Search found 202 matches
- September 28th, 2009, 4:53 pm
- Forum: Coder’s Corner
- Topic: pseudo-random generator + improvement idea
- Replies: 47
- Views: 24520
Re: pseudo-random generator + improvement idea
Can I troll this last RNG thread?
- September 28th, 2009, 4:47 pm
- Forum: Technical Support
- Topic: Turn bell
- Replies: 3
- Views: 623
Re: Turn bell
In preference panel there are : *one checkBox and one setting bar for sound effects and *one checkBox and one setting bar for turnbell. If the soundEffect checkBox is unchecked and if turnBell checkBox is checked then turnBell is not working. You have to check both checkBoxes to hear the bell... It ...
- September 27th, 2009, 12:47 pm
- Forum: Technical Support
- Topic: Turn bell
- Replies: 3
- Views: 623
Turn bell
I noticed that the turn bell works only if sound effects are turn on... Why not?.... But in this case the turn bell setting should be "disable" when sound effects are off. Because i wanted to have the turn bell during a match, and the next turn the bell doesn't ring, so it a bit confusing ...
- September 26th, 2009, 12:19 pm
- Forum: Ideas
- Topic: Deputy leaders in multiplayer
- Replies: 13
- Views: 2703
Re: Deputy leaders in multiplayer
Nice idea, this can alter the strategic side of the game in a positive way!
- September 26th, 2009, 7:39 am
- Forum: Users’ Forum
- Topic: Random Numbers
- Replies: 16
- Views: 3322
Re: Random Numbers
Soliton wrote:You could try the lessluck era or sauron's mod and see if you like that more. They're only for multiplayer though.
... and windows system
- September 23rd, 2009, 8:01 pm
- Forum: Technical Support
- Topic: Turn Dialog
- Replies: 5
- Views: 1382
Turn Dialog
When I used to play with timer, I turn on the "turn Dialog". Thus, the timer started when I press on turn dialog window... and it was nice. Now, when I press the turn dialog window, the timer has already started.... It looks like the turn dialog doesn't work like it used to.... I just want...
- September 23rd, 2009, 6:11 pm
- Forum: Users’ Forum
- Topic: Random Numbers
- Replies: 16
- Views: 3322
Re: Random Numbers
... and how it should not happen during the game!Zarel wrote: What a coincidence! This sounds exactly like how probability works in the real world!
only 2 turns with big RNG unbalanced can screw the game...
- August 26th, 2009, 6:21 pm
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Irrationale
- Replies: 38
- Views: 7508
Re: Luck in Wesnoth: Irrationale
Congratulations for your efforts and work Sauron! But I must say that I haven't try your mod yet! :annoyed: I just say congratulations because I read a lot of thing about you ( I think you are courageous to come back) and because I share your fight system 's point of view. I am sorry for not trying ...
- August 9th, 2009, 12:33 pm
- Forum: Users’ Forum
- Topic: Voice and narrator
- Replies: 15
- Views: 3225
Re: Voice and narrator
http://www.wesnoth.org/forum/viewtopic.php?f=12&t=24521 http://www.wesnoth.org/forum/viewtopic.php?f=14&t=19521 http://www.wesnoth.org/forum/viewtopic.php?f=14&t=9474 Look at this: it will give you many point of view.... (I surely miss some threads...) Personnaly, I would like to hear s...
- May 31st, 2009, 10:02 am
- Forum: Users’ Forum
- Topic: Luck and the statistics panel
- Replies: 4
- Views: 1568
- April 18th, 2009, 5:41 pm
- Forum: Faction & Era Development
- Topic: LessLuck Era
- Replies: 33
- Views: 11194
Re: LessLuck Era
Thank you for fixing the taken stats value!
Fighting animations aren't still as fluid as they are in default era...
It 's more significant on main server than on local game... Although, they are also slow on local game....
Mac OS 10.4.11, Wesnoth 1.6.1
Fighting animations aren't still as fluid as they are in default era...
It 's more significant on main server than on local game... Although, they are also slow on local game....
Mac OS 10.4.11, Wesnoth 1.6.1
- April 18th, 2009, 7:45 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.6.1
- Replies: 19
- Views: 10882
Re: Wesnoth 1.6.1
Feature, or at least bug fix. Feel free to suggest how you'd like it to be. I used to use cmq+q to leave a current game, but I understand that it should use for the application quit. Is there another shortcut to leave the current game, now? Because we close a current game more often than we quit th...
- April 17th, 2009, 7:59 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.6.1
- Replies: 19
- Views: 10882
Re: Wesnoth 1.6.1
Mac OS X system;
in previous release, the short cut "apple+Q" allows to quit the current game. Now it make the application closes...
I just wanted to know if it's a new feature or a bug?...
in previous release, the short cut "apple+Q" allows to quit the current game. Now it make the application closes...
I just wanted to know if it's a new feature or a bug?...
- April 9th, 2009, 7:11 pm
- Forum: Faction & Era Development
- Topic: LessLuck Era
- Replies: 33
- Views: 11194
Re: LessLuck Era
I don't know how to read the "taken" stats... or it's a bug?
LessLuck era, Wesnoth 1.6, Mac OSX.
LessLuck era, Wesnoth 1.6, Mac OSX.
- April 8th, 2009, 6:23 pm
- Forum: Faction & Era Development
- Topic: LessLuck Era
- Replies: 33
- Views: 11194
Re: LessLuck Era
I don't know if it's due to this era or the last release (1.6), but the game is very slow. I can almost see each frame of the animation. I mostly play the 3p/6p survival on local game and AI's turns can take 5 seconds (without recruit or moves)... it's almost 5x slower than it use to be... I notice ...