Search found 196 matches

by ryn
April 14th, 2005, 4:36 am
Forum: Ideas
Topic: Healing - sharing the spoils.
Replies: 72
Views: 12842

I apologize for not having read the last couple of pages (it is late, I have an idea, and I do not want to leave it for the morrow) but here is the algorithm I would use for this task: count the number of doctorable units next to each doctor. Then First use up the points of the healer with the least...
by ryn
February 21st, 2005, 1:59 am
Forum: Users’ Forum
Topic: Age of Wesnoth Players
Replies: 350
Views: 74153

I'll turn 14 on April. I wonder how far down in the age scale that puts me? I just wish I could go to college already...
by ryn
February 21st, 2005, 1:47 am
Forum: Ideas
Topic: Good uses for wasted XP
Replies: 27
Views: 4415

how about having the amount of xp needed be x^2 where x is the smallest number which, squared, produces a number larger than the xp needed for lvl 3. Then, for each time this number is reached, increment x. Thus, if I needed 120xp to reach level 3, x would be 11 (11x11=121>120) and then, once I get ...
by ryn
February 15th, 2005, 12:33 am
Forum: Users’ Forum
Topic: Where do Wesnoth units go when they die?
Replies: 40
Views: 5759

I think Disto meant energy enough to change the earth to an unrecognizable form. As for what happens to units when they die: Units that die get deallocated from accessible Wesnoth memory. That is to say, everyone immediately forgets about their existence and their class is removed from the heap. All...
by ryn
January 29th, 2005, 6:01 pm
Forum: Strategies & Tips
Topic: .8.9- plays tougher in opening scenes in HttT?
Replies: 15
Views: 3445

Is there any reason why people can't compile CVS instead of 0.8.9 to remove the pathfinder bugs and still be able to play multi with the rest?
by ryn
January 28th, 2005, 2:14 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.9
Replies: 55
Views: 26187

it might be interesting to see a map editor which allows dynamic adding of new terrains. If a picture for a certain terrain cannot be found, the terrain letter can be used.
by ryn
January 26th, 2005, 6:00 am
Forum: Ideas
Topic: Attack also based on terrain, not only defense
Replies: 18
Views: 3626

While having such a feature might be nice, the Right Thing to do is definitely to balance the scenario. There is no point in changing code when the datafiles can do the same thing - especially not when this code will unbalance other scenarios and campaigns.
by ryn
January 25th, 2005, 5:38 am
Forum: Users’ Forum
Topic: What is Wesnoth?
Replies: 23
Views: 9166

scott: that depends on your hero and his enemies.
by ryn
January 25th, 2005, 4:53 am
Forum: Ideas
Topic: Trait Idea: Accurate
Replies: 44
Views: 6868

definitely not incredibly weak while fighting against the rebels though :D
by ryn
January 22nd, 2005, 3:49 am
Forum: Ideas
Topic: Yet another AI idea
Replies: 6
Views: 1613

the idea is specific enough to implement (it simply doesn´t specify how moves should be made, which is something I´m thinking about at the moment) with a few days of work on the specifics (mentioned above). I am willing to implement it, even if only for a better opponent to play against on my ...
by ryn
January 18th, 2005, 9:50 pm
Forum: Ideas
Topic: Yet another AI idea
Replies: 6
Views: 1613

the properties which you have attributed to the idea are, in my opinion, exactly its strength, as it is far simpler to make complex move specification, pattern matching, and hash tables than, say, an equal neural network :D EDIT: changed neural network to 'equal neural network' to reduce ambiguity (...
by ryn
January 18th, 2005, 8:55 pm
Forum: Ideas
Topic: Yet another AI idea
Replies: 6
Views: 1613

Yet another AI idea

[possibly extremely geeky speech ahead] if we have a large hash table types of positions (which includes properties of positions and their values) a function to compare values, a function to find a value from a position, and a small 'language' to make general moves such as "use strongest possib...
by ryn
January 18th, 2005, 5:59 pm
Forum: Ideas
Topic: Cooperative Campaigns
Replies: 16
Views: 3000

isn't all that's needed code to recall in MP then? granted, without code to switch levels (or is there such code?) it would be awkward, but this should be around 20 minutes of work.. for someone who knows the code. I'm willing to do this if someone tells me where the critical files are and what I am...
by ryn
January 18th, 2005, 5:49 pm
Forum: Ideas
Topic: Replay enhancements
Replies: 3
Views: 1053

I actually once thought of a next and previous buttons, because replays are always too fast. This might be better though, as long as you give the user a pause hotkey/button/whatever
by ryn
January 12th, 2005, 1:53 am
Forum: Release Announcements, Compiling & Installation
Topic: Fatals errors in the current CVS windows version
Replies: 6
Views: 13467

Dave: can't the .NET development env. compile Wesnoth as well, or is it only .NET apps? If it could we might have cross platform Wesnoth bytecode :D