Search found 196 matches
- April 14th, 2005, 4:36 am
- Forum: Ideas
- Topic: Healing - sharing the spoils.
- Replies: 72
- Views: 12842
I apologize for not having read the last couple of pages (it is late, I have an idea, and I do not want to leave it for the morrow) but here is the algorithm I would use for this task: count the number of doctorable units next to each doctor. Then First use up the points of the healer with the least...
- February 21st, 2005, 1:59 am
- Forum: Users’ Forum
- Topic: Age of Wesnoth Players
- Replies: 350
- Views: 74153
- February 21st, 2005, 1:47 am
- Forum: Ideas
- Topic: Good uses for wasted XP
- Replies: 27
- Views: 4415
how about having the amount of xp needed be x^2 where x is the smallest number which, squared, produces a number larger than the xp needed for lvl 3. Then, for each time this number is reached, increment x. Thus, if I needed 120xp to reach level 3, x would be 11 (11x11=121>120) and then, once I get ...
- February 15th, 2005, 12:33 am
- Forum: Users’ Forum
- Topic: Where do Wesnoth units go when they die?
- Replies: 40
- Views: 5759
I think Disto meant energy enough to change the earth to an unrecognizable form. As for what happens to units when they die: Units that die get deallocated from accessible Wesnoth memory. That is to say, everyone immediately forgets about their existence and their class is removed from the heap. All...
- January 29th, 2005, 6:01 pm
- Forum: Strategies & Tips
- Topic: .8.9- plays tougher in opening scenes in HttT?
- Replies: 15
- Views: 3445
- January 28th, 2005, 2:14 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.9
- Replies: 55
- Views: 26187
- January 26th, 2005, 6:00 am
- Forum: Ideas
- Topic: Attack also based on terrain, not only defense
- Replies: 18
- Views: 3626
- January 25th, 2005, 5:38 am
- Forum: Users’ Forum
- Topic: What is Wesnoth?
- Replies: 23
- Views: 9166
- January 25th, 2005, 4:53 am
- Forum: Ideas
- Topic: Trait Idea: Accurate
- Replies: 44
- Views: 6868
- January 22nd, 2005, 3:49 am
- Forum: Ideas
- Topic: Yet another AI idea
- Replies: 6
- Views: 1613
the idea is specific enough to implement (it simply doesn´t specify how moves should be made, which is something I´m thinking about at the moment) with a few days of work on the specifics (mentioned above). I am willing to implement it, even if only for a better opponent to play against on my ...
- January 18th, 2005, 9:50 pm
- Forum: Ideas
- Topic: Yet another AI idea
- Replies: 6
- Views: 1613
the properties which you have attributed to the idea are, in my opinion, exactly its strength, as it is far simpler to make complex move specification, pattern matching, and hash tables than, say, an equal neural network :D EDIT: changed neural network to 'equal neural network' to reduce ambiguity (...
- January 18th, 2005, 8:55 pm
- Forum: Ideas
- Topic: Yet another AI idea
- Replies: 6
- Views: 1613
Yet another AI idea
[possibly extremely geeky speech ahead] if we have a large hash table types of positions (which includes properties of positions and their values) a function to compare values, a function to find a value from a position, and a small 'language' to make general moves such as "use strongest possib...
- January 18th, 2005, 5:59 pm
- Forum: Ideas
- Topic: Cooperative Campaigns
- Replies: 16
- Views: 3000
isn't all that's needed code to recall in MP then? granted, without code to switch levels (or is there such code?) it would be awkward, but this should be around 20 minutes of work.. for someone who knows the code. I'm willing to do this if someone tells me where the critical files are and what I am...
- January 18th, 2005, 5:49 pm
- Forum: Ideas
- Topic: Replay enhancements
- Replies: 3
- Views: 1053
- January 12th, 2005, 1:53 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Fatals errors in the current CVS windows version
- Replies: 6
- Views: 13467