacking the AI code, you might want to look at what I am doing on my (long) journey to writing my own AI. It will add the ability for the order in which units do what things to be specified in WML.
by Darth Fool
June 12th, 2007, 3:31 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29806

I kind of like the sound of dead-eye stalker, although dread hunter works as well
by Darth Fool
June 12th, 2007, 3:28 pm
Forum: Art Development
Topic: Help needed defining team rgb values for unit graphics
Replies: 1045
Views: 374053

As the big (;)) anti-biggerism proponent, here is my measurement after shifting the images to actually be aligned at the feet and red lines for ease of visualization.based upon foot-to eye height: The Elf has 34 pixels from foot bottom to eye-TOP. The human has 36 pixels. The skeleton has 38 or 39 d...
by Darth Fool
June 12th, 2007, 12:18 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446438

Another undead type idle animation that is not suitable to other types is the whole falling to pieces and reassemble. We have one already with the head roll and throw of the skeleton archer, but there are other variations, like hand dropping off and running around before hopping back on...etc... the...
by Darth Fool
June 12th, 2007, 3:27 am
Forum: Coder’s Corner
Topic: How unit_map should work
Replies: 8
Views: 4788

Personally, I think if the unit changes location, or a new unit is put into an old unit's location, it is better to have the iterator find where the old unit has moved to than to have it find the new unit occupying the same location. This could be done using the description tag (or an index associat...
by Darth Fool
June 12th, 2007, 12:20 am
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29806

So far, I like soul hunter best.