Search found 100 matches

by dreampilot
October 19th, 2006, 2:41 am
Forum: WML Workshop
Topic: Spacenoth Terrain Issues
Replies: 3
Views: 1610

Thanks for the help. I will try out the animated terrain sometime really soon :)

I had help from another direction. Another dev at the spacenoth forum added a new terrain type and now the starcloud mysteriously works again.
by dreampilot
October 18th, 2006, 7:30 pm
Forum: Users’ Forum
Topic: Dev Questions
Replies: 4
Views: 1723

Thanks :D

Great info. I'll stay away from standing and idling for now but I want the animated terrain to work.

I made a new thread in the WML forum
Spacenoth terrain issues
by dreampilot
October 18th, 2006, 7:22 pm
Forum: WML Workshop
Topic: Spacenoth Terrain Issues
Replies: 3
Views: 1610

All the other terrain works fine.

I could not find how to us animated terrain in the wiki though. Can you please explain it more in detail? I Figure you just do the animation but what is the code that is needed to include it?
by dreampilot
October 18th, 2006, 7:21 pm
Forum: WML Workshop
Topic: Spacenoth Terrain Issues
Replies: 3
Views: 1610

Spacenoth Terrain Issues

[terrain] symbol_image=space id=space name= _ "Space" char=x [/terrain] #[terrain] #symbol_image=space #id=space_g #name= _ "Space G" #char=g #[/terrain] [terrain] symbol_image=starcloud id=cloud name= _ "Cloud" char=y [/terrain] [terrain] symbol_image=asteroid-field i...
by dreampilot
October 18th, 2006, 5:22 pm
Forum: Users’ Forum
Topic: Dev Questions
Replies: 4
Views: 1723

Dev Questions

I have a few questions piled up I haven't been able to find answers to in the wiki or on the board. Admittedly alot to look through. #1 Can there be animated terrain in Wesnoth right now? if yes I'd like details how to implement it in campaign scenarios. #2 Is there a way to override Wesnoth icons l...
by dreampilot
October 17th, 2006, 8:30 pm
Forum: Users’ Forum
Topic: Question about spacenoth
Replies: 17
Views: 3545

Graphics mainly.

There is a playable campaign demo on the spacenoth website but it is currently in development.

I've managed to come back to that project and right now it has alot of forward momentum.
by dreampilot
October 15th, 2006, 12:59 pm
Forum: Art Contributions
Topic: Wose - the serious thread.
Replies: 42
Views: 10872

Personally I would change their expression to hatefull when they strike but that's just me.

Something in the middle for when they're just standing around perhaps.
by dreampilot
October 15th, 2006, 4:17 am
Forum: Art Contributions
Topic: Wose - the serious thread.
Replies: 42
Views: 10872

The new ones look great. I have an irk with their expression though, they look like they have a thing against the world where the old woses were more clueless or careless.

These have a very sinister expression.
by dreampilot
October 15th, 2006, 4:10 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446514

I'm with Jetryl. I don't see why the units need to be smoking and I don't find it particularily amusing. Rubbing their head with the club is alot better humor. I don't really see why they need to drink either. They're there to fight afterall. Atleast taking a drink is relatively fast, A unit first h...
by dreampilot
September 6th, 2006, 1:51 am
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 31182

thanks, glad you like them and they work :)
by dreampilot
September 5th, 2006, 1:15 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 31182

Though it looks like it wouldn't make a good north-east or north-west frame, since the skull would be upside down. That's easy to work around. Believe me. In fact it might be possible to do so already. Yeah that would be an easy thing to do and it would be fairly quick to make a new animation for t...
by dreampilot
September 5th, 2006, 1:04 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 446514

I think he should drop his hat and put it back on 8)
by dreampilot
September 5th, 2006, 1:00 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 31182

One little thing. The curser on the left is confusing me. Is that a club he's waving around? Or is it is tail? If the former, why doesn't his arm move with it? If the latter, why doesn't his companion have a tail as well? :? He's bigger then the other one. Delings will look different from each othe...
by dreampilot
September 5th, 2006, 12:55 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 31182

The curser unit tree is through level 0-3 so two are missing but to give a hint how I thought the range attack would work I did a test for the blasphemists aswell to show how the ghostly skull could upgrade into more powerful curse attacks. Thanks for the feedback and it looks a ton better with a sk...
by dreampilot
September 4th, 2006, 4:17 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 31182

Oreb wrote:Curser: Your Ugly and your Family Hates you!
Spearman: Its not True! Wahhh!
Curser: Now to whack you with my Staff. Hah!
Spearman: Noooo... Arggh!

:P
Curser: {stomp stomp, abhorrent gesture}
Spearman: Why you little..
Cursers: {wave wave, voodoo magic}
Spearman: Aiiiee!