Search found 126 matches
- May 6th, 2008, 5:21 pm
- Forum: Ideas
- Topic: Few plant monsters
- Replies: 9
- Views: 2529
Re: Few plant monsters
To the meat-eating plant:
1. Shouldn't it has a firststrike?
2. What with woses? I guess they should not be affected (they are not meat) - will they be included for purpose of KISS?
1. Shouldn't it has a firststrike?
2. What with woses? I guess they should not be affected (they are not meat) - will they be included for purpose of KISS?
- May 5th, 2008, 9:55 pm
- Forum: Faction & Era Development
- Topic: So, uh... rats.
- Replies: 21
- Views: 6837
Re: So, uh... rats.
The archer looks too strong. With such muscles he should be lv1/lv2 warrior (without bow).
- May 5th, 2008, 5:38 pm
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 8051
Re: [WML] multi line comments
I guess there are 3 types of comments which appears in most of languages (there are others but usually they are limited to single language): Sh-style comments (perl, php, sh, ruby...) # Comment This is what we have now, and it will not go, i suppose. I haven't been proposing to remove it. C-style c...
- May 5th, 2008, 12:08 am
- Forum: Ideas
- Topic: [WML] multi line comments
- Replies: 19
- Views: 8051
Re: [WML] multi line comments
I guess there are 3 types of comments which appears in most of languages (there are others but usually they are limited to single language): Sh-style comments (perl, php, sh, ruby...) # Comment C-style comments (c, c++, php, java, ...) /* Commant in many lines*/ C++-style comments (c++, c99, php, ja...
- May 4th, 2008, 11:47 pm
- Forum: Ideas
- Topic: Earthquake, flooding, lightinings & c.
- Replies: 18
- Views: 4670
Re: Earthquake, flooding, lightinings & c.
Perhaps a factor can be introduced for rain to make it fall every 4 days of gameplay(after 8 turns?), and if the campaign takes place in the far north or far south, then snow can be introduced every x days.(I use x as I live in the southern US and snow doesn't fall here but once in about 4 or 5 yea...
- April 21st, 2008, 12:53 am
- Forum: Faction & Era Development
- Topic: Level 0s for every Level 1 - Humans
- Replies: 111
- Views: 35843
Re: Level 0s for every Level 1 - Humans
About brute - aren't thug and heavy infantry a little bit too ranged path of career?