Search found 250 matches

by CarpeGuitarrem
March 27th, 2008, 4:50 pm
Forum: Ideas
Topic: ability - multi hex berserk
Replies: 16
Views: 3508

Re: ability - multi hex berserk

Hurray for WML.
by CarpeGuitarrem
March 26th, 2008, 7:19 pm
Forum: Users’ Forum
Topic: 1.5 request
Replies: 46
Views: 9959

Re: 1.5 request

A good approach to AI would probably be working at "tactics", little mini-strategies that can be applied to multiple but similar situations on the battlefield. Things like evaluating how to protect a weakened unit with the surrounding units.
by CarpeGuitarrem
March 25th, 2008, 8:33 pm
Forum: Users’ Forum
Topic: 1.5 request
Replies: 46
Views: 9959

Re: 1.5 request

Wesnoth is MUCH more computationally complex than Go. This might be true, but I don't see how we can be so sure. Games of Go involve many more moves than typical Wesnoth MP games, and so have much deeper search trees. I can imagine a research proposal that starts along the lines of "Complexity...
by CarpeGuitarrem
March 25th, 2008, 4:45 am
Forum: Ideas
Topic: Idea: Ability to see units during talking only scenarios
Replies: 4
Views: 889

Re: Idea: Ability to see units during talking only scenarios

One thing that helps is that the talking unit is now highlighted, AFAIK.
by CarpeGuitarrem
March 23rd, 2008, 6:37 am
Forum: Scenario & Campaign Development
Topic: Campaign: Glory in Blood
Replies: 17
Views: 8629

Re: Campaign: Glory in Blood

I'll have a look, thanks!
by CarpeGuitarrem
March 20th, 2008, 7:13 pm
Forum: Users’ Forum
Topic: Wesnoth on signatures and how to spread it
Replies: 12
Views: 2979

Re: Wesnoth on signatures and how to spread it

Hmm...if I get some free time, I can probably cook up a logo and suitable banner. I do dabble in graphic design and such.
by CarpeGuitarrem
March 18th, 2008, 7:23 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Glory in Blood
Replies: 17
Views: 8629

Re: Campaign: Glory in Blood

I've still got all my Frankenpack files, so I can slap together placeholder graphics if you find yourself struggling with graphics. That would definitely help. If you're willing to contribute placeholder graphics, I need graphics for Drukk, for a female elvish shaman-type character, and for a few d...
by CarpeGuitarrem
March 18th, 2008, 7:19 pm
Forum: Users’ Forum
Topic: 76-2
Replies: 26
Views: 5442

Re: 76-2

Actually it kind of makes sense that plate would make him more vulnerable to pierce - a large part of the problem with piercing attacks vs. skeletons is that it's hard to actually make contact with the bone - you'll usually just go through the ribcage, doing no damage in the process - but if he's c...
by CarpeGuitarrem
March 17th, 2008, 5:04 am
Forum: Users’ Forum
Topic: Please don't use swear words in game text
Replies: 86
Views: 17468

Re: Please don't use swear words in game text

I'm trying to think of a word that was invented for a fantasy world, that was specific to that world... Frak? ---------------- Now playing: Genesis - Turn It On Again via FoxyTunes No, not really. Because that word was just essentially a euphemism. As far as I can tell, there was no logical progres...
by CarpeGuitarrem
March 15th, 2008, 8:58 pm
Forum: Users’ Forum
Topic: On what version did you first play Wesnoth?
Replies: 305
Views: 80850

Re: On what version did you first play Wesnoth?

1.2.7, I think. Then I quickly went up to 1.3.8, to see what it was all about. And then 1.4, I'm lovin' it!
by CarpeGuitarrem
March 14th, 2008, 1:04 am
Forum: Users’ Forum
Topic: Please don't use swear words in game text
Replies: 86
Views: 17468

Re: Please don't use swear words in game text

It seems to me that you can have two options here. 1. Sneer at the other side, and make no progress at all. 2. Actually put thought into this, and help to develop something which could potentially be a unique addition to Wesnoth flavor, something which has already been supported by a developer, and ...
by CarpeGuitarrem
March 13th, 2008, 6:02 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 232368

Re: You've been playing Wesnoth too long when...

562. You feel a strange desire to double-check every tree within sight, to make sure it isn't a Wose.
by CarpeGuitarrem
March 13th, 2008, 4:25 pm
Forum: Scenario & Campaign Development
Topic: Creating a story for a campaign here!
Replies: 51
Views: 11571

Re: Creating a story for a campaign here!

Is it right(or good) to redraw wesnoth sprites, give them new looks and use them? And is it possible to copy/paste/rename/modify Wesnoth mainline campaign and unit files to make my own? Yes on both counts, that's the beauty of open-source software. You can use any of the resources used to make the ...
by CarpeGuitarrem
March 13th, 2008, 4:08 pm
Forum: Users’ Forum
Topic: Please don't use swear words in game text
Replies: 86
Views: 17468

Re: Please don't use swear words in game text

How about "leaf-maggots" as a derogatory term for elves?
by CarpeGuitarrem
March 11th, 2008, 7:20 pm
Forum: Users’ Forum
Topic: Please don't use swear words in game text
Replies: 86
Views: 17468

Re: Please don't use swear words in game text

Dude, I'm very much in favor of those. I like all of them, actually. Hehehee..."mule-ears"...and they all sound completely appropriate for a fantasy setting, too. They all sound like they could have come straight from a Wesnoth battlefield. As far as anti-human insults go...stuff like &quo...