Search found 615 matches
- December 23rd, 2008, 3:58 pm
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83612
Re: Thread of the N3T clan
I'm gone from the 24th-26th. So I'm here today and any day after the 26th for the time being.
- December 23rd, 2008, 3:50 am
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83612
Re: Thread of the N3T clan
AI is too easy and predictable- you can use strategies against it that would never work against the average player. For instance, the AI can't order it's moves right, it can't cover injured units well, it can't recruit according to the faction it's facing, etc. It only gets challenging when you star...
- December 22nd, 2008, 5:42 pm
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83612
Re: Thread of the N3T clan
There were some planned. However, I had really bad luck with them, and the few players from the clan that I do see on the server don't really need it.
- December 19th, 2008, 6:19 pm
- Forum: Faction & Era Development
- Topic: faction idea. Art and help needed
- Replies: 13
- Views: 3110
Re: faction idea. Art and help needed
As a general standpoint, you need to come up with stat profiles for each of your units, put them in unit cfg's, and have a working era before you ask for help- many users (artists particularly) don't want to spend their time on a faction when it isn't coded yet, and the author of the faction hasn't ...
- December 16th, 2008, 1:44 am
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83612
Re: Thread of the N3T clan
Although fewer in numbers, we were actually never quite dead.
- December 11th, 2008, 11:37 pm
- Forum: Users’ Forum
- Topic: Age of Wesnoth Players
- Replies: 350
- Views: 74182
Re: Age of Wesnoth Players
I turn 17 in January. (Quite the contrast to the age of nearly 14 when I started playing the game...)
- November 30th, 2008, 7:33 pm
- Forum: Multiplayer Development
- Topic: 3p Rivalry - by Golbeeze and A_Guy
- Replies: 21
- Views: 4118
Re: 3p Rivalry - by Golbeeze and A_Guy
Here's a .cfg of our version of this map from 1.2.x. It's still in that format and you'll have to convert it with wmllint. I figured you might be able to use it. We even had difficulty levels.
(looked at the date of the .zip, august 2007 is when we last edited it.)
(looked at the date of the .zip, august 2007 is when we last edited it.)
- November 26th, 2008, 3:55 am
- Forum: Multiplayer Development
- Topic: 3p Rivalry - by Golbeeze and A_Guy
- Replies: 21
- Views: 4118
Re: 3p Rivalry - by Golbeeze and A_Guy
I don't care if I receive credit for this project. But if you insist on giving me/oesis some credit, so be it. The original name was separate survival. please, keep the current name, I think it's better. There is one thing you need to do for the survival to work dynamically- make it so that spawns a...
- November 25th, 2008, 2:26 am
- Forum: Multiplayer Development
- Topic: 3p Rivalry - by Golbeeze and A_Guy
- Replies: 21
- Views: 4118
Re: 3p Rivalry - by Golbeeze and A_Guy
If you mean a survival by which 3 separate players could buy spawns to be sent against opponents, that would have been created by oesis with my help a long time ago on the 1.2.x server.
- November 16th, 2008, 8:45 pm
- Forum: Users’ Forum
- Topic: If you could pick five units to make a custom faction...
- Replies: 80
- Views: 13110
Re: If you could pick five units to make a custom faction...
My picks... Dwarvish Ulfserker... Spearman... Drake Burner... Cavalryman... Dwarvish Thunderer... (on second thought, an Elvish Shaman actually would be better here.) Hey! no fair you picked the perfect counter to me. I think Calvaryman is my faction's major weakness since I didn't get any pierce d...
- November 14th, 2008, 11:31 pm
- Forum: Multiplayer Development
- Topic: Lost Friendship, a small 2p map
- Replies: 13
- Views: 4277
Re: Re:
Although perhaps contrary to popular belief [1], he does.cobra wrote: You play on the server?
[1] = You, and the majority of the minority.
- November 13th, 2008, 3:58 am
- Forum: Users’ Forum
- Topic: If you could pick five units to make a custom faction...
- Replies: 80
- Views: 13110
Re: If you could pick five units to make a custom faction...
My picks... Dwarvish Ulfserker... Spearman... Drake Burner... Cavalryman... Dwarvish Thunderer... (on second thought, an Elvish Shaman actually would be better here.) (I decided to go against the majority and get no adepts and rather go with a lawful theme. I also made this specifically to resist an...
- November 11th, 2008, 10:07 pm
- Forum: Off-Topic
- Topic: Photos of Wesnoth players
- Replies: 430
- Views: 146523
Re: Photos of Wesnoth players
One of the only pictures of myself that I have on my computer- this is me a year ago.
EDIT: And yes, it's a screwed up picture.
EDIT: And yes, it's a screwed up picture.
- November 5th, 2008, 4:27 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Map - Riverside Clash, Two Player.
- Replies: 6
- Views: 1719
Re: Multiplayer Map - Riverside Clash, Two Player.
A few things from a balancing perspective- Having an odd number of villages for an even number of players will always give one player an advantage. This means that the advantage will be in P1's favor because he will always be able to reach this center village first- You should probably delete the ce...
- November 2nd, 2008, 3:48 am
- Forum: Multiplayer Development
- Topic: 2 Player Clash (v1.1)
- Replies: 16
- Views: 8340
Re: 2 Player Clash (v1.1)
The most obvious thing I can point out in this newest version is the chokepoint up north- it'll advantage drakes, because they can easily escape non-fliers. This particularly affects loyalist vs drake and undead vs drake, because drakes can attack when preferable and leave without any consequences. ...